| Commit History - (may be incomplete: see SVNWeb link above for full details) |
| Date | By | Description |
30 Jun 2012 14:07:27
2.6
|
az  |
- Remove SITE_PERL from *_DEPENDS
Approved by: portmgr@ (bapt@) |
21 Jan 2012 17:40:15
2.6
|
eadler  |
At the moment 1385 ports use BUILD_DEPENDS= ${RUN_DEPENDS} and 450
ports use BUILD_DEPENDS:= ${RUN_DEPENDS}. This patch fixes ports that are
currently broken. This is a temporary measure until we organically stop using
:= or someone(s) spend a lot of time changing all the ports over.
Explicit duplication > := > = and this just moves ports one step to the left
Approved by: portmgr |
31 Mar 2011 08:03:45
2.6
|
fjoe  |
Update to 2.6. |
17 Apr 2008 14:30:31
2.4
|
araujo  |
- Take advantage of CPAN macro from bsd.sites.mk, change
${MASTER_SITE_PERL_CPAN} to CPAN.
PR: ports/122674
Submitted by: Philip M. Gollucci <pgollucci@p6m7g8.com>
Reworked by: araujo (myself)
Approved by: portmgr (pav) |
08 Sep 2007 00:59:21
2.4
|
linimon  |
Welcome bsd.perl.mk. Add support for constructs such as USE_PERL5=5.8.0+.
Drop support for antique perl.
Work done by: gabor
Sponsored by: Google Summer of Code 2007
Hat: portmgr |
21 Dec 2006 15:33:46
2.4
|
fjoe  |
Update to 2.4
PR: 106954
Submitted by: Simon Olofsson |
03 Dec 2006 15:56:11
2.2
|
fjoe  |
Update to 2.2.
PR: 106181
Submitted by: Christopher Boumenot |
22 Jan 2006 01:48:34
2.1_2
|
edwin  |
Replace ugly "@unexec rmdir %D... 2>/dev/null || true" with @dirrmtry
Approved by: krion@
PR: ports/88711 (related) |
17 Nov 2005 19:08:01
2.1_2
|
fjoe  |
Add SHA256 checksum. |
19 Sep 2005 10:16:12
2.1_2
|
fjoe  |
- fix pkg-plist (add %D after @unexec rmdir...) [1]
- bump PORTREVISION
- correctly capitalize IGNORE
PR: 86320
Pointy hat to: fjoe |
18 Sep 2005 07:13:50
2.1_1
|
fjoe  |
- This port requires perl 5.6+.
- Bump PORTREVISION. |
16 Sep 2005 05:55:55
2.1
|
fjoe  |
New port: p5-Term-Animation 2.1
This module provides a framework to produce sprite animations using
ASCII art. Each ASCII 'sprite' is given one or more frames, and placed
into the animation as an 'animation object'. An animation object can
have a callback routine that controls the position and frame of the
object.
If the constructor is passed no arguments, it assumes that it is
running full screen, and behaves accordingly. Alternatively, it can
accept a curses window (created with the Curses newwin call) as an
argument, and will draw into that window.
WWW: http://search.cpan.org/dist/Term-Animation/ |