non port: games/linux-dwarffortress/distinfo |
Number of commits found: 7 |
Thursday, 19 Aug 2021
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14:50 Adriaan de Groot (adridg)
games/linux-dwarffortress: Update to 0.47.05
The non-Premium (e.g. not the one that will eventually be on Steam)
version of Dwarf Fortress gets occasional releases. The release
notes can be found on
http://www.bay12games.com/dwarves/
if you scroll down a long way; there is no separate release page.
Some major and minor bug fixes, improved overall Dwarfishness.
This version works with 0.47.04 save files, although you might
not get the bugfixes if continuing in such a world.
ff1c60d |
Friday, 3 Apr 2020
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20:19 adridg
Update games/linux-dwarffortress to latest upstream
While Bay12 works on getting DF to Steam, there are still traditional
releases going on. This update jumps from 44.12 (july 2018) to 47.04
(february 2020) with a ton of (mostly adventuring mode) fixes and
extensions.
Sound is still disabled, in the package, because the linuxy bits can't
dynamically load the sound library.
Strike the earth!
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Saturday, 31 Aug 2019
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12:56 adridg
Massage build of linux-dwarffortress
- change back from c6 to the default (c7 now)
- don't install the bundled libc++, because it requires glibc 2.18
which c7 doesn't have
- avoid a runtime error message about sound-not-loading by switching
off sound in the shipped config files. These are copied to the
user's ~/.dwarffortress directory and can be edited there if needed.
PR: 240063
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Sunday, 26 May 2019
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21:27 adridg
Update Dwarf Fortress to latest upstream release, 0.44.12.
Major bug fixes
- Fixed crash from corrupted units
- Made baron elevate to count properly
- Removed intermittent lag from off-site conceptions and births
(added seasonal unit offloading)
- Made squad orders respect successful site conquest (so new members
don't try to reconquer)
Other bug fixes/tweaks
- Fixed broken display for multiple adventurer agreements
- Show proper mission text for messengers instead of No Job
- Made tantruming dwarves cancel activities
- Controlled how market links are formed somewhat
While here, take maintainership.
Dwarf Fortress is a metaphor for participating in the FreeBSD project:
everything's lovely, until your legendary craftsdwarf falls into the
river starting a tantrum spiral that ends with the walls covered in
blood and the halls echoing with the cries of the dead.
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Monday, 12 Feb 2018
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19:43 pawel
Update to version 0.44.05
Changelog:
Major bug fixes
Stopped displayed artifacts from duplicating on retirement/offloading of site
Made attacking giant monsters path to targets properly again
Stopped extraneous dwarf mode conversation text generation (freezes)
Stopped negative artifact location rumors from passing around
so much (freezes)
Made removing first stop of hauling route w/ assigned vehicle not
cause issues/crashes
Stopped crash caused by yielding to muggers
Stopped creatures from asking for identity when they shouldn't
be able to speak
Fixed problem with companions and other close people not always recognizing
your relationship to them
Other bug fixes/tweaks
Made returning mercenaries stop petitioning for sanctuary (existing petitions
will still be there)
Prevented unirrigated etc. top-left corners etc. from stopping
planting in farms
Stopped inaccessible pile tiles from stopping bin/barrel
placement throughout pile
Allowed stairs to be carved in ice that is one tile above stone properly
Added building item TSK indicator to ground items as well
Stopped designations for removal of ramps/constructions from
working on hidden tiles
Removed incorrect back instruction from burrow naming
Properly saved freeing hf in relevant historical event (Quietust)
Fixed a few cases of historical event for identities reporting
wrong historical figure
Fixed kitchen job hotkeys
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Friday, 1 Dec 2017
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23:52 pawel
Update to version 0.44.02
New stuff
- Ability to send out squads to raid sites, rescuing prisoners
and recovering artifacts
- Display cases and pedestals, museum zones, both in forts and other sites
- Can view the world map w/ rumors from fort mode
- Artifacts created during worldgen: dwarf moods, named heroic objects,
holy relics, heirlooms
- New artifact events in play and worldgen: questers seek artifacts and ask
for or steal them, invaders demand artifacts
- New historical events associated to the creation of
artifacts (used in fort and worldgen)
- Agents used by civilizations to gather information,
can assume cover identities
- Improved kobold site maps
- Goblin site denizens demand an identity instead of immediately
attacking every stranger
- More modding control over pets and other animals
- Adventurer can assume a cover identity at will
- Adventurer can name their possessions
- New adventurer reputations related to artifacts
- New religious activity: monks, pilgrims and prophets
- Museums and other room types can be added to fort locations
like taverns and libraries
- Various additional data in the XML export
Major bug fixes
- Fixed weapon trap crash vs. item breakage
- Fixed bug preventing monster slayers from visiting those
forts with monsters to slay
- Made animated skulls, hair and other bits easier to pulp
- Made idle and vermin-hunting dwarves come down from trees more successfully
- Made thirst/hunger and being pushed out of the way less
likely to terminate dances
Other bug fixes/tweaks
- Alphabetized broad stock screen categories
- Fixed problem with historical bodies not respecting wounds/processing
- Fixed bug causing religions to worship too many gods, with duplicates
- Made simple burrow beasts start in caves as possible
- Fixed broken historical collection linkage with beast attacks during festivals
- Fixed one instance of broken animal person greetings
- Stopped natural animals from w.g. rampaging through sites owned
by entities at peace with wildlife
- Took age into account for w.g. fights vs. body size (e.g. proper dragon size)
- Stopped people from being enough to satisfy a need to see great beasts
- Made visitors less nervous about going to neutral locations
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Wednesday, 16 Nov 2016
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13:19 pawel
Dwarf Fortress is a single-player fantasy game. You can control a dwarven
outpost or an adventurer in a randomly generated, persistent world.
WWW: http://www.bay12games.com/dwarves/
Note that I am taking maintainership of this port, there was no feedback
on this PR for almost a year and I ended up working on it.
PR: 205497
Submitted by: Michael Williams <ports@mgwsoftware.com>
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Number of commits found: 7 |