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I am looking for an LTO tape library. Do you have one to spare?
found NOTHING in cache
			SELECT count(DISTINCT CL.id) AS count
			  FROM element_pathname EP, commit_log_elements CLE, commit_log CL
			 WHERE EP.pathname   = '/ports/head/games/ioquake3/pkg-plist'
			   AND EP.element_id = CLE.element_ID
			   AND CL.id         = CLE.commit_log_id
PageNumber='1'
Offset='0'
		SELECT DISTINCT
			CL.commit_date - SystemTimeAdjust()                                                                 AS commit_date_raw,
			CL.id                                                                                               AS commit_log_id,
			CL.encoding_losses                                                                                  AS encoding_losses,
			CL.message_id                                                                                       AS message_id,
			CL.committer                                                                                        AS committer,
			CL.description                                                                                      AS commit_description,
			to_char(CL.commit_date - SystemTimeAdjust(), 'DD Mon YYYY')                                         AS commit_date,
			to_char(CL.commit_date - SystemTimeAdjust(), 'HH24:MI')                                             AS commit_time,
			element.name                                                                                                AS port,
			element_pathname(element.id)                                                                                AS pathname,
			element.status                                                                                              AS status,
			element_pathname.pathname                            as element_pathname,
			CL.message_subject,
			NULL AS port_id,
			0    AS needs_refresh,
			NULL AS forbidden,
			NULL AS broken,
			NULL AS deprecated,
			NULL AS ignore,
			commit_log_elements.element_id,
			NULL AS version,
			NULL AS epoch,
			NULL as date_added,
			NULL AS short_description,
			NULL AS category_id,
			NULL AS category,
			NULL AS watch,
			NULL AS vulnerable_current,
			NULL AS vulnerable_past,
			NULL AS restricted,
			NULL AS no_cdrom,
			NULL AS expiration_date,
			NULL AS is_interactive,
			NULL AS only_for_archs,
			NULL AS not_for_archs,
			NULL AS stf_message,
			commit_log_elements.revision_name as revision,
			R.name         AS repo_name,
			R.svn_hostname AS hostname,
			R.path_to_repo AS path_to_repo 
    FROM commit_log_elements, commit_log CL LEFT OUTER JOIN repo R on  CL.repo_id = R.id, element_pathname, element 
	  WHERE CL.id IN (SELECT tmp.ID FROM (SELECT DISTINCT CL.id, CL.commit_date
  FROM element_pathname EP, commit_log_elements CLE, commit_log CL
 WHERE EP.pathname   = '/ports/head/games/ioquake3/pkg-plist'
   AND EP.element_id = CLE.element_ID
   AND CL.id         = CLE.commit_log_id
ORDER BY CL.commit_date DESC 
LIMIT 100) AS tmp)
	    AND commit_log_elements.commit_log_id = CL.id
	    AND commit_log_elements.element_id    = element.id
        AND element_pathname.element_id       = element.id
   ORDER BY 1 desc,
			commit_log_id, element_pathname
That would give us 104 rows
non port: head/games/ioquake3/pkg-plist
SVNWeb

Number of commits found: 7

Sat, 31 Aug 2013
[ 14:45 marino ] Original commit 
325812 games/ioquake3-devel-server/Makefile
325812 games/ioquake3-devel/Makefile
325812 games/ioquake3-devel/distinfo
325812 games/ioquake3-devel/pkg-message
325812 games/ioquake3-server/Makefile
325812 games/ioquake3/Makefile
325812 games/ioquake3/pkg-descr
325812 games/ioquake3/pkg-message
325812 games/ioquake3/pkg-plist
325812 games/iourbanterror-server/Makefile

(Only the first 10 of 24 ports in this commit are shown above. View all ports for this commit)
games/ioquake3 and slaves: Fix options

Every touched port was build-tested and passed.

PR:		ports/180675
Submitted by:	Dominic Fandrey (maintainer)
Tested on:	FreeBSD 9.1/amd64 with poudriere
Fri, 18 May 2012
[ 20:21 rm ] Original commit 
1.1433 games/Makefile
1.1 games/ioquake3-devel-server/Makefile
1.13 games/ioquake3-devel/Makefile
1.13 games/ioquake3-devel/distinfo
1.1 games/ioquake3-server/Makefile
1.28 games/ioquake3/Makefile
1.2 games/ioquake3/files/patch-code-client-cl_curl.h
1.5 games/ioquake3/pkg-descr
1.6 games/ioquake3/pkg-plist
1.1 games/iourbanterror-server/Makefile

(Only the first 10 of 26 ports in this commit are shown above. View all ports for this commit)
- split out -server part from ioquake3-based ports:
  - games/ioquake3-devel-server added
  - games/ioquake3-server added
  - games/iourbanterror-server
  - games/openarena-server added
- update games/ioquake3-devel to svn revision 2244
- update games/openarena to 0.8.8
- update games/openarena-data to 0.8.8

Doing this in single commit since all this ports are
tightly interconnected.

PR:             ports/165842
Submitted by:   Dominic Fandrey <kamikaze at bsdforen dot de> (maintainer)
Mon, 12 Dec 2011
[ 21:05 crees ] Original commit 
1.12 games/ioquake3-devel/Makefile
1.12 games/ioquake3-devel/distinfo
1.26 games/ioquake3/Makefile
1.10 games/ioquake3/files/patch-Makefile
1.2 games/ioquake3/files/patch-README
1.1 games/ioquake3/files/patch-code-client-cl_curl.h
1.3 games/ioquake3/files/patch-code-sys-sys_unix.c
1.5 games/ioquake3/pkg-plist
1.26 games/iourbanterror/Makefile
1.11 games/iourbanterror/distinfo

(Only the first 10 of 18 ports in this commit are shown above. View all ports for this commit)
ioquake3:
- Allow slave ports to turn off some options
- Add modular renderer support for slaves
- Add WITH_DEBUG support
- Always check against non-default options so that they can be overridden
  (e.g. for BATCH mode)
- Add pkg-config build dependency

ioquake3-devel, iourbanterror, openarena:
- Fix CURL support
- Link libraries instead of using dlopen

ioquake3-devel, iourbanterror:
- Update SVN snapshot r2064 to r2194
- Improved UDP download speed
(Only the first 15 lines of the commit message are shown above View all of this commit message)
Sat, 22 May 2010
[ 06:09 miwi ] Original commit 
1.22 games/ioquake3/Makefile
1.4 games/ioquake3/pkg-plist
- Add mod VM compilers
- Prepare for coming OpenArena slave port

PR:             146810
Submitted by:   Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Wed, 9 Sep 2009
[ 14:50 alepulver ] Original commit 
1.15 games/ioquake3/Makefile
1.5 games/ioquake3/distinfo
1.2 games/ioquake3/files/extra-patch-cellshading
1.2 games/ioquake3/files/extra-patch-mp3
1.8 games/ioquake3/files/patch-Makefile
1.1 games/ioquake3/files/patch-README
1.1 games/ioquake3/files/patch-code-qcommon-files.c
1.1 games/ioquake3/files/patch-code-qcommon-q_platform.h
1.1 games/ioquake3/files/patch-code-qcommon-qcommon.h
1.1 games/ioquake3/files/patch-code-qcommon-vm_x86_64.c

(Only the first 10 of 18 ports in this commit are shown above. View all ports for this commit)
- Update to version 1.36.
- Take maintainership.
- Prepare for future slave port ioquake3-devel.

PR:             ports/138535
Submitted by:   Dominic Fandrey <kamikaze@bsdforen.de>
Wed, 12 Sep 2007
[ 04:34 alepulver ] Original commit 
1.9 games/ioquake3/Makefile
1.2 games/ioquake3/files/extra-patch-code__unix__unix_shared.c
1.2 games/ioquake3/pkg-message
1.2 games/ioquake3/pkg-plist
- Bump PORTREVISION.
- Remove FreeBSD 4.x support (USE_GCC=3.4+ and files/extra-patch-*).
- Add USE_XLIB when using USE_GL, since it doesn't imply it anymore.
- Use ~/.ioquake3 for writing instead of original ~/.q3a, because the new
  configuration files have more variables, and would be removed if overwriten
  by another engine. Note it in pkg-message.
- Install README.
Wed, 7 Jun 2006
[ 22:42 alepulver ] Original commit 
1.993 games/Makefile
1.1 games/ioquake3/Makefile
1.1 games/ioquake3/distinfo
1.1 games/ioquake3/files/extra-patch-code__unix__unix_shared.c
1.1 games/ioquake3/files/patch-Makefile
1.1 games/ioquake3/files/patch-code__botlib__be_interface.c
1.1 games/ioquake3/files/patch-code__qcommon__common.c
1.1 games/ioquake3/files/patch-code__qcommon__q_platform.h
1.1 games/ioquake3/files/patch-code__unix__linux_glimp.c
1.1 games/ioquake3/files/patch-code__unix__unix_main.c

(Only the first 10 of 12 ports in this commit are shown above. View all ports for this commit)
This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.

WWW: http://icculus.org/quake3/

Number of commits found: 7

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