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non port: games/dangerdeep/files/patch-SConstruct

Number of commits found: 8

Monday, 25 May 2020
18:32 sunpoet search for other commits by this committer
Fix build with scons 3.1.2
Original commitRevision:536496 
Tuesday, 12 Aug 2014
16:26 wg search for other commits by this committer
games/dangerdeep: support stage

- Fix build on 10

PR:		192585
Submitted by:	christian.mangin gmail com
Original commitRevision:364719 
Monday, 25 Jan 2010
22:53 acm search for other commits by this committer
- Update WWW [1]
- Fix build on 9.x

PR:             142753
Submitted by:   Hardy Schumacher <hardy.schumacher _at_ gmx.de> [1]
Original commit
Friday, 21 Dec 2007
10:01 pav search for other commits by this committer
- Fix build on FreeBSD 8.x

Submitted by:   Wesley Shields <wxs@atarininja.org>
Original commit
Wednesday, 1 Nov 2006
04:16 acm search for other commits by this committer
- Update to 0.2.0
- Remove USE_X_PREFIX
- Add games/dangerdeep-data dependency
Original commit
Wednesday, 20 Sep 2006
11:21 stas search for other commits by this committer
 - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
   structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
Original commit
Tuesday, 9 May 2006
10:04 itetcu search for other commits by this committer
Update to 0.1.1

New Changes in dangerdeep:
- new SSE intrinsic code for x86/64 and x86/32
- new sky rendering
- MSVC compile fixes
- new font and some gui changes
- display per torpedo info
- sensor detection code once per second, not once per frame, improves
performance
- convoy fixes (position simulation)
- added mission editor
- added Kennebac class tanker
- fixed widget bugs
- more data per model (country etc.)
- fixed some models
- new panel (smaller), new message display (nicer)
- fixes for popups
- new popup: rangefinder card
- shader fixes
- new vessel preview
- added doxygen documentation
- improved model format (with relations)
- fixes for compatibility with newer drivers and OpenGL2.0
- improved water rendering (mirror distorsion effect)
- TDC improvements
- Parallax angle computation and display
- new faulthandler for debugging segfaults
- load/save format changed to xml based data
- better perlin noise generation
- new sounds and music
- new background images for menues

PR:             ports/95767
Submitted by:   Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Approved by:    lawrance (mentor)
Original commit
Saturday, 29 Oct 2005
14:17 jylefort search for other commits by this committer
Add dangerdeep.

Danger from the deep (aka dangerdeep) is a Free / Open Source World War II
German submarine simulation. It is currently available for FreeBSD, Linux/i386
and Windows, but since it uses SDL/OpenGL it should be portable to other
operating systems or platforms.

WWW: http://dangerdeep.sourceforge.net/

PR:             ports/88168
Submitted by:   Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Original commit

Number of commits found: 8