| Commit History - (may be incomplete: see SVNWeb link above for full details) |
| Date | By | Description |
21 Feb 2013 04:54:17
0.9.1_1
|
miwi  |
- Bump PORTREVISION after boost update
- While here trim header |
23 Sep 2011 22:26:39
0.9.1
|
amdmi3  |
- Add LDFLAGS to CONFIGURE_ENV and MAKE_ENV (as it was done with LDFLAGS)
- Fix all ports that add {CPP,LD}FLAGS to *_ENV to modify flags instead
PR: 157936
Submitted by: myself
Exp-runs by: pav
Approved by: pav |
11 Jun 2011 08:05:07
0.9.1
|
amdmi3  |
- Update to 0.9.1
- Drop maintainership |
08 Sep 2010 02:53:28
0.9
|
amdmi3  |
- Update to 0.9 |
22 Aug 2009 00:18:43
0.7
|
amdmi3  |
- Switch SourceForge ports to the new File Release System: categories starting
with D |
28 Jul 2009 11:45:09
0.7
|
pav  |
- Update boost to 1.39
- Split boost port to separate components, with boost-all metaport
PR: ports/137054
Submitted by: Alexander Churanov <churanov.port.maintainer@gmail.com>
(maintainer) |
21 Mar 2009 00:26:47
0.7
|
amdmi3  |
- Fix for upcoming boost 1.37.0 |
25 Jul 2008 09:38:45
0.7
|
pav  |
- Remove duplicates from MAKE_ENV after inclusion of CC and CXX in default
MAKE_ENV |
19 Jun 2008 17:28:24
0.7
|
amdmi3  |
Update my email address in 132 ports.
Approved by: miwi (mentor) |
07 Jun 2007 09:09:09
0.7
|
philip  |
Luabind is a library that helps you create bindings between C++ and
Lua. It has the ability to expose functions and classes, written
in C++, to Lua. It will also supply the functionality to define
classes in lua and let them derive from other lua classes or C++
classes. Lua classes can override virtual functions from their C++
baseclasses. It is written towards Lua 5.x, and does not work with
Lua 4.
It is implemented utilizing template meta programming. That means
that you don't need an extra preprocess pass to compile your project
(it is done by the compiler). It also means you don't (usually)
have to know the exact signature of each function you register,
since the library will generate code depending on the compile-time
type of the function (which includes the signature). The main
drawback of this approach is that the compilation time will increase
for the file that does the registration, it is therefore recommended
that you register everything in the same cpp-file.
WWW: http://www.rasterbar.com/products/luabind.html
PR: ports/113443
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru> |