FreshPorts -- The Place For Ports Fri, 9 Jan 2009 10:51 AM GMT
non port: games/dangerdeep/files/patch-SConstruct
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Number of commits found: 5

Fri, 21 Dec 2007
[ 10:01 pav ] Original commit 
1.5 games/dangerdeep/files/patch-SConstruct
1.7 net/pppoa/files/patch-ab
1.12 www/oops/files/patch-configure.in
1.4 devel/py-bison/files/patch-setup.py
- Fix build on FreeBSD 8.x

Submitted by:   Wesley Shields <wxs@atarininja.org>
Wed, 1 Nov 2006
[ 04:16 acm ] Original commit 
1.7 games/dangerdeep/Makefile
1.4 games/dangerdeep/distinfo
1.4 games/dangerdeep/files/patch-SConstruct
- Update to 0.2.0
- Remove USE_X_PREFIX
- Add games/dangerdeep-data dependency
Wed, 20 Sep 2006
[ 12:21 stas ] Original commit 
1.13 astro/stellarium/Makefile
1.11 audio/adplay/Makefile
1.56 audio/amarok/Makefile
1.6 audio/drumpiler/Makefile
1.8 audio/festalon/Makefile
1.19 audio/ksmp3play/Makefile
1.44 audio/mhwaveedit/Makefile
1.29 audio/mp3blaster/Makefile
1.41 audio/openal/Makefile
1.3 audio/phatbeat/Makefile

(Only the first 10 of 453 ports in this commit are shown above. View all ports for this commit)
 - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
   structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
Tue, 9 May 2006
[ 11:04 itetcu ] Original commit 
1.3 games/dangerdeep/Makefile
1.3 games/dangerdeep/distinfo
1.2 games/dangerdeep/files/patch-SConstruct
1.2 games/dangerdeep/files/patch-src_coastmap.cpp
Update to 0.1.1

New Changes in dangerdeep:
- new SSE intrinsic code for x86/64 and x86/32
- new sky rendering
- MSVC compile fixes
- new font and some gui changes
- display per torpedo info
- sensor detection code once per second, not once per frame, improves
performance
- convoy fixes (position simulation)
- added mission editor
- added Kennebac class tanker
- fixed widget bugs
- more data per model (country etc.)
- fixed some models
(Only the first 15 lines of the commit message are shown above View all of this commit message)
Sat, 29 Oct 2005
[ 15:17 jylefort ] Original commit 
1.861 games/Makefile
1.1 games/dangerdeep/Makefile
1.1 games/dangerdeep/distinfo
1.1 games/dangerdeep/files/patch-SConstruct
1.1 games/dangerdeep/files/patch-src_coastmap.cpp
1.1 games/dangerdeep/pkg-descr
Add dangerdeep.

Danger from the deep (aka dangerdeep) is a Free / Open Source World War II
German submarine simulation. It is currently available for FreeBSD, Linux/i386
and Windows, but since it uses SDL/OpenGL it should be portable to other
operating systems or platforms.

WWW: http://dangerdeep.sourceforge.net/

PR:             ports/88168
Submitted by:   Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>

Number of commits found: 5

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