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I am looking for an LTO tape library. Do you have one to spare?
found something from the cache
non port: head/games/f1spirit-remake/files/patch-sources-CCar.h
SVNWeb

Number of commits found: 2

Tue, 18 Jun 2013
[ 11:46 amdmi3 ] Original commit 
321181 audio/wavplay/Makefile
321181 devel/gitg/Makefile
321181 devel/gitg/pkg-descr
321181 devel/love/Makefile
321181 devel/love07/Makefile
321181 devel/love5/Makefile
321181 devel/p5-Tree-R/Makefile
321181 devel/p5-Tree-R/pkg-descr
321181 devel/p5-WeakRef/Makefile
321181 devel/sfml/Makefile

(Only the first 10 of 109 ports in this commit are shown above. View all ports for this commit)
- Trim Makefile headers
- Drop ABI versions from LIB_DEPENDS
- OptionsNG
- Pet portlint
- Switch to dynamic plist where useful
Sun, 18 May 2008
[ 00:02 miwi ] Original commit 
1.1205 games/Makefile
1.1 games/f1spirit-remake/Makefile
1.1 games/f1spirit-remake/distinfo
1.1 games/f1spirit-remake/files/patch-sources-CCar.h
1.1 games/f1spirit-remake/files/patch-sources-CPlayer.cpp
1.1 games/f1spirit-remake/files/patch-sources-F1SpiritGame.cpp
1.1 games/f1spirit-remake/files/patch-sources-Makefile
1.1 games/f1spirit-remake/files/patch-sources-main.cpp
1.1 games/f1spirit-remake/pkg-descr
1.1 games/f1spirit-remake/pkg-plist
The F-1 Spirit remake is mostly identical to the original Konami
classic F-1 Spirit game in that you first have to clear tracks in
a top-down view with stock cars, rally cars and so on by accumulating
points given for finishing in the first places until you actually
get to play the Formula 1 tracks.

Otherwise there are quite some enhancements, namely improved graphics,
improved music, more realistic physics, real shape shown in the
maps, camera rotation and zoom, split screen for up to four players,
(online) highscore tables and replay saving.

WWW: http://www.braingames.getput.com/f1spirit/default.asp

PR:             ports/123686
Submitted by:   Dmitry Marakasov <amdmi3 at amdmi3.ru>

Number of commits found: 2

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