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non port: games/linux-nwnclient/distinfo

Number of commits found: 9

Thursday, 9 Nov 2017
01:53 scf search for other commits by this committer
Update the URL's for Neverwinter Nights (Original and Diamond editions)
data and client binaries due to them being moved again.

Since the available version of the Bink Player has changed and no
archives of the old copy exist, the ability to play movies in the game
is now experimental if and only if a newer version of the nwmovies.so
hook is compiled on Linux i386 and used.  The binary for the hook is not
currently provided, hence, it is experimental.  I am currently working
with the maintainer of that hook to make a release to add to the port to
bring back movie support.

Regenerate distinfo files to add TIMESTAMP.

Reviewed by:	lifanov, mat
Approved by:	lifanov
Differential Revision:	https://reviews.freebsd.org/D12960
Original commitRevision:453788 
Monday, 1 Sep 2014
20:02 scf search for other commits by this committer
- Update the homepage to the community website as the official one is
  deceased.
- Update LEGAL (Distribution not allowed).
- Use DIST_SUBDIR to reduce clutter and for the glob in LEGAL.
- Take maintainership.
Original commitRevision:366949 
Sunday, 3 Jul 2011
14:25 ohauer search for other commits by this committer
-remove MD5
Original commit
Monday, 27 Sep 2010
18:32 scf search for other commits by this committer
Update client to v1.69 which is the final release from BioWare.

Remove ARCH requirement for i386; let the install of the Linux base
determine if the port is allowed or not.

Detect if the original or Diamond game files were installed in
games/nwndata to install the appropriate client.

Add an option to install the NWMovies/BinkPlayer patch to play in-game
movies for the Diamond client.  This includes a rewritten script (from
Perl to shell) to remove the need for Linux Perl to run it.  The script
includes a method to skip movies, especially the intro movies, as noted in
pkg-message.  Default to off.

In the nwn script, remove dead links in and rebuild ${HOME}/.nwn.  This
allows moving between the original and Diamond editions without confusing
(resulting in segmentation faults) the client.

Set SDL_AUDIODRIVER to dsp by default to remove warnings from SDL
concerning audio setup.

Disallow core files as these are commonly seen when the game exits.
Fortunately, the segmentation fault does not affect play nor the
configuration files.

Approved by:    wxs
Original commit
Monday, 4 Dec 2006
22:55 miwi search for other commits by this committer
- Update to 1.68
- Pass maintainership to submitter

PR:             ports/106285
Submitted by:   Sean Farley <sean-freebsd@farley.org>
Original commit
Thursday, 24 Nov 2005
19:28 pav search for other commits by this committer
- Add SHA256
Original commit
Monday, 3 Oct 2005
22:55 pav search for other commits by this committer
- Update to 1.66

PR:             ports/85832
Submitted by:   Sean Farley <sean-freebsd@farley.org>
Original commit
Tuesday, 21 Dec 2004
11:30 des search for other commits by this committer
Upgrade to 1.65.  A list of bugs fixed since 1.62 can be found here:

http://nwn.bioware.com/support/patchdetails164.html
http://nwn.bioware.com/support/patchdetails165.html

(there is no version 1.63)

PR:             ports/74639
Submitted by:   Sean Farley <sean-freebsd@farley.org>
Original commit
Monday, 1 Mar 2004
23:20 des search for other commits by this committer
Take over maintainership, and upgrade to 1.62.

Add a wrapper script that creates a client directory with symlinks to
the data files so users don't need any privileges to play the game.

Use the linux-sdl port instead of the SDL library that comes with the
client.
Original commit

Number of commits found: 9