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non port: head/emulators/i386-wine/Makefile
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Number of commits found: 4

Mon, 2 Dec 2013
[ 16:49 dbn ] Original commit 
335510 emulators/i386-wine-devel/Makefile.i386
335510 emulators/i386-wine-devel/Makefile.inc
335510 emulators/i386-wine/Makefile
335510 emulators/i386-wine/Makefile.i386
335510 emulators/i386-wine/Makefile.inc
335510 emulators/i386-wine/distinfo
335510 emulators/i386-wine/files/nvidia.sh
335510 emulators/i386-wine/pkg-plist
335510 emulators/wine-devel/Makefile
335510 emulators/wine/Makefile
Update emulators/i386-wine to 1.6.1.

Changes:
 * Backport changes from emulators/i386-wine-devel
 * Fix CONFLICTS_INSTALL [1]

Approved by:	gerald [1]
Fri, 20 Sep 2013
[ 16:43 bapt ] Original commit 
327721 emulators/adamem/Makefile
327721 emulators/advancemame/Makefile
327721 emulators/advancemenu/Makefile
327721 emulators/advancemess/Makefile
327721 emulators/aftp/Makefile
327721 emulators/aqemu/Makefile
327721 emulators/atari800/Makefile
327721 emulators/bfe/Makefile
327721 emulators/bochs/Makefile
327721 emulators/bsvc/Makefile

(Only the first 10 of 190 ports in this commit are shown above. View all ports for this commit)
Add NO_STAGE all over the place in preparation for the staging support (cat:
emulators)
Mon, 12 Aug 2013
[ 06:20 dbn ] Original commit 
324614 emulators/i386-wine/Makefile
Add back i386-wine/Makefile (wouldn't commit otherwise).

Subversion and pre-commit hooks are not cooperating in the changes
required for i386-wine(-devel).

For the historians: This file is a copy of i386-wine-devel/Makefile as
at version 321106.
[ 06:15 dbn ] Original commit 
324613 emulators/Makefile
324613 emulators/i386-wine
324613 emulators/i386-wine/Makefile
324613 emulators/i386-wine/Makefile.i386
324613 emulators/i386-wine/Makefile.inc
324613 emulators/i386-wine/distinfo
324613 emulators/i386-wine/files/pkg-message.in
324613 emulators/i386-wine/pkg-descr
324613 emulators/i386-wine/pkg-plist
Add emulators/i386-wine.

With the introducation of binary packages for i386-wine-devel the
port itself is largely complete (although there are still problems with
3D acceleration, both with and without nVidia).

Number of commits found: 4

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