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non port: head/games/ioquake3/files/patch-code__qcommon__q_platform.h
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Number of commits found: 3

Wed, 9 Sep 2009
[ 14:50 alepulver ] Original commit 
1.15 games/ioquake3/Makefile
1.5 games/ioquake3/distinfo
1.2 games/ioquake3/files/extra-patch-cellshading
1.2 games/ioquake3/files/extra-patch-mp3
1.8 games/ioquake3/files/patch-Makefile
1.1 games/ioquake3/files/patch-README
1.1 games/ioquake3/files/patch-code-qcommon-files.c
1.1 games/ioquake3/files/patch-code-qcommon-q_platform.h
1.1 games/ioquake3/files/patch-code-qcommon-qcommon.h
1.1 games/ioquake3/files/patch-code-qcommon-vm_x86_64.c

(Only the first 10 of 18 ports in this commit are shown above. View all ports for this commit)
- Update to version 1.36.
- Take maintainership.
- Prepare for future slave port ioquake3-devel.

PR:             ports/138535
Submitted by:   Dominic Fandrey <kamikaze@bsdforen.de>
Sun, 11 Jun 2006
[ 22:59 alepulver ] Original commit 
1.2 games/ioquake3/Makefile
1.2 games/ioquake3/distinfo
1.2 games/ioquake3/files/patch-Makefile
1.2 games/ioquake3/files/patch-code__botlib__be_interface.c
1.2 games/ioquake3/files/patch-code__qcommon__common.c
1.2 games/ioquake3/files/patch-code__qcommon__q_platform.h
1.2 games/ioquake3/files/patch-code__unix__linux_glimp.c
1.2 games/ioquake3/files/patch-code__unix__unix_main.c
1.1 games/ioquake3/pkg-message
- Update to version 1.33 (SVN rev 797).
- Add pkg-message about how to fix SDL sound problems.
Wed, 7 Jun 2006
[ 22:42 alepulver ] Original commit 
1.993 games/Makefile
1.1 games/ioquake3/Makefile
1.1 games/ioquake3/distinfo
1.1 games/ioquake3/files/extra-patch-code__unix__unix_shared.c
1.1 games/ioquake3/files/patch-Makefile
1.1 games/ioquake3/files/patch-code__botlib__be_interface.c
1.1 games/ioquake3/files/patch-code__qcommon__common.c
1.1 games/ioquake3/files/patch-code__qcommon__q_platform.h
1.1 games/ioquake3/files/patch-code__unix__linux_glimp.c
1.1 games/ioquake3/files/patch-code__unix__unix_main.c

(Only the first 10 of 12 ports in this commit are shown above. View all ports for this commit)
This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.

WWW: http://icculus.org/quake3/

Number of commits found: 3

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