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I am looking for an LTO tape library. Do you have one to spare?
non port: head/games/deng/files/patch-Src_dsSDLMixer_driver__sdlmixer.c
SVNWeb

Number of commits found: 4

Fri, 8 Sep 2006
[ 23:06 alepulver ] Original commit 
1.18 games/deng/Makefile
1.7 games/deng/distinfo
1.1 games/deng/files/deng.in
1.3 games/deng/files/patch-Src_dd__pinit.c
1.4 games/deng/files/patch-Src_dsSDLMixer_driver__sdlmixer.c
1.2 games/deng/files/pkg-message.in
1.4 games/deng/pkg-plist
- Update to version 1.9.0b4.
- Use SF macro in MASTER_SITES.
- Take maintainership.
- Remove ONLY_FOR_ARCHS=i386.
- Clean-up.
- Convert to OPTIONS.
- Add wrapper script and note it in pkg-message.
- Remove patch to avoid sound delay problems.
Thu, 28 Oct 2004
[ 21:55 pav ] Original commit 
1.5 games/deng/Makefile
1.3 games/deng/distinfo
1.3 games/deng/files/patch-Src_dsSDLMixer_driver__sdlmixer.c
- Update to 1.8.3

PR:             ports/73246
Submitted by:   Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Wed, 1 Sep 2004
[ 08:00 vs ] Original commit 
1.2 games/deng/Makefile
1.2 games/deng/distinfo
1.2 games/deng/files/patch-Src_dsSDLMixer_driver__sdlmixer.c
- Update to 1.8.2
- RUN_DEPEND on timidity

PR:             ports/71207
Submitted by:   Igor Pokrovsky (maintainer)
Fri, 27 Aug 2004
[ 15:18 krion ] Original commit 
1.710 games/Makefile
1.1 games/deng/Makefile
1.1 games/deng/distinfo
1.1 games/deng/files/patch-Src_dsSDLMixer_driver__sdlmixer.c
1.1 games/deng/pkg-descr
1.1 games/deng/pkg-message
1.1 games/deng/pkg-plist
Add deng 1.8.1.r4, an enhanced Doom, Heretic and Hexen source port.

The Doomsday Engine is an enhanced Doom source port for the Windows
and UNIX platforms. It is based on the source code of id Software's
Doom and Raven Software's Heretic and Hexen.  Some of supported
features are:
* Dynamic lights
* Lens flares
* High-resolution textures (PNG, TGA, PCX)
* Particle effects
* Detail textures
* 3D models (uses Quake II's MD2 format)
* Simple environmental mapping for 3D models (shiny effects)
* MD2 skymodels and skyboxes
* Actor (monster) movement smoothing
* Simulated radiosity shadowing system for the environment
* Simple shadows for objects
* Fog
* Glowing surfaces
* Smart texture filtering using a modified hq2x algorith

PR:             ports/70996
Submitted by:   Igor Pokrovsky <ip@doom.homeunix.org>

Number of commits found: 4

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