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I am looking for an LTO tape library. Do you have one to spare?
found NOTHING in cache
			SELECT count(DISTINCT CL.id) AS count
			  FROM element_pathname EP, commit_log_elements CLE, commit_log CL
			 WHERE EP.pathname   = '/ports/head/games/liquidwar/files/patch-Makefile.in'
			   AND EP.element_id = CLE.element_ID
			   AND CL.id         = CLE.commit_log_id
PageNumber='1'
Offset='0'
		SELECT DISTINCT
			CL.commit_date - SystemTimeAdjust()                                                                 AS commit_date_raw,
			CL.id                                                                                               AS commit_log_id,
			CL.encoding_losses                                                                                  AS encoding_losses,
			CL.message_id                                                                                       AS message_id,
			CL.committer                                                                                        AS committer,
			CL.description                                                                                      AS commit_description,
			to_char(CL.commit_date - SystemTimeAdjust(), 'DD Mon YYYY')                                         AS commit_date,
			to_char(CL.commit_date - SystemTimeAdjust(), 'HH24:MI')                                             AS commit_time,
			element.name                                                                                                AS port,
			element_pathname(element.id)                                                                                AS pathname,
			element.status                                                                                              AS status,
			element_pathname.pathname                            as element_pathname,
			CL.message_subject,
			NULL AS port_id,
			0    AS needs_refresh,
			NULL AS forbidden,
			NULL AS broken,
			NULL AS deprecated,
			NULL AS ignore,
			commit_log_elements.element_id,
			NULL AS version,
			NULL AS epoch,
			NULL as date_added,
			NULL AS short_description,
			NULL AS category_id,
			NULL AS category,
			NULL AS watch,
			NULL AS vulnerable_current,
			NULL AS vulnerable_past,
			NULL AS restricted,
			NULL AS no_cdrom,
			NULL AS expiration_date,
			NULL AS is_interactive,
			NULL AS only_for_archs,
			NULL AS not_for_archs,
			NULL AS stf_message,
			commit_log_elements.revision_name as revision,
			R.name         AS repo_name,
			R.svn_hostname AS hostname,
			R.path_to_repo AS path_to_repo 
    FROM commit_log_elements, commit_log CL LEFT OUTER JOIN repo R on  CL.repo_id = R.id, element_pathname, element 
	  WHERE CL.id IN (SELECT tmp.ID FROM (SELECT DISTINCT CL.id, CL.commit_date
  FROM element_pathname EP, commit_log_elements CLE, commit_log CL
 WHERE EP.pathname   = '/ports/head/games/liquidwar/files/patch-Makefile.in'
   AND EP.element_id = CLE.element_ID
   AND CL.id         = CLE.commit_log_id
ORDER BY CL.commit_date DESC 
LIMIT 100) AS tmp)
	    AND commit_log_elements.commit_log_id = CL.id
	    AND commit_log_elements.element_id    = element.id
        AND element_pathname.element_id       = element.id
   ORDER BY 1 desc,
			commit_log_id, element_pathname
That would give us 6 rows
non port: head/games/liquidwar/files/patch-Makefile.in
SVNWeb

Number of commits found: 1

Sun, 9 Oct 2005
[ 06:58 edwin ] Original commit 
1.838 games/Makefile
1.1 games/liquidwar/Makefile
1.1 games/liquidwar/distinfo
1.1 games/liquidwar/files/patch-Makefile.in
1.1 games/liquidwar/pkg-descr
1.1 games/liquidwar/pkg-plist
New port: games/liquidwar

    Liquid War is a unique multiplayer wargame. Its rules are truely
    original and have been invented by Thomas Colcombet. You control
    an army of liquid and have to try and eat your opponents. A single
    player mode is available, but the game is definitely designed to
    be multiplayer, and has network support.

    When playing Liquid War, one has to eat one's opponent. There can
    be from 2 to 6 players. There are no weapons, the only thing you
    have to do is to move a cursor in a 2-D battlefield. This cursor
    is followed by your army, which is composed by a great many little
    fighters. Fighters are represented by small colored squares. All
    the fighters who have the same color belong to the same team. One
    very often controls several thousands fighters at the same time.
    And when fighters from different teams meet, they eat each other,
    it is as simple as that.

    WWW: http://www.ufoot.org/liquidwar/
    ^^^ specially for adamw@ :-)

Number of commits found: 1

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