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non port: games/deng/files/patch-Src_dsSDLMixer_driver__sdlmixer.c

Number of commits found: 4

Friday, 8 Sep 2006
23:06 alepulver search for other commits by this committer
- Update to version 1.9.0b4.
- Use SF macro in MASTER_SITES.
- Take maintainership.
- Remove ONLY_FOR_ARCHS=i386.
- Clean-up.
- Convert to OPTIONS.
- Add wrapper script and note it in pkg-message.
- Remove patch to avoid sound delay problems.
Original commit
Thursday, 28 Oct 2004
21:55 pav search for other commits by this committer
- Update to 1.8.3

PR:             ports/73246
Submitted by:   Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Original commit
Wednesday, 1 Sep 2004
08:00 vs search for other commits by this committer
- Update to 1.8.2
- RUN_DEPEND on timidity

PR:             ports/71207
Submitted by:   Igor Pokrovsky (maintainer)
Original commit
Friday, 27 Aug 2004
15:18 krion search for other commits by this committer
Add deng 1.8.1.r4, an enhanced Doom, Heretic and Hexen source port.

The Doomsday Engine is an enhanced Doom source port for the Windows
and UNIX platforms. It is based on the source code of id Software's
Doom and Raven Software's Heretic and Hexen.  Some of supported
features are:
* Dynamic lights
* Lens flares
* High-resolution textures (PNG, TGA, PCX)
* Particle effects
* Detail textures
* 3D models (uses Quake II's MD2 format)
* Simple environmental mapping for 3D models (shiny effects)
* MD2 skymodels and skyboxes
* Actor (monster) movement smoothing
* Simulated radiosity shadowing system for the environment
* Simple shadows for objects
* Fog
* Glowing surfaces
* Smart texture filtering using a modified hq2x algorith

PR:             ports/70996
Submitted by:   Igor Pokrovsky <ip@doom.homeunix.org>
Original commit

Number of commits found: 4