| Commit History - (may be incomplete: see CVSWeb link above for full details) |
| Date | By | Description |
13 Mar 2008 14:28:35
1.4.0_3
|
miwi  |
- Chase devel/sdl12 shlib version bump |
13 Mar 2008 02:59:04
1.4.0_2
|
mezz  |
-Add a mirror.
-Remove USE_X_PREFIX.
-Move from patch-Makefile to post-patch.
No function change. |
19 May 2007 21:32:57
1.4.0_2
|
flz  |
- Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}. |
20 Sep 2006 12:21:59
1.4.0_1
|
stas  |
- Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor) |
31 Mar 2006 22:56:39
1.4.0
|
mezz  |
-Fix the fetch, it is redirect from icculus.org to offload1.icculus.org.
-portlint:
-Remove USE_REINPLACE.
-Use DATADIR in plist. |
12 Nov 2005 20:50:38
1.4.0
|
mezz  |
Add SHA256. |
11 Oct 2004 23:41:38
1.4.0
|
mezz  |
Update to 1.4.0. |
08 Aug 2004 23:31:47
1.3.7
|
mezz  |
Update to 1.3.7.
The developer said, 'There was quite a significant bug in version
1.3.6 that corrupted the geometry of Neverputt level 16, making that
game unfinishable. This was a big enough problem to warrant the
release of 1.3.7 with only one fix.' |
25 Jul 2004 20:43:13
1.3.6
|
mezz  |
Update to 1.3.6. |
24 Jul 2004 02:45:05
1.3.5
|
mezz  |
Update to 1.3.5. |
13 Jul 2004 04:11:15
1.3.3
|
mezz  |
Update to 1.3.3. |
11 Jul 2004 04:31:59
1.3.2
|
mezz  |
Update to 1.3.2. |
04 Jul 2004 04:22:09
1.3.1
|
mezz  |
-Update to 1.3.1.
-Add PORTDOCS. |
03 May 2004 22:51:45
1.2.5
|
mezz  |
Update to 1.2.5.
Approved by: adamw (mentor) |
02 May 2004 01:57:38
1.2.4
|
mezz  |
Commit the distinfo that I have missed previous committed.
Approved by: adamw (mentor)
Repored by: Travis Poppe <tlp@LiquidX.org> |
01 May 2004 20:22:54
1.2.4
|
mezz  |
-Update to 1.2.4.
-Change my email to mezz@FreeBSD.org.
Approved by: adamw (mentor) |
19 Apr 2004 06:23:59
1.2.2
|
krion  |
- Update to 1.2.2.
- Neverputt is now enabled and fixed.
PR: ports/65737
Submitted by: maintainer |
16 Apr 2004 09:01:27
1.2.1
|
krion  |
- Update to version 1.2.1
PR: ports/65596
Submitted by: maintainer |
18 Mar 2004 17:45:48
1.1.0_1
|
pav  |
- Switch to .tar.gz distfile
Maintainer said:
I have contracted to the author and he said that he has re-uploaded same
version with small tweak as in tar.gz package; not tar.bz2 to make sure if it
will fix the build on alpha for real.
PR: ports/64283
Submitted by: Mezz <mezz7@cox.net> (maintainer) |
16 Mar 2004 04:23:56
1.1.0_1
|
edwin  |
Chase library bump of libSDL-1.1 for all ports which were depending
on sdl12-1.2.5 |
06 Feb 2004 09:41:36
1.1.0
|
krion  |
- Update to 1.1.0
PR: ports/62418
Submitted by: maintainer |
04 Feb 2004 05:21:48
1.0.0_1
|
marcus  |
Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.
(Part 2) |
31 Jan 2004 09:47:58
1.0.0
|
krion  |
- SIZEify
PR: ports/62128
Submitted by: maintainer |
20 Jan 2004 19:30:38
1.0.0
|
krion  |
- Use new knobs from bsd.sdl.mk
PR: 61640
Submitted by: maintainer |
19 Nov 2003 06:44:41
1.0.0
|
krion  |
- Update to version 1.0.0
PR: 59446
Submitted by: Mezz <mezz7@cox.net> (maintainer) |
07 Nov 2003 06:25:59
0.25.12
|
adamw  |
Update to 0.25.12
PR: ports/58713
Submitted by: mezz (maintainer) |
28 Oct 2003 03:02:53
0.25.11
|
adamw  |
Add neverball.
Tilt the floor to roll a ball through an obstacle course within the given time.
If the ball falls or time expires, a ball is lost. Collect 100 coins to save
your progress and earn an extra ball. Red coins are worth 5. Blue coins are
worth 10.
Neverball runs under Linux, Win2K/XP, and hopefully anywhere else SDL is
supported. Hardware accellerated OpenGL support with multitexture (OpenGL 1.2.1
or greater) is required. Neverball has been tested on Intel machines as slow as
1GHz with GeForce2. Minimum system requirements may be lower.
PR: ports/58603
Submitted by: Jeremy Messenger <mezz7@cox.net> |