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non port: head/games/liquidwar/pkg-plist
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Number of commits found: 11

Fri, 16 Jan 2015
[ 16:55 amdmi3 ] Original commit 
377189 games/craft/pkg-plist
377189 games/freecell-solver/pkg-plist
377189 games/frobtads/pkg-plist
377189 games/gbrainy/pkg-plist
377189 games/gish-demo/pkg-plist
377189 games/gl-117/pkg-plist
377189 games/gnarr/pkg-plist
377189 games/gracer/pkg-plist
377189 games/hohlin/pkg-plist
377189 games/hoichess/pkg-plist

(Only the first 10 of 18 ports in this commit are shown above. View all ports for this commit)
- Drop @dirrm* from plists

Approved by:	portmgr blanket
Sat, 8 Feb 2014
[ 13:30 antoine ] Original commit 
343327 games/liquidwar/Makefile
343327 games/liquidwar/pkg-plist
- Unbreak after implicit lang/python dependency removal
- While, stage support and use OPTIONS helpers

Reported by:	pkg-fallout
Tue, 22 Oct 2013
[ 13:53 amdmi3 ] Original commit 
331269 games/0ad/Makefile
331269 games/0ad/pkg-plist
331269 games/afternoonstalker/pkg-plist
331269 games/amoebax/pkg-plist
331269 games/anki/Makefile
331269 games/anki/pkg-plist
331269 games/arx-libertatis/pkg-plist
331269 games/asteroid/pkg-plist
331269 games/atomix/pkg-plist
331269 games/avoision/Makefile

(Only the first 10 of 161 ports in this commit are shown above. View all ports for this commit)
- Remove manual creation and removal of share/applications, as it's now in the
mtree (games category)

Approved by:	portmgr (bdrewery)
Sun, 17 Mar 2013
[ 14:04 danfe ] Original commit 
314438 editors/rospell/pkg-plist
314438 emulators/kcemu/pkg-plist
314438 finance/frontaccounting/pkg-plist
314438 finance/ledgersmb/pkg-plist
314438 ftp/axel/pkg-plist
314438 games/bomberclone/pkg-plist
314438 games/djgame2/pkg-plist
314438 games/ember/pkg-plist
314438 games/linux-skulltag/pkg-plist
314438 games/liquidwar/pkg-plist

(Only the first 10 of 15 ports in this commit are shown above. View all ports for this commit)
In categories starting with [efg], remove empty lines from pkg-plist (except
for `graphics/kipi-plugins').
Sat, 19 May 2007
[ 20:32 flz ] Original commit 
1.1364 MOVED
1.566 Mk/bsd.port.mk
1.1 Mk/bsd.xorg.mk
1.1 Tools/scripts/mergebase.sh
1.502 UPDATING
1.2 accessibility/at-poke/Makefile
1.60 accessibility/at-spi/Makefile
1.29 accessibility/at-spi/pkg-plist
1.51 accessibility/atk/Makefile
1.27 accessibility/atk/pkg-plist

(Only the first 10 of 7868 ports in this commit are shown above. View all ports for this commit)
- Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
Sat, 21 Jan 2006
[ 22:00 edwin ] Original commit 
1.6 games/liquidwar/pkg-plist
1.4 misc/tinderbox/pkg-plist
1.4 sysutils/newportsversioncheck/pkg-plist
1.7 www/junkbuster/pkg-plist
Implement @dirrmtry for my ports.
Mon, 12 Dec 2005
[ 10:26 edwin ] Original commit 
1.8 games/liquidwar/Makefile
1.3 games/liquidwar/distinfo
1.5 games/liquidwar/pkg-plist
Upgrade to 5.6.3
Thu, 13 Oct 2005
[ 22:43 edwin ] Original commit 
1.6 games/liquidwar/Makefile
1.4 games/liquidwar/pkg-plist
share/pixmap -> share/pixmaps in pkg-plist

Noticed by: YAPHR!
Wed, 12 Oct 2005
[ 05:49 edwin ] Original commit 
1.5 games/liquidwar/Makefile
1.3 games/liquidwar/pkg-plist
Fix final left over directories.

Thanks to olli@#bsdports for his help.
Tue, 11 Oct 2005
[ 22:37 edwin ] Original commit 
1.4 games/liquidwar/Makefile
1.2 games/liquidwar/pkg-plist
disable generation of Postscript and PDF documents
Sun, 9 Oct 2005
[ 06:58 edwin ] Original commit 
1.838 games/Makefile
1.1 games/liquidwar/Makefile
1.1 games/liquidwar/distinfo
1.1 games/liquidwar/files/patch-Makefile.in
1.1 games/liquidwar/pkg-descr
1.1 games/liquidwar/pkg-plist
New port: games/liquidwar

    Liquid War is a unique multiplayer wargame. Its rules are truely
    original and have been invented by Thomas Colcombet. You control
    an army of liquid and have to try and eat your opponents. A single
    player mode is available, but the game is definitely designed to
    be multiplayer, and has network support.

    When playing Liquid War, one has to eat one's opponent. There can
    be from 2 to 6 players. There are no weapons, the only thing you
    have to do is to move a cursor in a 2-D battlefield. This cursor
    is followed by your army, which is composed by a great many little
    fighters. Fighters are represented by small colored squares. All
    the fighters who have the same color belong to the same team. One
    very often controls several thousands fighters at the same time.
    And when fighters from different teams meet, they eat each other,
    it is as simple as that.

    WWW: http://www.ufoot.org/liquidwar/
    ^^^ specially for adamw@ :-)

Number of commits found: 11

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