345e FreshPorts -- devel/sdl20
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Port details
sdl20 2.0.p7046 devel on this many watch lists=1 search for ports that depend on this port
Cross-platform multimedia development API
Maintained by: mva@FreeBSD.org search for ports maintained by this maintainer
Port Added: 16 Mar 2013 21:07:36
License: not specified in port


This library is designed to make it easy to write games that run on UNIX,
Win32, MacOS X and other platforms using the various native high-performance
media interfaces (for video, audio, etc) and presenting a single source-code
level API to your application. This is a fairly low level API, but using this,
completely portable applications can be written with a great deal of
flexibility.

WWW: http://www.libsdl.org/
SVNWeb : Main Web Site : Distfiles Availability : PortsMon

NOTE: FreshPorts displays only required dependencies information. Optional dependencies are not covered.

Required To Build:
  1. devel/cmake
  2. x11/libXinerama
  3. x11/libXcursor
  4. x11/libXi
  5. x11/libXrandr
  6. x11/libXScrnSaver
  7. x11/libXxf86vm
  8. x11/libXext
Required To Run:
  1. x11/libXinerama
  2. x11/libXcursor
  3. x11/libXi
  4. x11/libXrandr
  5. x11/libXScrnSaver
  6. x11/libXxf86vm
  7. x11/libXext
Required Libraries:
  1. converters/libiconv
  2. graphics/libGL
There are no ports dependent upon this port

To install the port: cd /usr/ports/devel/sdl20/ && make install clean
To add the package: pkg_add -r sdl2


Configuration Options
===> The following configuration options are available for sdl2-2.0.p7046:
     ALSA=off: Audio output via the ALSA audio architecture
     ARTS=off: Audio output via the aRts audio system
     ASM=on: Use optimized assembly code
     DLOPEN=on: Use dlopen for loading 3rd party libraries
     ESOUND=off: Audio output via the EsounD sound server
     MMX=on: Use MMX optimized routines
     NAS=off: Audio output via the Network Audio System
     OSS=on: Audio output via the Open Sound System
     PTHREADS=on: Use POSIX threads for multi-threading
     PULSEAUDIO=off: Audio output via the PulseAudio sound server
     SDL_ATOMIC=on: Enable the SDL Atomic subsystem
     SDL_AUDIO=on: Enable the SDL Audio subsystem
     SDL_CPUINFO=on: Enable the SDL CPUinfo subsystem
     SDL_EVENTS=on: Enable the SDL Events subsystem
     SDL_FILE=on: Enable the SDL File subsystem
     SDL_HAPTIC=on: Enable the SDL Haptic subsystem
     SDL_JOYSTICK=on: Enable the SDL Joystick subsystem
     SDL_LOADSO=on: Enable the SDL Loadso subsystem
     SDL_POWER=on: Enable the SDL Power subsystem
     SDL_RENDER=on: Enable the SDL Render subsystem
     SDL_THREADS=on: Enable the SDL Threads subsystem
     SDL_TIMERS=on: Enable the SDL Timers subsystem
     SDL_VIDEO=on: Eanble the SDL Video subsystem
     SSE=on: Use SSE optimized routines
     VIDEO_OPENGL=on: OpenGL rendering support
     VIDEO_X11=on: X11 rendering support
===> Use 'make config' to modify these settings

Master Sites:
  1. ftp://ftp.FreeBSD.org/pub/FreeBSD/ports/distfiles/
  2. http://www.libsdl.org/tmp/

Number of commits found: 4

Commit History - (may be incomplete: see SVNWeb link above for full details)
DateByDescription
27 Apr 2013 08:50:47
Original commit files touched by this commit  2.0.p7046
mva search for other commits by this committer
- Convert USE_ICONV=yes to USES=iconv
- Change USE_GNOME=pkgconfig|gnomehack to USES=pathfix|pkgconfig while here

Reviewed by:	bapt, kwm
25 Apr 2013 20:19:15
Original commit files touched by this commit  2.0.p7046
mva search for other commits by this committer
- Update to revision 7046
22 Mar 2013 20:06:15
Original commit files touched by this commit  2.0.p6940
makc search for other commits by this committer
- convert USE_CMAKE to USES
- while here clean up some ports from CMAKE_VERBOSE, which is intended
  for users

Approved by:	portmgr (miwi)
16 Mar 2013 21:07:19
Original commit files touched by this commit  2.0.p6940
mva search for other commits by this committer
This library is designed to make it easy to write games that run on UNIX,
Win32, MacOS X and other platforms using the various native high-performance
media interfaces (for video, audio, etc) and presenting a single source-code
level API to your application. This is a fairly low level API, but using this,
completely portable applications can be written with a great deal of
flexibility.

WWW: http://www.libsdl.org/

Number of commits found: 4

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