non port: games/mvdsv/files/patch-build_make_Makefile.BSD |
Number of commits found: 5 |
Saturday, 25 Sep 2021
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02:43 Alexey Dokuchaev (danfe)
games/{mvdsv,qwdtools}: update the ports to version 0.34.
Reported by: portscout
3f10191 |
Friday, 16 Apr 2021
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04:08 Alexey Dokuchaev (danfe)
Attempt to unbreak MVDSV and QWDtools on recent -CURRENT.
Reported by: pkg-fallout
b81865a |
Thursday, 19 Mar 2020
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07:53 danfe
- Belatedly update MVDSV and QWDtools to version 0.32
- Explicitly deduce endianness instead of patching sources
- Do not build bundled PCRE code, use the one from ports
- ASM option is 32-bit only and implies OPTIMIZED_CFLAGS
- Unfortunately, upstream had removed BSD Kqueue support
- Actualize WWW line in the port descriptions while here
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Thursday, 21 Jan 2016
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15:47 danfe
Don't build with `-ffast-math -funroll-loops' flags by default: contemporary
compilers should be smart enough to generate good code of of the box without
potentially unsafe fast-math, and remove standard `-O2 -fno-strict-aliasing'
options from the "optimized flags".
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10:05 danfe
- Update `games/mvdsv' port to version 0.30
- Do not set DISTNAME, let the framework pick it for us
- Stop "configuring" the build, the most substantial part of which was to
determine system endianness (by compiling and running simple program);
this is not just bogus, but does not work with anticipated cross-builds
- Unbreak the build of `games/qwdtools' slave port
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Number of commits found: 5 |