| Commit History - (may be incomplete: see SVNWeb link above for full details) |
| Date | By | Description |
10 May 2013 01:46:53
1.74_13
|
bdrewery  |
- Fix extract on 9+ due to this picking up /usr/bin/unzip instead of
looking for the proper LOCALBASE/bin/unzip that UNZIP_CMD is set to.
Will let maintainers decide if archivers/unzip is really still needed.
Some of these ports/options remain broken due to other issues.
With hat: portmgr |
31 Jan 2013 13:38:43
1.74_13
|
bapt  |
Chase boost update |
12 Jun 2012 16:35:45
1.74_11
|
bapt  |
Convert to new options framework |
01 Jun 2012 05:26:28
1.74_11
|
dinoex  |
- update png to 1.5.10 |
10 Mar 2012 03:43:57
1.74_10
|
amdmi3  |
- Prepare for devel/boost update
Feature safe: yes |
18 Feb 2012 10:18:33
1.74_10
|
mva  |
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav |
03 Jul 2011 14:25:36
1.74_9
|
ohauer  |
-remove MD5 |
02 Jul 2011 19:59:20
1.74_9
|
mva  |
- Update graphics/sdl_gfx to version 2.0.22
- Update Mk/bsd.sdl.mk for the new shared lib version
- Bump portrevisions for all ports depending on graphics/sdl_gfx |
27 Feb 2011 04:54:41
1.74_8
|
tabthorpe  |
- Reassign ports to heap
Submitted by: alepulver |
28 Mar 2010 06:47:48
1.74_8
|
dinoex  |
- update to 1.4.1
Reviewed by: exp8 run on pointyhat
Supported by: miwi |
05 Feb 2010 11:46:55
1.74_7
|
dinoex  |
- update to jpeg-8 |
30 Jan 2010 09:43:31
1.74_6
|
mva  |
- Update devel/sdl12 to version 1.2.14.
- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.
PR: ports/142147 ports/142248 ports/142249
Approved by: miwi (mentor implicit) |
02 Aug 2009 08:35:34
1.74_5
|
mva  |
Updated sdl_gfx to 2.0.19
Bumped PORTREVISION on dependent ports.
Approved by: miwi (mentor) |
31 Jul 2009 13:57:52
1.74_4
|
dinoex  |
- bump all port that indirectly depends on libjpeg and have not yet been bumped
or updated
Requested by: edwin |
28 Jul 2009 11:45:09
1.74_3
|
pav  |
- Update boost to 1.39
- Split boost port to separate components, with boost-all metaport
PR: ports/137054
Submitted by: Alexander Churanov <churanov.port.maintainer@gmail.com>
(maintainer) |
13 Mar 2008 14:28:35
1.74_3
|
miwi  |
- Chase devel/sdl12 shlib version bump |
04 Oct 2007 01:02:44
1.74_2
|
edwin  |
Remove always-false/true conditions based on OSVERSION 500000 |
08 Jul 2007 09:18:00
1.74_2
|
barner  |
Fix build with boost 1.34.0 (#include different file).
Approved by: silence from alepulver (maintainer) |
04 Jul 2007 15:10:58
1.74_2
|
barner  |
- Bump boost shared library version to 4
- Bump PORTREVISION |
19 May 2007 20:32:57
1.74_1
|
flz  |
- Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}. |
08 Oct 2006 18:44:47
1.74
|
alepulver  |
- Update to version 1.74 (also extra fleets package is newer).
- Improve wrapper script (doesn't recreate ~/.galaxyhack if exists). |
20 Sep 2006 11:21:59
1.69_1
|
stas  |
- Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor) |
29 Jul 2006 01:38:19
1.69
|
alepulver  |
- Update to version 1.69. |
03 Jul 2006 22:01:41
1.67
|
alepulver  |
- Update to version 1.67. |
28 Jun 2006 21:59:26
1.66
|
alepulver  |
- Avoid corrupting PNG files with USE_DOS2UNIX. |
20 Jun 2006 23:56:11
1.66
|
alepulver  |
- IGNORE on all architectures with FreeBSD < 500000, not only i386 (now
x11-toolkits/paragui will be built in !i386, so non-i386 4.X builds will be
attempted, which are going to fail).
- Minor change on IGNORE message. |
11 Jun 2006 00:07:39
1.66
|
alepulver  |
- Uodate to version 1.66.
- Add FLEETS option. |
18 Apr 2006 17:59:50
1.62
|
alepulver  |
- Update to version 1.62.
- Remove USE_REINPLACE.
- Use USE_DOS2UNIX instead of custom post-extract target.
- Remove comments from do-install target.
Approved by: garga (mentor) |
09 Apr 2006 13:08:16
1.55.2
|
alepulver  |
Change the maintainership address to the @FreeBSD.org one.
Approved by: garga (mentor) |
25 Nov 2005 21:47:35
1.55.2
|
pav  |
- Add SHA256
Requested by: maintainer |
11 Nov 2005 11:19:41
1.55.2
|
barner  |
Chase boost shared lib version to 3.
Forgotten by: barner
Reported by: pointyhat via kris |
19 Oct 2005 11:25:41
1.55.2
|
erwin  |
Update to 1.55.2
PR: 87634
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer) |
10 Oct 2005 14:50:52
1.51
|
garga  |
- Use better way to convert CRLF to LF based on Porter's Handbook
Reported by: danfe |
10 Oct 2005 13:27:31
1.51
|
garga  |
o Fix wrong patch in "files" directory and convert DOS to UNIX text files in
post-extract.
PR: ports/87164
Submitted by: maintainer |
04 Oct 2005 15:38:54
1.51
|
garga  |
GalaxyHack allows you to design a fleet of spaceships which can then be tested
in AI script based battles against fleets designed by other players. Though
battles take place in real time, the strategy comes before hand, both in
writing short AI scripts in a simple scripting language, and also in the set
up and selection of your fleet. You don't actually have any control over your
units at all mid-battle, but rather use the time to see where the set up of
your fleets is working, where your fleets' weaknesses lie and changes are
needed, and perhaps also to learn from the strategy of your opponent.
The game revolves around very large capital ships, from which smaller ships
are launched. To win a battle you must destroy of all of your opponent's
capital ships before they destroy yours.
There can be hundreds of units in any one battle, but there is no harvesting,
resource management or base building.
WWW: http://galaxyhack.sourceforge.net/
PR: ports/84925
Submitted by: Alejandro Pulver <alejandro@varnet.biz> |