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Port details
glsfcave Control a ribbon to avoid hitting walls
1.0_4 games on this many watch lists=0 search for ports that depend on this port Find issues related to this port Report an issue related to this port
Maintainer: amdmi3@FreeBSD.org search for ports maintained by this maintainer
Port Added: 26 Mar 2008 16:54:09
License: not specified in port
GLSFcave is a port of SunFlat's SFcave for UNIX/OpenGL. SFcave is
a game where the player controls a ribbon to avoid hitting walls.

You have only one control: when you hold the mouse button, the
ribbon goes up. Otherwise the ribbon goes down.

The game uses OpenGL for drawing two-dimensional frames. This is
for portability(for MacOS X) and to offload CPU.

WWW: http://user.ecc.u-tokyo.ac.jp/~g650192/glsfcave/
SVNWeb : Homepage : Distfiles Availability : PortsMon

NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.

Library dependencies:
  1. libglut.so : graphics/freeglut
There are no ports dependent upon this port

To install the port: cd /usr/ports/games/glsfcave/ && make install clean
To add the package: pkg install games/glsfcave


Configuration Options
===> The following configuration options are available for glsfcave-1.0_4:
     DOCS=on: Build and/or install documentation
===> Use 'make config' to modify these settings

USES:
tar:bzip2

Master Sites:
  1. http://distcache.FreeBSD.org/ports-distfiles/
  2. http://mirror.amdmi3.ru/distfiles/
  3. http://user.ecc.u-tokyo.ac.jp/~g650192/glsfcave/

Number of commits found: 13

Commit History - (may be incomplete: see SVNWeb link above for full details)
DateByDescription
10 Sep 2014 20:50:37
Original commit files touched by this commit  1.0_4
Revision:367888
gerald search for other commits by this committer
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.

Part II, Bump PORTREVISIONs.

PR:		192025
Tested by:	antoine (-exp runs)
Approved by:	portmgr (implicit)
07 May 2014 17:18:37
Original commit files touched by this commit  1.0_3
Revision:353180
amdmi3 search for other commits by this committer
- Convert USE_BZIP2 to USES
- Simplify docs installation
16 Apr 2014 18:28:50
Original commit files touched by this commit  1.0_3
Revision:351411
zeising search for other commits by this committer
The FreeBSD x11@ and graphics team proudly presents
a zeising, kwm production, with help from dumbbell, bdrewery:

NEW XORG ON FREEBSD 9-STABLE AND 10-STABLE

This update switches over to use the new xorg stack by default on FreeBSD 9
and 10 stable, on osversions where vt(9) is available.
It is still possible to use the old stack by specifying WITHOUT_NEW_XORG in
/etc/make.conf .
FreeBSD 8-STABLE and released versions of FreeBSD still use
the old version.
A package repository with binary packages for new xorg will
be available soon.

This patch also contains updates of libxcb and related ports, pixman, as well
(Only the first 15 lines of the commit message are shown above View all of this commit message)
29 Sep 2013 21:38:38
Original commit files touched by this commit  1.0_2
Revision:328734
amdmi3 search for other commits by this committer
- Support staging
20 Sep 2013 17:36:36
Original commit files touched by this commit  1.0_2
Revision:327730
bapt search for other commits by this committer
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
18 Jun 2013 11:46:52
Original commit files touched by this commit  1.0_2
Revision:321181
amdmi3 search for other commits by this committer
- Trim Makefile headers
- Drop ABI versions from LIB_DEPENDS
- OptionsNG
- Pet portlint
- Switch to dynamic plist where useful
04 Aug 2012 22:52:04
Original commit files touched by this commit  1.0_2
kwm search for other commits by this committer
Switch from libglut to freeglut and retire libglut. Libglut hasn't been
developed in years and has been dropped from the MESA 8.0 distribution.
Freeglut is a rewrite of glut and is actively developed and is used by
many linux distributions instead of libglut.

Bump all ports that directly depend on libglut because of the shlib version
change.

There are some extra items in this patch.

*) Because freeglut doesn't have the same dependancies as libglut, some ports
	need extra dependencies added to USE_XORG to make them build.
*) Mark graphics/f90gl broken, f90gl depends on a header that is only shipped
	with libglut.
*) Remove option for libglut/freeglut selection in games/cake, only freeglut
	remains now.
*) While here fix a png related build issue games/vegastrike.

Thanks to miwi for running the exp-run.

Approved by:	portmgr (miwi)

Collaboration with:	zeising@
Obtained from:	xorg-dev staging area.
03 Jul 2011 14:25:36
Original commit files touched by this commit  1.0_1
ohauer search for other commits by this committer
-remove MD5
28 Jul 2009 16:34:36
Original commit files touched by this commit  1.0_1
amdmi3 search for other commits by this committer
- Update URL of my distfile mirror in 87 ports

Approved by:    portmgr (erwin)
23 Jan 2009 16:28:36
Original commit files touched by this commit  1.0_1
flz search for other commits by this committer
- Update X.org ports to 7.4+ (few ports are more recent than the katamari).
- Bump PORTREVISION for all ports depending on libglut since the shlib
version number went from 4 to 3.
- Bump PORTREVISION for all ports depending on libXaw as libXaw.so.8 isn't
installed anymore.
- Couple of ports fixes (mostly missing xorg components added to USE_XORG).
05 Jan 2009 16:14:51
Original commit files touched by this commit  1.0
amdmi3 search for other commits by this committer
- Update address of my distfile mirror
19 Jun 2008 17:28:24
Original commit files touched by this commit  1.0
amdmi3 search for other commits by this committer
Update my email address in 132 ports.

Approved by:    miwi (mentor)
26 Mar 2008 16:53:46
Original commit files touched by this commit  1.0
miwi search for other commits by this committer
GLSFcave is a port of SunFlat's SFcave for UNIX/OpenGL. SFcave is
a game where the player controls a ribbon to avoid hitting walls.

You have only one control: when you hold the mouse button, the
ribbon goes up. Otherwise the ribbon goes down.

The game uses OpenGL for drawing two-dimensional frames. This is
for portability(for MacOS X) and to offload CPU.

WWW: http://user.ecc.u-tokyo.ac.jp/~g650192/glsfcave/

PR:             ports/121847
Submitted by:   Dmitry Marakasov <amdmi3 at amdmi3.ru>

Number of commits found: 13

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