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Port details
iourbanterror-server Quake 3 engine modified for Urban Terror (based on ioquake3)
4.2.023.1.36_2,1 games on this many watch lists=0 search for ports that depend on this port Find issues related to this port Report an issue related to this port
Maintainer: kami@freebsd.org search for ports maintained by this maintainer
Port Added: 18 May 2012 20:23:24
License: GPLv2
Urban Terror is a realism based total conversion mod for Quake III Arena which
no longer requires this game to be played. It only uses its engine, which is
open sourced through the GPL and may be distributed freely. Urban Terror plays
in about the same setting as Counter Strike, but is less focused on realism
and plays much faster, which among other things, is caused by the ability to
strafe jump, which combined with wall jumping can lead to very quick movement
and nice jumps. Urban Terror has 7 game modes, 25 maps and 15 weapons.

This port installs a modified ioquake3 engine for Urban Terror called
ioUrbanTerror, and depends on the data, resulting in a playable game.

WWW: http://www.urbanterror.info/
SVNWeb : Homepage : PortsMon

To install the port: cd /usr/ports/games/iourbanterror-server/ && make install clean
To add the package: pkg install iourbanterror-server

PKGNAME: iourbanterror-server


Master port: games/ioquake3

NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.

Build dependencies:
  1. pkgconf>=0.9.10 : devel/pkgconf
  2. gmake : devel/gmake
Runtime dependencies:
  1. urbanterror-data>0 : games/urbanterror-data

This port is required by:

for Run * - deleted ports are only shown under the This port is required by section. It was harder to do for the Required section. Perhaps later...
Configuration Options
     No options to configure

USES:
pkgconfig gmake

pkg-mesage:
Should the game freeze when entering a match, try to change the value of
com_zoneMegs (e.g. to 48).

The configuration files are saved to ~/.ioquake3 instead of ~/.q3a because
they have additional variables which would be removed if other engines
overwrite them. But you can safely copy the original directory to the new one
for the first time.

Master Sites:
  1. http://distcache.FreeBSD.org/ports-distfiles/
  2. http://ioquake3.org/files/1.36/

Number of commits found: 6

Commit History - (may be incomplete: see SVNWeb link above for full details)
This is a slave port. You may also want to view the commits to the master port: games/ioquake3
DateByDescription
25 Apr 2016 22:43:23
Original commit files touched by this commit  4.2.023.1.36_2,1
Revision:414032
kami search for other commits by this committer
Update and clean up the ioquake3 family of ports.

The following maintenance operations were performed:

- Recreate all patches with `make makepatch`
- Add LICENSE
- Update MAINTAINER to kami@freebsd.org
- games/ioquake3
  - Replace a lot of `.if ${PORT_OPTIONS:MFOO}` with `bsd.options.mk` fu
  - Add support for slaves using different SDL versions
- games/ioquake3-devel
  - Update to GIT revision 2808
  - Use SDL2
- games/iourbanterror
  - Change treatment of patches so `make makepatch` doesn't screw the patches in
${MASTERDIR}/files over
  - Update 4.2.018 to 4.2.023
- games/urbanterror-data
  - Update 4.2.018 to 4.2.023
  - Fix install without DOCS

Reviewed by:	cs
Approved by:	cs
Differential Revision:	https://reviews.freebsd.org/D5816
17 Aug 2015 14:20:41
Original commit files touched by this commit  4.2.018.1.36_2,1
Revision:394508
mat search for other commits by this committer
Remove UNIQUENAME and LATEST_LINK.

UNIQUENAME was never unique, it was only used by USE_LDCONFIG and now,
we won't have conflicts there.

Use PKGBASE instead of LATEST_LINK in PKGLATESTFILE, the *only* consumer
is pkg-devel, and it works just fine without LATEST_LINK as pkg-devel
has the correct PKGNAME anyway.

Now that UNIQUENAME is gone, OPTIONSFILE is too. (it's been called
OPTIONS_FILE now.)

Reviewed by:	antoine, bapt
Exp-run by:	antoine
Sponsored by:	Absolight
Differential Revision:	https://reviews.freebsd.org/D3336
01 Jun 2014 15:28:29
Original commit files touched by this commit  4.2.018.1.36,1
Revision:356137
marino search for other commits by this committer
games: ioquak3* iourbanterror* openarena*: Update and stage support

The patch applied without incident.  Tested on DragonFly poudriere,
everything built fine.  It include an i386 fix, which is why the
previous commit was reverted.

The only modification was to change EXTRACT_CMD to TAR in a couple
of places.

PR:		ports/187859
submitted by;	maintainer (Dominic Fandrey)
20 Sep 2013 17:36:36
Original commit files touched by this commit  4.2.014.g2178,1
Revision:327730
bapt search for other commits by this committer
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
31 Aug 2013 14:45:10
Original commit files touched by this commit  4.2.014.g2178,1
Revision:325812
marino search for other commits by this committer
games/ioquake3 and slaves: Fix options

Every touched port was build-tested and passed.

PR:		ports/180675
Submitted by:	Dominic Fandrey (maintainer)
Tested on:	FreeBSD 9.1/amd64 with poudriere
18 May 2012 20:21:53
Original commit files touched by this commit  4.1.1.s2244,1
rm search for other commits by this committer
- split out -server part from ioquake3-based ports:
  - games/ioquake3-devel-server added
  - games/ioquake3-server added
  - games/iourbanterror-server
  - games/openarena-server added
- update games/ioquake3-devel to svn revision 2244
- update games/openarena to 0.8.8
- update games/openarena-data to 0.8.8

Doing this in single commit since all this ports are
tightly interconnected.

PR:             ports/165842
Submitted by:   Dominic Fandrey <kamikaze at bsdforen dot de> (maintainer)

Number of commits found: 6

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