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Port details
glbsp 2.20_1 games on this many watch lists=1 search for ports that depend on this port
BSP node builder for OpenGL ports of the DOOM game engine

There is no maintainer for this port.
Any concerns regarding this port should be directed to the FreeBSD Ports mailing list via ports@FreeBSD.org search for ports maintained by this maintainer
Port Added: 23 Jan 2004 16:44:17
License: not specified in port


glBSP is a node builder specially designed to be used with OpenGL
ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes"
specification, which means it adds some new special nodes to a WAD
file that makes it very easy (and fast !) for an OpenGL DOOM engine to
compute the polygons needed for drawing the levels.
There are many DOOM ports that understand the GL Nodes which glBSP
creates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom,
and Vavoom.

WWW: http://glbsp.sourceforge.net/
SVNWeb : Main Web Site : Distfiles Availability : PortsMon

NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.

Required To Build:
  1. devel/gmake
There are no ports dependent upon this port

To install the port: cd /usr/ports/games/glbsp/ && make install clean
To add the package: pkg install games/glbsp


Configuration Options
===> The following configuration options are available for glbsp-2.20_1:
     DOCS=on: Build and/or install documentation
     GUI=off: Build FLTK based GUI
     PLUGIN=off: Build plugin used in DOOM engines
===> Use 'make config' to modify these settings

Master Sites:
  1. http://aarnet.dl.sourceforge.net/project/glbsp/glbsp/2.20/
  2. http://distcache.FreeBSD.org/ports-distfiles/
  3. http://downloads.sourceforge.net/project/glbsp/glbsp/2.20/
  4. http://freefr.dl.sourceforge.net/project/glbsp/glbsp/2.20/
  5. http://garr.dl.sourceforge.net/project/glbsp/glbsp/2.20/
  6. http://heanet.dl.sourceforge.net/project/glbsp/glbsp/2.20/
  7. http://hivelocity.dl.sourceforge.net/project/glbsp/glbsp/2.20/
  8. http://ignum.dl.sourceforge.net/project/glbsp/glbsp/2.20/
  9. http://internode.dl.sourceforge.net/project/glbsp/glbsp/2.20/
  10. http://iweb.dl.sourceforge.net/project/glbsp/glbsp/2.20/
  11. http://jaist.dl.sourceforge.net/project/glbsp/glbsp/2.20/
  12. http://kaz.dl.sourceforge.net/project/glbsp/glbsp/2.20/
  13. http://kent.dl.sourceforge.net/project/glbsp/glbsp/2.20/
  14. http://master.dl.sourceforge.net/project/glbsp/glbsp/2.20/
  15. http://nchc.dl.sourceforge.net/project/glbsp/glbsp/2.20/
  16. http://ncu.dl.sourceforge.net/project/glbsp/glbsp/2.20/
  17. http://netcologne.dl.sourceforge.net/project/glbsp/glbsp/2.20/
  18. http://sunet.dl.sourceforge.net/project/glbsp/glbsp/2.20/
  19. http://superb-dca3.dl.sourceforge.net/project/glbsp/glbsp/2.20/
  20. http://switch.dl.sourceforge.net/project/glbsp/glbsp/2.20/
  21. http://tenet.dl.sourceforge.net/project/glbsp/glbsp/2.20/
  22. http://ufpr.dl.sourceforge.net/project/glbsp/glbsp/2.20/
  23. http://waix.dl.sourceforge.net/project/glbsp/glbsp/2.20/

Number of commits found: 21

Commit History - (may be incomplete: see SVNWeb link above for full details)
DateByDescription
25 Jun 2014 05:35:32
Original commit files touched by this commit  2.20_1
Revision:359185
bapt search for other commits by this committer
Convert GMAKE to MAKE_CMD
Please note that lots of invocation of MAKE_CMD here are wrong as they do not
properly respect MAKE_ENV and friends

With hat:	portmgr
01 Nov 2013 23:28:31
Original commit files touched by this commit  2.20_1
Revision:332424
danilo search for other commits by this committer
- Add stage support
- Convert USE_GMAKE to USES
- Convert LIB_DEPENDS to new syntax
- Use options helpers
- Fix build with clang
20 Sep 2013 17:36:36
Original commit files touched by this commit  2.20_1
Revision:327730
bapt search for other commits by this committer
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
28 Mar 2013 16:29:01
Original commit files touched by this commit  2.20_1
Revision:315487
eadler search for other commits by this committer
Style: tab -> space.

Most contributors copy an existing port when writing their own so reduce the
number of bad examples in the tree.
12 Jun 2012 16:35:45
Original commit files touched by this commit  2.20_1
bapt search for other commits by this committer
Convert to new options framework
24 Oct 2011 04:17:38
Original commit files touched by this commit  2.20_1
dougb search for other commits by this committer
Remove more tags from pkg-descr files fo the form:

- Name
em@i.l

or variations thereof. While I'm here also fix some whitespace and other
formatting errors, including moving WWW: to the last line in the file.
03 Jul 2011 14:25:36
Original commit files touched by this commit  2.20_1
ohauer search for other commits by this committer
-remove MD5
27 Feb 2011 04:54:41
Original commit files touched by this commit  2.20_1
tabthorpe search for other commits by this committer
- Reassign ports to heap

Submitted by:   alepulver
23 Mar 2010 21:14:39
Original commit files touched by this commit  2.20_1
gahr search for other commits by this committer
- Chase x11-toolkits/fltk update
10 Aug 2008 14:47:23
Original commit files touched by this commit  2.20
alepulver search for other commits by this committer
- Do not avoid installing manpage when NOPORTDOCS is defined.

Reported by: QA Tindy
19 Apr 2008 17:56:05
Original commit files touched by this commit  2.20
  Sanity Test Failure
miwi search for other commits by this committer
- Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+

Thanks to all Helpers:
        Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
        ehaupt, nox, itetcu, flz, pav

PR:             116263
Tested on:      pointyhat
Approved by:    portmgr (pav)
08 Sep 2006 23:01:41
Original commit files touched by this commit  2.20
alepulver search for other commits by this committer
- Convert to OPTIONS.
- Take maintainership.
22 Jul 2006 04:28:27
Original commit files touched by this commit  2.20
linimon search for other commits by this committer
Reset bouncing maintainer address ip@doom.homeunix.org.  We hope to see him
back soon.

Hat:            portmgr
07 May 2006 23:46:33
Original commit files touched by this commit  2.20
edwin search for other commits by this committer
Remove USE_REINPLACE for categories starting with a G
22 Jan 2006 11:18:58
Original commit files touched by this commit  2.20
edwin search for other commits by this committer
SHA256ify

Approved by:    krion@
20 Sep 2005 21:17:11
Original commit files touched by this commit  2.20
pav search for other commits by this committer
- Update to 2.20

PR:             ports/86382
Submitted by:   Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
18 Dec 2004 18:33:12
Original commit files touched by this commit  2.10c
pav search for other commits by this committer
- Update to 2.10c

PR:             ports/75203
Submitted by:   Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
21 Jul 2004 17:47:52
Original commit files touched by this commit  2.05_1
krion search for other commits by this committer
Change maintainer's email.
31 Mar 2004 03:12:58
Original commit files touched by this commit  2.05_1
trevor search for other commits by this committer
SIZEify (maintainer timeout)
04 Feb 2004 05:21:48
Original commit files touched by this commit  2.05_1
marcus search for other commits by this committer
Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.

(Part 2)
23 Jan 2004 09:55:34
Original commit files touched by this commit  2.05
krion search for other commits by this committer
Add glbsp 2.05,

glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.

PR:             ports/61764
Submitted by:   Igor Pokrovsky <tiamat@comset.net>

Number of commits found: 21

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