OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented,
flexible 3D engine written in C++ designed to make it easier and more
intuitive for developers to produce games and demos utilising 3D
hardware. The class library abstracts all the details of using the
underlying system libraries like Direct3D and OpenGL and provides an
interface based on world objects and other intuitive classes.
Submitted by: Janos Mohacsi <email@example.com>