non port: games/linux-nwnclient/distinfo |
Number of commits found: 9 |
Thursday, 9 Nov 2017
|
01:53 scf
Update the URL's for Neverwinter Nights (Original and Diamond editions)
data and client binaries due to them being moved again.
Since the available version of the Bink Player has changed and no
archives of the old copy exist, the ability to play movies in the game
is now experimental if and only if a newer version of the nwmovies.so
hook is compiled on Linux i386 and used. The binary for the hook is not
currently provided, hence, it is experimental. I am currently working
with the maintainer of that hook to make a release to add to the port to
bring back movie support.
Regenerate distinfo files to add TIMESTAMP.
Reviewed by: lifanov, mat
Approved by: lifanov
Differential Revision: https://reviews.freebsd.org/D12960
|
Monday, 1 Sep 2014
|
20:02 scf
- Update the homepage to the community website as the official one is
deceased.
- Update LEGAL (Distribution not allowed).
- Use DIST_SUBDIR to reduce clutter and for the glob in LEGAL.
- Take maintainership.
|
Sunday, 3 Jul 2011
|
14:25 ohauer
-remove MD5
|
Monday, 27 Sep 2010
|
18:32 scf
Update client to v1.69 which is the final release from BioWare.
Remove ARCH requirement for i386; let the install of the Linux base
determine if the port is allowed or not.
Detect if the original or Diamond game files were installed in
games/nwndata to install the appropriate client.
Add an option to install the NWMovies/BinkPlayer patch to play in-game
movies for the Diamond client. This includes a rewritten script (from
Perl to shell) to remove the need for Linux Perl to run it. The script
includes a method to skip movies, especially the intro movies, as noted in
pkg-message. Default to off.
In the nwn script, remove dead links in and rebuild ${HOME}/.nwn. This
allows moving between the original and Diamond editions without confusing
(resulting in segmentation faults) the client.
Set SDL_AUDIODRIVER to dsp by default to remove warnings from SDL
concerning audio setup.
Disallow core files as these are commonly seen when the game exits.
Fortunately, the segmentation fault does not affect play nor the
configuration files.
Approved by: wxs
|
Monday, 4 Dec 2006
|
22:55 miwi
- Update to 1.68
- Pass maintainership to submitter
PR: ports/106285
Submitted by: Sean Farley <sean-freebsd@farley.org>
|
Thursday, 24 Nov 2005
|
19:28 pav
- Add SHA256
|
Monday, 3 Oct 2005
|
22:55 pav
- Update to 1.66
PR: ports/85832
Submitted by: Sean Farley <sean-freebsd@farley.org>
|
Tuesday, 21 Dec 2004
|
11:30 des
Upgrade to 1.65. A list of bugs fixed since 1.62 can be found here:
http://nwn.bioware.com/support/patchdetails164.html
http://nwn.bioware.com/support/patchdetails165.html
(there is no version 1.63)
PR: ports/74639
Submitted by: Sean Farley <sean-freebsd@farley.org>
|
Monday, 1 Mar 2004
|
23:20 des
Take over maintainership, and upgrade to 1.62.
Add a wrapper script that creates a client directory with symlinks to
the data files so users don't need any privileges to play the game.
Use the linux-sdl port instead of the SDL library that comes with the
client.
|
Number of commits found: 9 |