| Commit History - (may be incomplete: see SVNWeb link above for full details) |
| Date | By | Description |
18 Feb 2012 10:18:33
20020314_3
|
mva  |
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav |
03 Jul 2011 14:25:36
20020314_2
|
ohauer  |
-remove MD5 |
29 Dec 2010 20:04:42
20020314_2
|
pgollucci  |
- DISTNAME= ${PORTNAME}-${PORTVERSION} is the default and not needed.
PR: ports/153292
Submitted by: myself (pgollucci)
Tested by: -exp run by pav
Approved by: portmgr (pav) |
13 Mar 2008 14:28:35
20020314_2
|
miwi  |
- Chase devel/sdl12 shlib version bump |
20 Sep 2006 11:21:59
20020314_1
|
stas  |
- Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor) |
07 May 2006 23:46:33
20020314
|
edwin  |
Remove USE_REINPLACE for categories starting with a G |
24 Nov 2005 19:28:01
20020314
|
pav  |
- Add SHA256 |
10 Jul 2005 17:43:09
20020314
|
kris  |
Chase checksum: a CR was removed from a copyright notice. |
21 Feb 2005 11:48:49
20020314
|
krion  |
Add possibility to switch vty's and suspend it while playing the
game.
PR: ports/48426
Submitted by: Eugene Grosbein <eugen at grosbein dot pp.ru> |
29 Jan 2004 07:24:56
20020314
|
trevor  |
SIZEify. |
15 Oct 2003 09:23:20
20020314
|
krion  |
- Fix build on -current |
05 Aug 2003 06:00:06
20020314
|
daichi  |
update games/digger-vgl: 1.0 -> 20020314
PR: 55243
Submitted by: KATO Tsuguru <tkato@prontomail.com> |
29 Jul 2003 09:12:37
1.0_1
|
sobomax  |
Let be hohest: I really don't have a time now to properly maintain all
these great pieces of software, so that let others with more free time
to take over them. |
07 Mar 2003 06:03:01
1.0_1
|
ade  |
Clear moonlight beckons.
Requiem mors pacem pkg-comment,
And be calm ports tree.
E Nomini Patri, E Fili, E Spiritu Sancti. |
02 Jan 2003 15:06:10
1.0_1
|
sobomax  |
Update version number of SDL shared library. |
17 Apr 2002 12:38:03
1.0_1
|
sobomax  |
Chase increase of libSDL version number. |
22 Sep 2001 21:35:22 
|
sobomax  |
Merge in numerous local fixes: - when outputing character to the screen check
that we actually have a character for the charcode supplied. This fixes
potential segfault when user types in some character that isn't in the
table; - don't hog all CPU time when playing level completion sound. This also
makes level completion sound much more less jerky; - by default use sdl12
library instead of sdl10, because sdl10 is at the end of its lifecycle and
would be retired RSN. |
13 Sep 2001 11:24:55 
|
sobomax  |
Add several patches for the sdl version of digger. These patches fix the game
when used with SDL-1.2.x and also add some new functionality (ability to
switch to/from fullscreem mode). Since files being patched aren't used right
now the PORTREVISION remains the same. |
09 Apr 2001 12:55:04 
|
sobomax  |
Move: devel/sdl --> devel/sdl10 devel/sdl-devel --> devel/sdl12 |
11 Mar 2001 12:33:02 
|
sobomax  |
ONLY_FOR_ARCHS=i386 (alphas don't have libvgl yet). |
29 Nov 2000 09:11:31 
|
sobomax  |
Fix build if WITH_SOUND is defined. |
28 Nov 2000 13:13:19 
|
sobomax  |
Catch up <machine/console.h> disappearance. |
01 Nov 2000 15:51:11 
|
sobomax  |
Whitespace-only: Make indentation uniform across my ports. |
08 Oct 2000 03:48:59 
|
asami  |
Convert category games to new layout. |
22 May 2000 16:00:14 
|
sobomax  |
New port of Digger - a VGL version of the famous Digger game. AFAIK it is the
fist full-blown game with VGL support ;). Very suitable it you have nothing to
do while your computer assembling bits of 'make buildworld' (the game uses only
about 5% CPU on my P133 laptop). |