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Please give me your LTO-4 or better tape library and I'll put it to good use.
found something from the cache
non port: head/games/marsnomercy/files/patch-SConstruct
SVNWeb

Number of commits found: 6

Sat, 19 Apr 2008
[ 17:56 miwi ] Original commit 
1.3 Mk/bsd.efl.mk
1.46 Mk/bsd.gnustep.mk
1.76 Mk/bsd.kde.mk
1.2 Mk/bsd.ocaml.mk
1.10 Mk/bsd.scons.mk
1.13 Mk/bsd.wx.mk
1.7 Mk/bsd.xorg.mk
1.64 accessibility/at-spi/Makefile
1.43 accessibility/dasher/Makefile
1.65 accessibility/gail/Makefile

(Only the first 10 of 2842 ports in this commit are shown above. View all ports for this commit)
- Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+

Thanks to all Helpers:
        Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
        ehaupt, nox, itetcu, flz, pav

PR:             116263
Tested on:      pointyhat
Approved by:    portmgr (pav)
Sun, 4 Feb 2007
[ 20:57 acm ] Original commit 
1.7 games/marsnomercy/Makefile
1.4 games/marsnomercy/distinfo
1.5 games/marsnomercy/files/patch-SConstruct
- Update to 0.2.1
Sun, 5 Nov 2006
[ 20:16 acm ] Original commit 
1.6 games/marsnomercy/Makefile
1.3 games/marsnomercy/distinfo
1.4 games/marsnomercy/files/patch-SConstruct
- Update to 0.2.0
- See the ChangeLog at http://www.marsnomercy.org/change.php
Wed, 20 Sep 2006
[ 11:21 stas ] Original commit 
1.11 Mk/bsd.sdl.mk
1.13 astro/stellarium/Makefile
1.11 audio/adplay/Makefile
1.56 audio/amarok/Makefile
1.6 audio/drumpiler/Makefile
1.8 audio/festalon/Makefile
1.19 audio/ksmp3play/Makefile
1.44 audio/mhwaveedit/Makefile
1.29 audio/mp3blaster/Makefile
1.41 audio/openal/Makefile

(Only the first 10 of 453 ports in this commit are shown above. View all ports for this commit)
 - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
   structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
Sat, 2 Sep 2006
[ 14:33 acm ] Original commit 
1.4 games/marsnomercy/Makefile
1.2 games/marsnomercy/distinfo
1.2 games/marsnomercy/files/patch-SConstruct
1.2 games/marsnomercy/files/patch-src-graphic_Screen.cpp
1.2 games/marsnomercy/files/patch-src_mars.cpp
1.1 games/marsnomercy/files/pkg-message.in
1.2 games/marsnomercy/pkg-message
- Update to 0.1.2
- Remove USE_X_PREFIX
- Remove obsolete patch files
- Move pkg-message to files directory

Approved by:    garga (mentor)
Sat, 8 Apr 2006
[ 23:51 pav ] Original commit 
1.946 games/Makefile
1.1 games/marsnomercy/Makefile
1.1 games/marsnomercy/distinfo
1.1 games/marsnomercy/files/mars-nomercy.in
1.1 games/marsnomercy/files/patch-SConstruct
1.1 games/marsnomercy/files/patch-src-graphic_Screen.cpp
1.1 games/marsnomercy/files/patch-src_mars.cpp
1.1 games/marsnomercy/pkg-descr
1.1 games/marsnomercy/pkg-message
Mars, Land of No Mercy is a turn-based strategy game setting on Mars during the
early stages of human colonization.The player embodies the leader of a
mercenary team, landed on Mars to take advantage of conqueror battles between
the Worldwide Colonizer Corporations.

The main purpose is to command his team trying to find them commissions,
training and leading them in battle, while still being aware of financial and
instrumental resources by administering them.The Mech is the fundamental craft
used by mercenaries, but they won't lack of other kind of units, as well as
troops.

The game most remarkable point is the incredible liberty given to the player
and therefore the great strategic side that derives. It is indeed up to the
player to decide how to behave towards the one who recruited him, and the
enemies of turn.

Basically every action leads to a reaction, so it is strongly recommended to
keep a good and consistent behavior to achieve confidence from Corporations,
and avoid being excluded by them.

WWW:    http://mars.sourceforge.net/

PR:             ports/94771
Submitted by:   Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>

Number of commits found: 6

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