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non port: head/games/linux-ut/files/patch-bin::ut
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Number of commits found: 3

Tue, 29 Jul 2014
[ 17:12 adamw ] Original commit   Revision:363362
363362 archivers/libcomprex/files/patch-tests::extractarchive.c
363362 archivers/libcomprex/files/patch-tests__extractarchive.c
363362 astro/gpsdrive/files/patch-src::gpsserial.c
363362 astro/gpsdrive/files/patch-src::splash.c
363362 astro/gpsdrive/files/patch-src__gpsserial.c
363362 astro/gpsdrive/files/patch-src__splash.c
363362 audio/ample/files/patch-src::base64.c
363362 audio/ample/files/patch-src__base64.c
363362 audio/extace/files/patch-src::color_win.c
363362 audio/extace/files/patch-src__color_win.c

(Only the first 10 of 1835 ports in this commit are shown above. View all ports for this commit)
Rename all patches that contain '::' as a path separator, and use
'__' instead.
Sun, 14 Jun 2009
[ 22:23 scf ] Original commit 
1.11 games/linux-ut/Makefile
1.2 games/linux-ut/files/patch-bin::ut
Remove unneeded environment variable (SDL_VIDEO_X11_DGAMOUSE=0).  My system
was in a state that made it appear that it was required.

Approved by:    itetcu
[ 19:03 scf ] Original commit 
1.10 games/linux-ut/Makefile
1.1 games/linux-ut/files/patch-bin::ut
1.4 games/linux-ut/pkg-plist
- Use libSDL v1.2 from ports instead of the provided v1.1.  The Nvidia
  driver will not function with it when the Linux base is Fedora 8.
- Detect the Nvidia driver and set Sync on VBlank (__GL_SYNC_TO_VBLANK) to
  provide a consistent speed within the game, otherwise, the game will
  increase speed dramatically when approaching walls.
- Disable the use of DGA mouse support in libSDL to allow some mice to
  function within the game.
- Preload the Linux libX11 library to prevent the following error:
      XDM authorization key matches an existing client
- Remove an empty directory (Logs) that is never used.

Approved by:    itetcu

Number of commits found: 3

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