non port: games/deng/pkg-plist |
Number of commits found: 6 |
Friday, 1 Nov 2013
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02:59 danilo
- Convert LIB_DEPENDS to new syntax
- Add stage support
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Friday, 15 Jan 2010
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09:56 nemoliu
- Update to 1.9.0b6.8
- Give maintainer ship to Yuri Pankov <yuri.pankov@gmail.com>
PR: ports/142850
Submitted by: Yuri Pankov <yuri.pankov@gmail.com>
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Friday, 8 Sep 2006
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23:06 alepulver
- Update to version 1.9.0b4.
- Use SF macro in MASTER_SITES.
- Take maintainership.
- Remove ONLY_FOR_ARCHS=i386.
- Clean-up.
- Convert to OPTIONS.
- Add wrapper script and note it in pkg-message.
- Remove patch to avoid sound delay problems.
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Thursday, 23 Feb 2006
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10:40 ade
Conversion to a single libtool environment.
Approved by: portmgr (kris)
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Friday, 24 Sep 2004
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20:10 thierry
Fix a dependency, do some cleaning, and unbreak.
PR: ports/72002
Submitted by: maintainer
Approved by: portmgr (marcus).
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Friday, 27 Aug 2004
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15:18 krion
Add deng 1.8.1.r4, an enhanced Doom, Heretic and Hexen source port.
The Doomsday Engine is an enhanced Doom source port for the Windows
and UNIX platforms. It is based on the source code of id Software's
Doom and Raven Software's Heretic and Hexen. Some of supported
features are:
* Dynamic lights
* Lens flares
* High-resolution textures (PNG, TGA, PCX)
* Particle effects
* Detail textures
* 3D models (uses Quake II's MD2 format)
* Simple environmental mapping for 3D models (shiny effects)
* MD2 skymodels and skyboxes
* Actor (monster) movement smoothing
* Simulated radiosity shadowing system for the environment
* Simple shadows for objects
* Fog
* Glowing surfaces
* Smart texture filtering using a modified hq2x algorith
PR: ports/70996
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
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Number of commits found: 6 |