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Port details
liquidwar 5.6.4_3 games on this many watch lists=1 search for ports that depend on this port
You control an army of liquid and have to try and eat your opponents
Maintained by: edwin@mavetju.org search for ports maintained by this maintainer
Port Added: 09 Oct 2005 06:58:41
License: not specified in port


Liquid War is a unique multiplayer wargame. Its rules are truely
original and have been invented by Thomas Colcombet. You control
an army of liquid and have to try and eat your opponents. A single
player mode is available, but the game is definitely designed to
be multiplayer, and has network support.

When playing Liquid War, one has to eat one's opponent. There can
be from 2 to 6 players. There are no weapons, the only thing you
have to do is to move a cursor in a 2-D battlefield. This cursor
is followed by your army, which is composed by a great many little
fighters. Fighters are represented by small colored squares. All
the fighters who have the same color belong to the same team. One
very often controls several thousands fighters at the same time.
And when fighters from different teams meet, they eat each other,
it is as simple as that.

Note: If the game crashes this might resolve it:
    Inside liquidwar, go to options->rules->advanced and change
    Algorithm from "Assembly" to "Standard C"
See also the "ASM" option in the port build options.

WWW: http://www.ufoot.org/liquidwar/
SVNWeb : Main Web Site : Distfiles Availability : PortsMon

NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.

Required To Build:
  1. lang/python27
  2. devel/gmake
  3. print/texinfo-lite
Required To Run:
  1. print/texinfo-lite
Required Libraries:
  1. devel/allegro
There are no ports dependent upon this port

To install the port: cd /usr/ports/games/liquidwar/ && make install clean
To add the package: pkg install games/liquidwar


Configuration Options
===> The following configuration options are available for liquidwar-5.6.4_3:
     ASM=off: Use optimized assembly code
===> Use 'make config' to modify these settings

Master Sites:
  1. ftp://ftp.twaren.net/Unix/NonGNU/liquidwar/
  2. ftp://gnu.mirrors.pair.com/savannah/liquidwar/
  3. http://distcache.FreeBSD.org/ports-distfiles/
  4. http://download-mirror.savannah.gnu.org/releases/liquidwar/
  5. http://ftp.twaren.net/Unix/NonGNU/liquidwar/
  6. http://gnu.mirrors.pair.com/savannah/savannah/liquidwar/
  7. http://liquidwar.sunsite.dk/archive/
  8. http://mirror.lihnidos.org/GNU/savannah/liquidwar/
  9. http://nongnu.askapache.com/liquidwar/
  10. http://ufoot.hd.free.fr/pub/archive/

Number of commits found: 25

Commit History - (may be incomplete: see SVNWeb link above for full details)
DateByDescription
26 Jun 2014 15:29:33
Original commit files touched by this commit  5.6.4_3
Revision:359373
antoine search for other commits by this committer
Allow to build with texinfo from ports
08 Feb 2014 13:30:37
Original commit files touched by this commit  5.6.4_3
Revision:343327
antoine search for other commits by this committer
- Unbreak after implicit lang/python dependency removal
- While, stage support and use OPTIONS helpers

Reported by:	pkg-fallout
22 Oct 2013 13:53:34
Original commit files touched by this commit  5.6.4_3
Revision:331269
amdmi3 search for other commits by this committer
- Remove manual creation and removal of share/applications, as it's now in the
mtree (games category)

Approved by:	portmgr (bdrewery)
20 Sep 2013 17:36:36
Original commit files touched by this commit  5.6.4_3
Revision:327730
bapt search for other commits by this committer
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
26 Jul 2013 16:06:40
Original commit files touched by this commit  5.6.4_3
Revision:323735
crees search for other commits by this committer
Chase allegro-4.4 move
17 Mar 2013 14:04:12
Original commit files touched by this commit  5.6.4_3
Revision:314438
danfe search for other commits by this committer
In categories starting with [efg], remove empty lines from pkg-plist (except
for `graphics/kipi-plugins').
14 Mar 2013 11:20:54
Original commit files touched by this commit  5.6.4_3
Revision:314144
miwi search for other commits by this committer
- Convert to Optionsng
- While here trim header
17 Sep 2012 09:28:52
Original commit files touched by this commit  5.6.4_3
Revision:304392
rm search for other commits by this committer
- update to 4.4.2
- fix COMMENT
- pass maintainership to submitter
- chase update in games/liquidwar

while here:
- trim Makefile header
- remove unneeded inclusion of bsd.port.pre|post.mk
- whitespace fix in pkg-descr

PR:		171366
Submitted by:	nemysis <nemysis at gmx dot ch>
01 Jun 2012 05:26:28
Original commit files touched by this commit  5.6.4_2
dinoex search for other commits by this committer
- update png to 1.5.10
03 Jul 2011 14:25:36
Original commit files touched by this commit  5.6.4_1
ohauer search for other commits by this committer
-remove MD5
20 Jan 2011 08:45:42
Original commit files touched by this commit  5.6.4_1
pav search for other commits by this committer
- Chase allegro-devel shlib change

Pointed out by: Stas Timokhin <devel@stasyan.com>
Feature safe:   yes
11 Dec 2007 20:15:11
Original commit files touched by this commit  5.6.4
edwin search for other commits by this committer
Update to 5.6.4

PR:             ports/117859
Submitted by:   Edwin Groothuis <edwin@mavetju.org>
13 Sep 2007 08:59:49
Original commit files touched by this commit  5.6.3_3
edwin search for other commits by this committer
Add option to disable Assembly for the algorythm.

Submitted by:   James Cook <james.cook@utoronto.ca>
19 May 2007 20:32:57
Original commit files touched by this commit  5.6.3_2
flz search for other commits by this committer
- Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
10 Mar 2007 22:10:03
Original commit files touched by this commit  5.6.3_1
edwin search for other commits by this committer
A class between bsd.python.mk and this ports Makefile occured:
bsd.python.mk sets PYTHON=/somepath/someprogram, while this ports
MaKefile expects yes or no there.

This patch changes the ports configure to not test for an "user"-set
PYTHON variable.

Submitted by:           YAPHR
21 Jan 2006 22:00:03
Original commit files touched by this commit  5.6.3
edwin search for other commits by this committer
Implement @dirrmtry for my ports.
12 Dec 2005 10:26:59
Original commit files touched by this commit  5.6.3
edwin search for other commits by this committer
Upgrade to 5.6.3
13 Nov 2005 15:17:00
Original commit files touched by this commit  5.6.2_4
pav search for other commits by this committer
- Chase allegro update
08 Nov 2005 21:45:49
Original commit files touched by this commit  5.6.2_3
edwin search for other commits by this committer
Add SHA256 checksums to the distinfo files.
13 Oct 2005 22:43:56
Original commit files touched by this commit  5.6.2_3
edwin search for other commits by this committer
share/pixmap -> share/pixmaps in pkg-plist

Noticed by: YAPHR!
12 Oct 2005 05:49:19
Original commit files touched by this commit  5.6.2_2
edwin search for other commits by this committer
Fix final left over directories.

Thanks to olli@#bsdports for his help.
11 Oct 2005 22:37:20
Original commit files touched by this commit  5.6.2_1
edwin search for other commits by this committer
disable generation of Postscript and PDF documents
11 Oct 2005 22:23:13
Original commit files touched by this commit  5.6.2
oliver search for other commits by this committer
fix compile on amd64

Approved by:    maintainer
09 Oct 2005 07:01:04
Original commit files touched by this commit  5.6.2
edwin search for other commits by this committer
Add least lets add allegro as a dependency...
09 Oct 2005 06:58:02
Original commit files touched by this commit  5.6.2
edwin search for other commits by this committer
New port: games/liquidwar

    Liquid War is a unique multiplayer wargame. Its rules are truely
    original and have been invented by Thomas Colcombet. You control
    an army of liquid and have to try and eat your opponents. A single
    player mode is available, but the game is definitely designed to
    be multiplayer, and has network support.

    When playing Liquid War, one has to eat one's opponent. There can
    be from 2 to 6 players. There are no weapons, the only thing you
    have to do is to move a cursor in a 2-D battlefield. This cursor
    is followed by your army, which is composed by a great many little
    fighters. Fighters are represented by small colored squares. All
    the fighters who have the same color belong to the same team. One
    very often controls several thousands fighters at the same time.
    And when fighters from different teams meet, they eat each other,
    it is as simple as that.

    WWW: http://www.ufoot.org/liquidwar/
    ^^^ specially for adamw@ :-)

Number of commits found: 25

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