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I am looking for an LTO tape library. Do you have one to spare?
Commit found by message id
Sat, 22 Sep 2001
[ 21:35:22 sobomax ]  
digger-vgl games  Ignore files touched by this commit FreeBSD graphics console (VGL) version of the famous Digger game
Merge in numerous local fixes:   - when outputing character to the screen check
that we actually have a     character for the charcode supplied. This fixes
potential segfault     when user types in some character that isn't in the
table;   - don't hog all CPU time when playing level completion sound. This also
    makes level completion sound much more less jerky;   - by default use sdl12
library instead of sdl10, because sdl10 is at the     end of its lifecycle and
would be retired RSN.    

Number of ports [& non-ports] in this commit: 1

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10 files found
ActionRevisionLinksFile
modify unknown /ports/head/games/digger-vgl/Makefile
modify unknown /ports/head/games/digger-vgl/files/patch-aa
modify unknown /ports/head/games/digger-vgl/files/patch-ab
modify unknown /ports/head/games/digger-vgl/files/patch-ac
modify unknown /ports/head/games/digger-vgl/files/patch-ad
modify unknown /ports/head/games/digger-vgl/files/patch-sdl_kbd.c
import unknown /ports/head/games/digger-vgl/files/patch-sdl_snd.c
modify unknown /ports/head/games/digger-vgl/files/patch-sdl_vid.c
modify unknown /ports/head/games/digger-vgl/files/patch-sdl_vid.h
import unknown /ports/head/games/digger-vgl/files/patch-sound.c
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