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Port details
8kingdoms 1.1.0_1 games on this many watch lists=0 search for ports that depend on this port
3D turn-based fantasy strategic game
Maintained by: acm@FreeBSD.org search for ports maintained by this maintainer
Port Added: 07 Oct 2007 15:30:25


Theme of the game 8 Kingdoms is inspirated by the world of fantasy. Players 
play on a fully 3D hex map. They construct buildings, recruit units including 
infantry, mounted units, mages, catapults and finally they attack enemy or 
help allies. Units gain experiences during the battle, each unit can get some 
abilities upgraded to be stronger.

Data are stored in XML and freely accessible from language versions to units 
attributes, moreover map editor with random map generator is included for 
comfortable map editing.

WWW:	http://kralovstvi.sourceforge.net/
CVSWeb : Sources : Main Web Site : Distfiles Availability : PortsMon
Required To Build: devel/gmake, devel/sdl12
Required Libraries: textproc/expat2, lang/tcl84, graphics/libGLU, devel/sdl12, audio/sdl_mixer

To install the port: cd /usr/ports/games/8kingdoms/ && make install clean
To add the package: pkg_add -r 8kingdoms


Configuration Options
     No options to configure

Master Sites:
http://nchc.dl.sourceforge.net/sourceforge/kralovstvi/
http://kent.dl.sourceforge.net/sourceforge/kralovstvi/
http://easynews.dl.sourceforge.net/sourceforge/kralovstvi/
http://ufpr.dl.sourceforge.net/sourceforge/kralovstvi/
http://umn.dl.sourceforge.net/sourceforge/kralovstvi/
http://heanet.dl.sourceforge.net/sourceforge/kralovstvi/
ftp://ftp.FreeBSD.org/pub/FreeBSD/ports/distfiles/

Number of commits found: 4

Commit History - (may be incomplete: see CVSWeb link above for full details)
DateByDescription
21 Aug 2008 07:18:49
Original commit files touched by this commit  1.1.0_1
rafan search for other commits by this committer
Update CONFIGURE_ARGS for how we pass CONFIGURE_TARGET to configure script.
Specifically, newer autoconf (> 2.13) has different semantic of the
configure target. In short, one should use --build=CONFIGURE_TARGET
instead of CONFIGURE_TARGET directly. Otherwise, you will get a warning
and the old semantic may be removed in later autoconf releases.

To workaround this issue, many ports hack the CONFIGURE_TARGET variable
so that it contains the ``--build='' prefix.

To solve this issue, under the fact that some ports still have
configure script generated by the old autoconf, we use runtime detection
in the do-configure target so that the proper argument can be used.

Changes to Mk/*:
 - Add runtime detection magic in bsd.port.mk
(Only the first 15 lines of the commit message are shown above View all of this commit message)
13 Mar 2008 14:28:35
Original commit files touched by this commit  1.1.0_1
miwi search for other commits by this committer
- Chase devel/sdl12 shlib version bump
25 Oct 2007 01:39:13
Original commit files touched by this commit  1.1.0
linimon search for other commits by this committer
Mark as broken on amd64-7 (and, presumably, sparc64-7).
07 Oct 2007 15:30:07
Original commit files touched by this commit  1.1.0
acm search for other commits by this committer
- New port: games/8kingdoms

Theme of the game 8 Kingdoms is inspirated by the world of fantasy. Players
play on a fully 3D hex map. They construct buildings, recruit units including
infantry, mounted units, mages, catapults and finally they attack enemy or
help allies. Units gain experiences during the battle, each unit can get some
abilities upgraded to be stronger.

Data are stored in XML and freely accessible from language versions to units
attributes, moreover map editor with random map generator is included for
comfortable map editing.

WWW:    http://kralovstvi.sourceforge.net/

Number of commits found: 4

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