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non port: head/games/ioquake3/files/patch-code-qcommon-vm_interpreted.c
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Number of commits found: 2

Mon, 25 Apr 2016
[ 22:43 kami ] Original commit   Revision:414032
414032 games/ioquake3-devel-server/Makefile
414032 games/ioquake3-devel/Makefile
414032 games/ioquake3-devel/distinfo
414032 games/ioquake3-devel/files
414032 games/ioquake3-server/Makefile
414032 games/ioquake3/Makefile
414032 games/ioquake3/files/patch-Makefile
414032 games/ioquake3/files/patch-README
414032 games/ioquake3/files/patch-code-client-snd_openal.c
414032 games/ioquake3/files/patch-code-qcommon-files.c

(Only the first 10 of 37 ports in this commit are shown above. View all ports for this commit)
Update and clean up the ioquake3 family of ports.

The following maintenance operations were performed:

- Recreate all patches with `make makepatch`
- Add LICENSE
- Update MAINTAINER to kami@freebsd.org
- games/ioquake3
  - Replace a lot of `.if ${PORT_OPTIONS:MFOO}` with `bsd.options.mk` fu
  - Add support for slaves using different SDL versions
- games/ioquake3-devel
  - Update to GIT revision 2808
  - Use SDL2
- games/iourbanterror
  - Change treatment of patches so `make makepatch` doesn't screw the patches in
${MASTERDIR}/files over
  - Update 4.2.018 to 4.2.023
- games/urbanterror-data
  - Update 4.2.018 to 4.2.023
  - Fix install without DOCS

Reviewed by:	cs
Approved by:	cs
Differential Revision:	https://reviews.freebsd.org/D5816
Thu, 28 Jan 2010
[ 00:32 amdmi3 ] Original commit 
1.20 games/ioquake3/Makefile
1.1 games/ioquake3/files/patch-code-qcommon-vm_interpreted.c
1.6 games/ioquake3/pkg-message
- Backport a patch to fixes crashes on 64bit systems

PR:             142886
Submitted by:   Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)

Number of commits found: 2

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