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Please give me your LTO-4 or better tape library and I'll put it to good use.
found something from the cache
non port: head/audio/libnoise/distinfo
SVNWeb

Number of commits found: 3

Sat, 19 Mar 2011
[ 12:38 miwi ] Original commit 
1.4 astro/accrete/distinfo
1.6 astro/boinc-einsteinathome/distinfo
1.5 astro/boinc-milkyway/distinfo
1.9 astro/celestia/distinfo
1.4 astro/ephem/distinfo
1.2 astro/fowsr/distinfo
1.3 astro/gaia/distinfo
1.4 astro/gkrellmoon/distinfo
1.3 astro/gkrellmoon2/distinfo
1.4 astro/gkrellsun/distinfo

(Only the first 10 of 4601 ports in this commit are shown above. View all ports for this commit)
- Get Rid MD5 support
Fri, 20 Apr 2007
[ 06:19 sat ] Original commit 
1.5 audio/libnoise/Makefile
1.2 audio/libnoise/distinfo
- Update to 1.0.0
Mon, 28 Aug 2006
[ 12:34 sat ] Original commit 
1.761 audio/Makefile
1.1 audio/libnoise/Makefile
1.1 audio/libnoise/distinfo
1.1 audio/libnoise/pkg-descr
1.1 audio/libnoise/pkg-plist
Add port audio/libnoise:

libnoise is a portable C++ library that is used to generate coherent
noise, a type of smoothly-changing noise. libnoise can generate
Perlin noise, ridged multifractal noise, and other types of
coherent-noise.

Coherent noise is often used by graphics programmers to generate
natural-looking textures, planetary terrain, and other things. The
mountain scene shown above was rendered in Terragen with a terrain
file generated by libnoise. You can also view some other examples of
what libnoise can do.

In libnoise, coherent-noise generators are encapsulated in classes
called noise modules. There are many different types of noise
modules. Some noise modules can combine or modify the outputs of
other noise modules in various ways; you can join these modules
together to generate very complex coherent noise.

WWW: http://libnoise.sourceforge.net/

Number of commits found: 3

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