| Commit History - (may be incomplete: see SVNWeb link above for full details) |
| Date | By | Description |
24 Apr 2013 18:10:32
1.08_4
|
ak  |
- Convert USE_GETTEXT to USES (part 3)
Approved by: portmgr (bapt) |
04 Feb 2013 00:00:08
1.08_4
|
amdmi3  |
- Trim header
- OptionsNG |
01 Jun 2012 05:26:28
1.08_4
|
dinoex  |
- update png to 1.5.10 |
18 Feb 2012 10:18:33
1.08_3
|
mva  |
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav |
23 Sep 2011 22:26:39
1.08_2
|
amdmi3  |
- Add LDFLAGS to CONFIGURE_ENV and MAKE_ENV (as it was done with LDFLAGS)
- Fix all ports that add {CPP,LD}FLAGS to *_ENV to modify flags instead
PR: 157936
Submitted by: myself
Exp-runs by: pav
Approved by: pav |
03 Jul 2011 14:25:36
1.08_2
|
ohauer  |
-remove MD5 |
31 May 2010 02:01:56
1.08_2
|
ade  |
Bounce PORTREVISION for gettext-related ports. Have fun, ya'll. |
28 Mar 2010 06:47:48
1.08_1
|
dinoex  |
- update to 1.4.1
Reviewed by: exp8 run on pointyhat
Supported by: miwi |
16 Mar 2010 03:47:14
1.08
|
amdmi3  |
- Update to 1.08 |
05 Feb 2010 11:46:55
1.03_1
|
dinoex  |
- update to jpeg-8 |
01 Feb 2010 12:57:00
1.03
|
amdmi3  |
- Update to 1.03 |
30 Jan 2010 09:43:31
1.02_1
|
mva  |
- Update devel/sdl12 to version 1.2.14.
- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.
PR: ports/142147 ports/142248 ports/142249
Approved by: miwi (mentor implicit) |
30 Jan 2010 02:36:08
1.02
|
amdmi3  |
- Update to 1.02 |
29 Jan 2010 17:02:51
1.01
|
amdmi3  |
Chroma is an abstract puzzle game. A variety of colourful shapes
are arranged in a series of increasingly complex patterns, forming
fiendish traps that must be disarmed and mysterious puzzles that
must be manipulated in order to give up their subtle secrets.
Initially so straightforward that anyone can pick it up and begin
to play, yet gradually becoming difficult enough to tax even the
brightest of minds.
It features:
* twenty one levels, ranging from beginner to expert
* infinite undo and redo capability, as well as replay of solutions
* a choice of smooth graphics or a minimal, text based version
* a level editor to allow you to design your own puzzles
* released under an open source licence, free to play
Have you got what it takes to solve Chroma?
WWW: http://www.level7.org.uk/chroma/ |