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I am looking for an LTO tape library. Do you have one to spare?
non port: head/games/dcross/Makefile
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Number of commits found: 3

Mon, 10 Mar 2014
[ 20:55 gerald ] Original commit 
347809 archivers/hs-tar/Makefile
347809 archivers/hs-zip-archive/Makefile
347809 archivers/hs-zlib-bindings/Makefile
347809 archivers/hs-zlib-conduit/Makefile
347809 archivers/hs-zlib-enum/Makefile
347809 archivers/hs-zlib/Makefile
347809 astro/R-cran-maptools/Makefile
347809 astro/astrometry/Makefile
347809 astro/nightfall/Makefile
347809 astro/py-RO/Makefile

(Only the first 10 of 1081 ports in this commit are shown above. View all ports for this commit)
Update the default version of GCC used in the Ports Collection from
GCC 4.6.4 to GCC 4.7.3.  This entails updating the lang/gcc port as
well as changing the default in Mk/bsd.default-versions.mk.

Part II, Bump PORTREVISIONs.

PR:		182136
Supported by:	Christoph Moench-Tegeder <cmt@burggraben.net> (fixing many ports)
Tested by:	bdrewery (two -exp runs)
[ 14:49 bapt ] Original commit 
347760 games/aestats/Makefile
347760 games/alephone-data/Makefile
347760 games/alephone-scenarios/Makefile
347760 games/annelid/Makefile
347760 games/bass/Makefile
347760 games/bombz/Makefile
347760 games/brainworkshop/Makefile
347760 games/cake/Makefile
347760 games/cleanq3/Makefile
347760 games/crafty-open-enormous/Makefile

(Only the first 10 of 191 ports in this commit are shown above. View all ports for this commit)
Convert g* to USES=zip
Tue, 17 Dec 2013
[ 13:01 nemysis ] Original commit 
336720 games/Makefile
336720 games/dcross
336720 games/dcross/Makefile
336720 games/dcross/distinfo
336720 games/dcross/files
336720 games/dcross/files/dcross.in
336720 games/dcross/pkg-descr
336720 games/dcross/pkg-plist
Unlike your common unilateral falling block games, 'Double Cross' implements
a bidirectional paradigm expanding the genre in both dimension and difficulty.

Blocks fall from the top and fly in from the side settling in a joined
"play area". Deletions occur when rows of ten blocks are completed.
A horizontal row of 10 will cause the blocks to fall down, and a vertical row
of 10 will cause the blocks to "fall" to the right.
If a vertical row is completed during a vertical drop or a horizontal row is
completed during a horizontal drop the corresponding deletion will not occur
until the next turn. This can and will lead to non-intuitive results.
Focus on the vertical alone and you will die from horizontal negligence and
vice versa.

WWW: https://code.google.com/p/double-cross/

PR:		ports/171603
Submitted by:	nemysis (self)
Approved by:	pawel (mentor)

Number of commits found: 3

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