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Please give me your LTO-4 or better tape library and I'll put it to good use.
found something from the cache
non port: head/audio/clunk/pkg-plist
SVNWeb

Number of commits found: 4

Fri, 23 Jan 2015
[ 11:26 amdmi3 ] Original commit 
377723 audio/clunk/Makefile
377723 audio/clunk/distinfo
377723 audio/clunk/files
377723 audio/clunk/files/patch-CMakeLists.txt
377723 audio/clunk/files/patch-clunk__mdct_context.h
377723 audio/clunk/pkg-plist
- Update to 1.3.261
Tue, 23 Sep 2014
[ 17:36 amdmi3 ] Original commit 
369103 audio/clunk/Makefile
369103 audio/clunk/distinfo
369103 audio/clunk/pkg-plist
- Update to 1.3.218
- Drop @dirrm* from plist
Sat, 24 Sep 2011
[ 14:46 amdmi3 ] Original commit 
1.2 audio/clunk/Makefile
1.3 audio/clunk/distinfo
1.2 audio/clunk/files/patch-SConstruct
1.2 audio/clunk/files/patch-sse_fft_context.cpp
1.2 audio/clunk/pkg-plist
- Update to 1.2.130
Tue, 13 Apr 2010
[ 00:24 amdmi3 ] Original commit 
1.1101 audio/Makefile
1.1 audio/clunk/Makefile
1.1 audio/clunk/distinfo
1.1 audio/clunk/files/patch-SConstruct
1.1 audio/clunk/files/patch-sse_fft_context.cpp
1.1 audio/clunk/pkg-descr
1.1 audio/clunk/pkg-plist
The CLUNK C++ library provides support for real-time 3D sound
generation. It puts virtually no limitations on the developer;
people who is experienced on working with other solutions (such as
SDL_Mixer or Creative OpenAL) will respect this advantage.

The library supports mixing of any number of sound channels and any
number of objects that have sounds connected to them. The SDL library
is used for sound output. The project is currently at beta testing
stage, preparing to the first release.

WWW: http://media.netive.ru/clunk/

Number of commits found: 4

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