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non port: games/linux-dwarffortress/distinfo

Number of commits found: 7

Thursday, 19 Aug 2021
14:50 Adriaan de Groot (adridg) search for other commits by this committer
games/linux-dwarffortress: Update to 0.47.05

The non-Premium (e.g. not the one that will eventually be on Steam)
version of Dwarf Fortress gets occasional releases. The release
notes can be found on
	http://www.bay12games.com/dwarves/
if you scroll down a long way; there is no separate release page.
Some major and minor bug fixes, improved overall Dwarfishness.

This version works with 0.47.04 save files, although you might
not get the bugfixes if continuing in such a world.
commit hash: ff1c60d1e346eac6ade43bf1983ed4988b959a74 commit hash: ff1c60d1e346eac6ade43bf1983ed4988b959a74 commit hash: ff1c60d1e346eac6ade43bf1983ed4988b959a74 commit hash: ff1c60d1e346eac6ade43bf1983ed4988b959a74 ff1c60d
Friday, 3 Apr 2020
20:19 adridg search for other commits by this committer
Update games/linux-dwarffortress to latest upstream

While Bay12 works on getting DF to Steam, there are still traditional
releases going on. This update jumps from 44.12 (july 2018) to 47.04
(february 2020) with a ton of (mostly adventuring mode) fixes and
extensions.

Sound is still disabled, in the package, because the linuxy bits can't
dynamically load the sound library.

Strike the earth!
Original commitRevision:530518 
Saturday, 31 Aug 2019
12:56 adridg search for other commits by this committer
Massage build of linux-dwarffortress

 - change back from c6 to the default (c7 now)
 - don't install the bundled libc++, because it requires glibc 2.18
   which c7 doesn't have
 - avoid a runtime error message about sound-not-loading by switching
   off sound in the shipped config files. These are copied to the
   user's ~/.dwarffortress directory and can be edited there if needed.

PR:		240063
Original commitRevision:510383 
Sunday, 26 May 2019
21:27 adridg search for other commits by this committer
Update Dwarf Fortress to latest upstream release, 0.44.12.

Major bug fixes
 - Fixed crash from corrupted units
 - Made baron elevate to count properly
 - Removed intermittent lag from off-site conceptions and births
   (added seasonal unit offloading)
 - Made squad orders respect successful site conquest (so new members
   don't try to reconquer)

Other bug fixes/tweaks
 - Fixed broken display for multiple adventurer agreements
 - Show proper mission text for messengers instead of No Job
 - Made tantruming dwarves cancel activities
 - Controlled how market links are formed somewhat

While here, take maintainership.

Dwarf Fortress is a metaphor for participating in the FreeBSD project:
everything's lovely, until your legendary craftsdwarf falls into the
river starting a tantrum spiral that ends with the walls covered in
blood and the halls echoing with the cries of the dead.
Original commitRevision:502750 
Monday, 12 Feb 2018
19:43 pawel search for other commits by this committer
Update to version 0.44.05

Changelog:

Major bug fixes
  Stopped displayed artifacts from duplicating on retirement/offloading of site
  Made attacking giant monsters path to targets properly again
  Stopped extraneous dwarf mode conversation text generation (freezes)
  Stopped negative artifact location rumors from passing around
  so much (freezes)
  Made removing first stop of hauling route w/ assigned vehicle not
  cause issues/crashes
  Stopped crash caused by yielding to muggers
  Stopped creatures from asking for identity when they shouldn't
  be able to speak
  Fixed problem with companions and other close people not always recognizing
  your relationship to them

Other bug fixes/tweaks
  Made returning mercenaries stop petitioning for sanctuary (existing petitions
  will still be there)
  Prevented unirrigated etc. top-left corners etc. from stopping
  planting in farms
  Stopped inaccessible pile tiles from stopping bin/barrel
  placement throughout pile
  Allowed stairs to be carved in ice that is one tile above stone properly
  Added building item TSK indicator to ground items as well
  Stopped designations for removal of ramps/constructions from
  working on hidden tiles
  Removed incorrect back instruction from burrow naming
  Properly saved freeing hf in relevant historical event (Quietust)
  Fixed a few cases of historical event for identities reporting
  wrong historical figure
  Fixed kitchen job hotkeys
Original commitRevision:461641 
Friday, 1 Dec 2017
23:52 pawel search for other commits by this committer
Update to version 0.44.02

New stuff
- Ability to send out squads to raid sites, rescuing prisoners
  and recovering artifacts
- Display cases and pedestals, museum zones, both in forts and other sites
- Can view the world map w/ rumors from fort mode
- Artifacts created during worldgen: dwarf moods, named heroic objects,
  holy relics, heirlooms
- New artifact events in play and worldgen: questers seek artifacts and ask
  for or steal them, invaders demand artifacts
- New historical events associated to the creation of
  artifacts (used in fort and worldgen)
- Agents used by civilizations to gather information,
  can assume cover identities
- Improved kobold site maps
- Goblin site denizens demand an identity instead of immediately
  attacking every stranger
- More modding control over pets and other animals
- Adventurer can assume a cover identity at will
- Adventurer can name their possessions
- New adventurer reputations related to artifacts
- New religious activity: monks, pilgrims and prophets
- Museums and other room types can be added to fort locations
  like taverns and libraries
- Various additional data in the XML export

Major bug fixes
- Fixed weapon trap crash vs. item breakage
- Fixed bug preventing monster slayers from visiting those
  forts with monsters to slay
- Made animated skulls, hair and other bits easier to pulp
- Made idle and vermin-hunting dwarves come down from trees more successfully
- Made thirst/hunger and being pushed out of the way less
  likely to terminate dances

Other bug fixes/tweaks
- Alphabetized broad stock screen categories
- Fixed problem with historical bodies not respecting wounds/processing
- Fixed bug causing religions to worship too many gods, with duplicates
- Made simple burrow beasts start in caves as possible
- Fixed broken historical collection linkage with beast attacks during festivals
- Fixed one instance of broken animal person greetings
- Stopped natural animals from w.g. rampaging through sites owned
  by entities at peace with wildlife
- Took age into account for w.g. fights vs. body size (e.g. proper dragon size)
- Stopped people from being enough to satisfy a need to see great beasts
- Made visitors less nervous about going to neutral locations
Original commitRevision:455323 
Wednesday, 16 Nov 2016
13:19 pawel search for other commits by this committer
Dwarf Fortress is a single-player fantasy game. You can control a dwarven
outpost or an adventurer in a randomly generated, persistent world.

WWW: http://www.bay12games.com/dwarves/

Note that I am taking maintainership of this port, there was no feedback
on this PR for almost a year and I ended up working on it.

PR:		205497
Submitted by:	Michael Williams <ports@mgwsoftware.com>
Original commitRevision:426238 

Number of commits found: 7