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Please give me your LTO-4 or better tape library and I'll put it to good use.
found something from the cache
non port: head/games/dcross/files/dcross.in
SVNWeb

Number of commits found: 1

Tue, 17 Dec 2013
[ 13:01 nemysis ] Original commit 
336720 games/Makefile
336720 games/dcross
336720 games/dcross/Makefile
336720 games/dcross/distinfo
336720 games/dcross/files
336720 games/dcross/files/dcross.in
336720 games/dcross/pkg-descr
336720 games/dcross/pkg-plist
Unlike your common unilateral falling block games, 'Double Cross' implements
a bidirectional paradigm expanding the genre in both dimension and difficulty.

Blocks fall from the top and fly in from the side settling in a joined
"play area". Deletions occur when rows of ten blocks are completed.
A horizontal row of 10 will cause the blocks to fall down, and a vertical row
of 10 will cause the blocks to "fall" to the right.
If a vertical row is completed during a vertical drop or a horizontal row is
completed during a horizontal drop the corresponding deletion will not occur
until the next turn. This can and will lead to non-intuitive results.
Focus on the vertical alone and you will die from horizontal negligence and
vice versa.

WWW: https://code.google.com/p/double-cross/

PR:		ports/171603
Submitted by:	nemysis (self)
Approved by:	pawel (mentor)

Number of commits found: 1

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