FreshPorts -- The Place For Ports If you buy from Amazon USA, please support us by using this link.
Follow us
Blog
Twitter

I am looking for an LTO tape library. Do you have one to spare?
Port details
impossible_mission_puzzle This is a puzzle from the old C64 Impossible Mission game
1.0.1_4 games on this many watch lists=1 search for ports that depend on this port Find issues related to this port Report an issue related to this port

There is no maintainer for this port.
Any concerns regarding this port should be directed to the FreeBSD Ports mailing list via ports@FreeBSD.org search for ports maintained by this maintainer
Port Added: 19 May 2012 10:23:29
License: GPLv2
This is a puzzle from the old C64 Impossible Mission game.
The idea is to combine the 36 tiles in sets of 4, such that each set
of 4 makes a solid block. Clicking on the tiles on the left toggles
them. A tile can't be turned on if it overlaps with any existing on
tiles. The lone rectangle on the right is the combination of all
the on tiles. Clicking on that is an easy way to turn all tiles off.

When 4 tiles combine to make a solid block, they vanish. The goal is
to get rid of all the tiles. There is no score or timer. Just do it
for the intellectual exercise.

WWW: http://www.linuxmotors.com/puzzle
SVNWeb : Homepage : Distfiles Availability : PortsMon

NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.

Build dependencies:
  1. /usr/local/bin/sdl-config : devel/sdl12
Library dependencies:
  1. libSDL.so : devel/sdl12
There are no ports dependent upon this port

To install the port: cd /usr/ports/games/impossible_mission_puzzle/ && make install clean
To add the package: pkg install games/impossible_mission_puzzle


Configuration Options
     No options to configure

Master Sites:
  1. http://distcache.FreeBSD.org/ports-distfiles/impossible_mission_puzzle/
  2. http://www.linuxmotors.com/puzzle/downloads/

Number of commits found: 12

Commit History - (may be incomplete: see SVNWeb link above for full details)
DateByDescription
08 Dec 2014 16:48:41
Original commit files touched by this commit  1.0.1_4
Revision:374303
tijl search for other commits by this committer
Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla in
the 32 ports that still use it.  Bump PORTREVISION on their dependent
ports except the ones that depend on these:

audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt

In these cases the same trick as in the recent gettext update is used.
(Only the first 15 lines of the commit message are shown above View all of this commit message)
31 Oct 2014 16:11:34
Refresh Original commit files touched by this commit
Revision:371872
amdmi3 search for other commits by this committer
- Release ports maintained by games@

games@ team is quite small and inactive, so ports currently assigned
to it cannot be assumed as properly maintained. To not cause confusion
by making it look otherwise, and also to allow and promote adoption
by individual maintainers, release these ports back to the pool. Note
that this does not change the fact that games@ team still takes care
of these ports to excent of its capabilities.

Suggested by:	marino
10 Sep 2014 20:50:37
Original commit files touched by this commit  1.0.1_3
Revision:367888
gerald search for other commits by this committer
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.

Part II, Bump PORTREVISIONs.

PR:		192025
Tested by:	antoine (-exp runs)
Approved by:	portmgr (implicit)
02 May 2014 15:44:31
Original commit files touched by this commit  1.0.1_2
Revision:352818
nemysis search for other commits by this committer
Moving some games to @games

games/3dpong

- Remove FTP master site
- Transfer maintainership to games@ team
- Remove TODO.txt from DOCS

games/abe

- Transfer maintainership to games@ team
- Cosmetical changes

games/abuse_sdl
(Only the first 15 lines of the commit message are shown above View all of this commit message)
24 Dec 2013 16:48:19
Original commit files touched by this commit  1.0.1_2
Revision:337373
nemysis search for other commits by this committer
- Change Makefile header
- Change master sites
- Change Desktop entry file
- Support STAGEDIR

Approved by:	pawel / wg (mentors, implicit)
18 Dec 2013 10:20:49
Original commit files touched by this commit  1.0.1_2
Revision:336812
nemysis search for other commits by this committer
- Change maintainer email of my ports to @FreeBSD.org

Approved by:	pawel / wg (mentors, implicit)
20 Sep 2013 17:36:36
Original commit files touched by this commit  1.0.1_2
Revision:327730
bapt search for other commits by this committer
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
14 Aug 2013 22:35:54
Refresh Original commit files touched by this commit
Revision:324744  Sanity Test Failure
ak search for other commits by this committer
- Remove MAKE_JOBS_SAFE variable

Approved by:	portmgr (bdrewery)
23 Jan 2013 15:00:19
Original commit files touched by this commit  1.0.1_2
Revision:310871
makc search for other commits by this committer
Bump PORTREVISION after DESKTOP_ENTRIES update
07 Nov 2012 22:54:57
Original commit files touched by this commit  1.0.1_1
Revision:307148
ak search for other commits by this committer
- Convert Makefile headers to new style
- Add DESKTOP_ENTRIES [1]
- Remove redundant comments [1]

PR:	ports/173429 [1]
Submitted by:	nemysis <nemysis@gmx.ch> (maintainer) [1]
Feature safe:	yes
25 Aug 2012 06:25:11
Original commit files touched by this commit  1.0.1
jgh search for other commits by this committer
- adopt optionsNG for DOCS

PR:	170727
Submitted by:	maintainer, nemysis@gmx.ch
19 May 2012 10:23:04
Original commit files touched by this commit  1.0.1
ak search for other commits by this committer
This is a puzzle from the old C64 Impossible Mission game.
The idea is to combine the 36 tiles in sets of 4, such that each set
of 4 makes a solid block. Clicking on the tiles on the left toggles
them. A tile can't be turned on if it overlaps with any existing on
tiles. The lone rectangle on the right is the combination of all
the on tiles. Clicking on that is an easy way to turn all tiles off.

When 4 tiles combine to make a solid block, they vanish. The goal is
to get rid of all the tiles. There is no score or timer. Just do it
for the intellectual exercise.

PR:     ports/167354
Submitted by:   nemysis <nemysis@gmx.ch>
Approved by:    eadler, itetcu (mentors, implicit)

Number of commits found: 12

Login
User Login
Create account

Servers and bandwidth provided by
New York Internet, SuperNews, and RootBSD

This site
What is FreshPorts?
About the authors
FAQ
How big is it?
The latest upgrade!
Privacy
Forums
Blog
Contact

Search
Enter Keywords:
 
more...

Latest Vulnerabilities
muttDec 23
muttDec 23
ntpDec 20
ntp-develDec 20
gitDec 19
otrsDec 16
mod_dav_svnDec 15
subversionDec 15
subversion16Dec 15
subversion17Dec 15
nvidia-driverDec 14
nvidia-driver-173Dec 14
nvidia-driver-304Dec 14
asterisk11Dec 11
bind99Dec 11

10 vulnerabilities affecting 28 ports have been reported in the past 14 days

* - modified, not new

All vulnerabilities


Ports
Home
Categories
Deleted ports
Sanity Test Failures
Newsfeeds

Statistics
Graphs
NEW Graphs (Javascript)
Traffic

Calculated hourly:
Port count 24435
Broken 150
Deprecated 71
Ignore 401
Forbidden 2
Restricted 207
No CDROM 93
Vulnerable 20
Expired 0
Set to expire 66
Interactive 0
new 24 hours 5
new 48 hours8
new 7 days21
new fortnight45
new month102

Servers and bandwidth provided by
New York Internet, SuperNews, and RootBSD
Valid HTML, CSS, and RSS.
Copyright © 2000-2014 Dan Langille. All rights reserved.