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non port: head/games/moria/files/patch-source::io.c
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Number of commits found: 4

Tue, 29 Jul 2014
[ 17:12 adamw ] Original commit 
363362 archivers/libcomprex/files/patch-tests::extractarchive.c
363362 archivers/libcomprex/files/patch-tests__extractarchive.c
363362 astro/gpsdrive/files/patch-src::gpsserial.c
363362 astro/gpsdrive/files/patch-src::splash.c
363362 astro/gpsdrive/files/patch-src__gpsserial.c
363362 astro/gpsdrive/files/patch-src__splash.c
363362 audio/ample/files/patch-src::base64.c
363362 audio/ample/files/patch-src__base64.c
363362 audio/extace/files/patch-src::color_win.c
363362 audio/extace/files/patch-src__color_win.c

(Only the first 10 of 1835 ports in this commit are shown above. View all ports for this commit)
Rename all patches that contain '::' as a path separator, and use
'__' instead.
Thu, 19 Jun 2008
[ 06:39 glewis ] Original commit 
1.3 games/moria/files/patch-source::io.c
. Switch to termios now that sgtty has become a binary only compatibility
  layer.  This is done for all versions of FreeBSD, not just recent
  8-CURRENT (which is where the sgtty change was made) to avoid more ugly
  #ifdef's throughout this code (which is already littered with them).

  This change was only tested on FreeBSD 6, but I believe it will fix the
  build for 8-CURRENT.

Prompted by:    pointyhat (via pav)
Fri, 15 Aug 2003
[ 14:28 glewis ] Original commit 
1.2 games/moria/files/patch-source::io.c
. Include <time.h> instead of doing a bogus declaration of time(3).  This
  should get the alpha closer to compiling.

Submitted by:   bento
Thu, 7 Aug 2003
[ 04:26 glewis ] Original commit 
1.575 games/Makefile
1.1 games/moria/Makefile
1.1 games/moria/distinfo
1.1 games/moria/files/patch-source::config.h
1.1 games/moria/files/patch-source::io.c
1.1 games/moria/files/patch-source::signals.c
1.1 games/moria/files/patch-unix::Makefile
1.1 games/moria/pkg-descr
1.1 games/moria/pkg-plist
. Add a port of moria.  For those too young to have played moria:

The game of moria is a single player dungeon simulation.  A player
may choose from a number of races and classes when creating a
character, and then `run' that character over a period of days,
weeks, even months, attempting to win the game by defeating the
Balrog which lurks in the deeper levels.

The player will begin his adventure on the town level where he may
acquire supplies, weapons, armor, and magical devices by bartering
with various shop owners. After preparing for his adventure, the
player can descend into the dungeons of moria where fantastic
adventures await his coming!

WWW: http://www-math.bgsu.edu/~grabine/moria.html

Number of commits found: 4

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