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Please give me your LTO-4 or better tape library and I'll put it to good use.
found something from the cache
non port: head/games/asteroid/pkg-descr
SVNWeb

Number of commits found: 3

Mon, 21 Oct 2013
[ 20:13 nemysis ] Original commit 
331185 games/asteroid/Makefile
331185 games/asteroid/distinfo
331185 games/asteroid/pkg-descr
331185 games/asteroid/pkg-plist
- Change maintainer email to @FreeBSD.org
- Recreate tarball, new GH_COMMIT
- Remove dependency for desktopfileutils
- Support STAGEDIR
- Update WWW
- Change pkg-plist

Approved by:	pawel / wg (mentors, implicit)
Tue, 19 Feb 2013
[ 14:27 miwi ] Original commit 
312567 games/asteroid/Makefile
312567 games/asteroid/distinfo
312567 games/asteroid/pkg-descr
312567 games/asteroid/pkg-plist
- Update to 1.2.1
- Switch to github

PR:		176258
Submitted by:	maintainer
Sun, 10 Feb 2013
[ 07:49 miwi ] Original commit 
311996 games/Makefile
311996 games/asteroid
311996 games/asteroid/Makefile
311996 games/asteroid/distinfo
311996 games/asteroid/pkg-descr
311996 games/asteroid/pkg-plist
Asteroid (just one!) is a modern version of the arcade classic Asteroids,
using OpenGL, GLUT, and optionally GTK and SDL_mixer. It features a variety
of powerups, taunting aliens, 3D textured asteroids, face-melting sound effects,
and infinite playability.

Controls
--------
Use the left and right arrows to turn the ship, x to accelerate, and z to
shoot.  Pressing p will pause the game, f toggles fullscreen mode, and m mutes
and unmutes the audio.  There's also a right-click menu if you forget anything.

Gameplay
--------
I'm not going to explain how to play Asteroids.  I will mention that the
wireframe octahedra that sometimes drift across the screen are powerups.  To
collect the powerups, run over them; or you can shoot them for bonus points
(if you don't want the benefit of the powerup).  You'll have to play the game
to figure out the different powerup types.

WWW: http://chaoslizard.sourceforge.net/asteroid/

PR:		ports/171431
Submitted by:	nemysis@gmx.ch

Number of commits found: 3

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