| Commit History - (may be incomplete: see SVNWeb link above for full details) |
| Date | By | Description |
16 Apr 2013 17:47:58
0.18,1
|
amdmi3  |
- Update to 0.18
- Bump PORTEPOCH as versioning scheme had changed
- Switch to optionsNG, trim Makefile header
Feature safe: yes |
22 Mar 2013 20:06:15
017.1
|
makc  |
- convert USE_CMAKE to USES
- while here clean up some ports from CMAKE_VERBOSE, which is intended
for users
Approved by: portmgr (miwi) |
01 Oct 2012 23:03:15
017.1
|
amdmi3  |
- Update to 017_1 |
11 Jul 2012 03:23:49
016
|
amdmi3  |
- Mark BROKEN on FreeBSD versions which don't have log2(3) |
10 Jul 2012 22:33:46
016
|
amdmi3  |
- Update to 016 |
07 Jun 2012 01:51:54
015.1_3
|
amdmi3  |
- Do not install Apple Double garbage. This also fixes installation on 10.x |
01 Jun 2012 05:26:28
015.1_2
|
dinoex  |
- update png to 1.5.10 |
18 Feb 2012 10:18:33
015.1_1
|
mva  |
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav |
27 Jan 2012 22:27:07
015.1
|
amdmi3  |
Flare (Free Libre Action Roleplaying Engine) is a simple game engine
built to handle a very specific kind of game: single-player 2D
action RPGs. Flare is not a reimplementation of an existing game
or engine. It is a tribute to and exploration of the action RPG
genre.
Rather than building a very abstract, robust game engine, the goal
of this project is to build several real games and harvest an engine
from the common, reusable code. The first game, in progress, is a
fantasy dungeon crawl.
WWW: http://clintbellanger.net/rpg/
WWW: https://github.com/clintbellanger/flare |