|non port: head/games/legends/Makefile
found something from the cache
Number of commits found: 8
Sun, 21 Dec 2014
[ 18:00 amdmi3 ] |
- Drop @dirrm* from plist
Fri, 7 Mar 2014
[ 14:36 bapt ] |
Create a makeself uses to handle makeself archives
Fri, 20 Sep 2013
[ 17:36 bapt ] |
(Only the first 10 of 1149 ports in this commit are shown above. )
Add NO_STAGE all over the place in preparation for the staging support (cat:
Mon, 11 Oct 2010
[ 05:41 alepulver ] |
- Drop maintainership.
Sun, 7 Jun 2009
[ 15:57 bsam ] |
Convert ports which use USE_GL=linux to USE_LINUX_APPS+=dri.
This is needed to switch a default linux base at 8-CURRENT
to linux_base-f10. No PORTREVISION bump is needed since
it's a mere infrastructure fix. Affected ports:
Note: no more ports are using USE_GL=linux, it may be removed
Approved by: maintainer timeout (2 months, the needed changes were submitted
to emulation@ at 2009-04-09)
Fri, 6 Jun 2008
[ 13:31 edwin ] |
(Only the first 10 of 215 ports in this commit are shown above. )
Bump portrevision due to upgrade of devel/gettext.
The affected ports are the ones with gettext as a run-dependency
according to ports/INDEX-7 (5007 of them) and the ones with USE_GETTEXT
in Makefile (29 of them).
Submitted by: edwin@
Approved by: portmgr (pav)
Tue, 6 May 2008
[ 17:33 alepulver ] |
- USE_GL: yes -> linux.
- Bump PORTREVISION.
- Remove UNMAKESELF_CMD override (because it was previously undefined).
Mon, 17 Dec 2007
[ 18:34 alepulver ] |
Legends is a fast-paced first-person-perspective online multiplayer game
released as freeware (software license). The game is designed to take
advantage of the beautiful environments available from the Torque engine it is
based on, while still offering the breakneck pacing and variety of styles
available from such classics as Quake and Tribes.
Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell style
a lot of games espouse; the addition of a jetpack adds a third dimension of
mobility that makes skill, forethought, and restraint necessities to winning.
Team sizes are ideal between 10 and 15 on each side, and the network code
allows 56k upwards to play smoothly. Game type offerings range from the
classic Capture the Flag, Deathmatch and Duel to our own new types, e.g..
Plenty of maps are provided by us, but the beauty of this game is its
customization possibilities. Mission creation has never been easier, with a
stable, full-featured editor integrated into the game engine itself. Skins,
models, and effects can all be modified by the end-user with commonly
available tools. The game has an Autodownload feature which means you never
have to leave the game to join new user created Client-Side and Server-Side
Number of commits found: 8
12 vulnerabilities affecting 36 ports have been reported in the past 14 days
* - modified, not new