non port: games/monkeybubble/distinfo |
Number of commits found: 9 |
Sunday, 3 Jul 2011
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14:25 ohauer
-remove MD5
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Sunday, 27 May 2007
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10:00 miwi
- Update to 0.4.0
PR: 113004
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
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Wednesday, 23 Nov 2005
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21:48 pav
- Add SHA256
Requested by: adamw (maintainer)
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Wednesday, 25 Aug 2004
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03:01 adamw
Update to 0.3.2.
Note: there is a sneaking suspicion abounding that this program
will not work with libc_r. If you are forcing libc_r for something
like the NVidia kernel module, update that port and switch over
to libpthread.
Note also: a noticible pause when starting a new game seems to be
normal. This pause is also associated with a gigantic memory spike,
but it'll subside once the game starts.
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Thursday, 18 Mar 2004
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18:01 trevor
Add size data, approved by maintainers.
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Monday, 19 Jan 2004
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15:01 adamw
Update to 0.1.9. Now without 8 billion pixbuf errors!
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Saturday, 17 Jan 2004
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20:37 adamw
Update to 0.1.8.
Thanks for edwin for informing me of the new version, and super duper thanks
to marcus for tracking down and fixing a memory bug.
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Wednesday, 31 Dec 2003
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22:13 pav
- Update to 0.1.7
Approved by: adamw (maintainer)
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Tuesday, 7 Oct 2003
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04:22 adamw
Add monkeybubble, a GTK2 puzzle bobble clone.
GTK2 Puzzle Bobble clone. With monkeys. Frozen Bubble, but
with monkeys. It's like a game, except SO MUCH MORE, because
it has monkeys.
Note that the game seems to want a couple hundred megs of
memory to start, but once the UI comes up, it only consumes
about 25MB. We're working on it, but the game plays fine.
Tested by: anholt, marcus, and others
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Number of commits found: 9 |