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I am looking for an LTO tape library. Do you have one to spare?
found NOTHING in cache
			SELECT count(DISTINCT CL.id) AS count
			  FROM element_pathname EP, commit_log_elements CLE, commit_log CL
			 WHERE EP.pathname   = '/ports/head/games/planeshift/files/updater.in'
			   AND EP.element_id = CLE.element_ID
			   AND CL.id         = CLE.commit_log_id
PageNumber='1'
Offset='0'
		SELECT DISTINCT
			CL.commit_date - SystemTimeAdjust()                                                                 AS commit_date_raw,
			CL.id                                                                                               AS commit_log_id,
			CL.encoding_losses                                                                                  AS encoding_losses,
			CL.message_id                                                                                       AS message_id,
			CL.committer                                                                                        AS committer,
			CL.description                                                                                      AS commit_description,
			to_char(CL.commit_date - SystemTimeAdjust(), 'DD Mon YYYY')                                         AS commit_date,
			to_char(CL.commit_date - SystemTimeAdjust(), 'HH24:MI')                                             AS commit_time,
			element.name                                                                                                AS port,
			element_pathname(element.id)                                                                                AS pathname,
			element.status                                                                                              AS status,
			element_pathname.pathname                            as element_pathname,
			CL.message_subject,
			NULL AS port_id,
			0    AS needs_refresh,
			NULL AS forbidden,
			NULL AS broken,
			NULL AS deprecated,
			NULL AS ignore,
			commit_log_elements.element_id,
			NULL AS version,
			NULL AS epoch,
			NULL as date_added,
			NULL AS short_description,
			NULL AS category_id,
			NULL AS category,
			NULL AS watch,
			NULL AS vulnerable_current,
			NULL AS vulnerable_past,
			NULL AS restricted,
			NULL AS no_cdrom,
			NULL AS expiration_date,
			NULL AS is_interactive,
			NULL AS only_for_archs,
			NULL AS not_for_archs,
			NULL AS stf_message,
			commit_log_elements.revision_name as revision,
			R.name         AS repo_name,
			R.svn_hostname AS hostname,
			R.path_to_repo AS path_to_repo 
    FROM commit_log_elements, commit_log CL LEFT OUTER JOIN repo R on  CL.repo_id = R.id, element_pathname, element 
	  WHERE CL.id IN (SELECT tmp.ID FROM (SELECT DISTINCT CL.id, CL.commit_date
  FROM element_pathname EP, commit_log_elements CLE, commit_log CL
 WHERE EP.pathname   = '/ports/head/games/planeshift/files/updater.in'
   AND EP.element_id = CLE.element_ID
   AND CL.id         = CLE.commit_log_id
ORDER BY CL.commit_date DESC 
LIMIT 100) AS tmp)
	    AND commit_log_elements.commit_log_id = CL.id
	    AND commit_log_elements.element_id    = element.id
        AND element_pathname.element_id       = element.id
   ORDER BY 1 desc,
			commit_log_id, element_pathname
That would give us 76 rows
non port: head/games/planeshift/files/updater.in
SVNWeb

Number of commits found: 3

Fri, 13 Feb 2009
[ 16:38 miwi ] Original commit 
1.1795 MOVED
1.1017 audio/Makefile
1.36 audio/xmms-imms/Makefile
1.6 audio/xmms-imms/distinfo
1.2 audio/xmms-imms/files/patch-Makefile
1.5 audio/xmms-imms/files/patch-configure.ac
1.2 audio/xmms-imms/files/patch-playlist.h
1.4 audio/xmms-imms/files/patch-rules.mk
1.2 audio/xmms-imms/files/patch-sqlite++.h
1.3 audio/xmms-imms/files/patch-utils.cc

(Only the first 10 of 55 ports in this commit are shown above. View all ports for this commit)
2009-02-09 audio/xmms-imms: does not configure or build
2009-02-10 devel/libgnugetopt: was only relevant on FreeBSD 4.x
2009-01-19 games/planeshift: Depends on broken, expired port
2009-02-12 net-mgmt/nfsen-devel: no separate development version exists anymore
2009-01-19 www/ocaml-wdialog: has been broken for more than 6 months
2008-12-21 news/sabnzbd: no longer developed, use news/sabnzbdplus instead
Mon, 21 Aug 2006
[ 02:51 acm ] Original commit 
1.3 games/planeshift/Makefile
1.2 games/planeshift/distinfo
1.2 games/planeshift/files/pkg-message.in
1.2 games/planeshift/files/planeshift.in
1.2 games/planeshift/files/psserver.in
1.2 games/planeshift/files/pssetup.in
1.2 games/planeshift/files/tarignore
1.2 games/planeshift/files/updater.in
1.2 games/planeshift/pkg-plist
- Update to 0.3.015b
- Remove CVS code. Now, it's fetchable using a MASTER_SITE (Thanks to DraX :))
- Fix some .in files
- Modify pkg-message. Remove/Add some entries
- Modify some *_DEPENDS entries
- Other tiny modifications

Approved by:    garga (mentor)
Sun, 25 Jun 2006
[ 23:09 alepulver ] Original commit 
1.1007 games/Makefile
1.1 games/planeshift/Makefile
1.1 games/planeshift/distinfo
1.1 games/planeshift/files/patch-autogen.sh
1.1 games/planeshift/files/pkg-message.in
1.1 games/planeshift/files/planeshift.in
1.1 games/planeshift/files/psserver.in
1.1 games/planeshift/files/pssetup.in
1.1 games/planeshift/files/tarignore
1.1 games/planeshift/files/updater.in

(Only the first 10 of 12 ports in this commit are shown above. View all ports for this commit)
The objective of the PlaneShift is to create a virtual fantasy world in which a
player can start as a peasant in search of fame and become a hero. First of all
PlaneShift is a Role Playing Game. Be sure to read our Roleplay guidelines or
you will not be able to play this game. We will focus our efforts in the
reproduction of a real world with politics, economy, many non-player-characters
controlled by the server that will bring to life our world even without players
connected!

We want to give FREE access to everyone, without the need to either purchase
the game or pay a monthly fee. Servers and bandwidth will be donated by
sponsors.

Our virtual world is persistent, and this means you can connect to it at every
hour of day or night and you will always find players and npcs wandering our
realms. You will be able to disconnect and reconnect again, the server saves
the actual status of your character including his possessions.

You will use a client program to interact with our world, that enables you to
have a 3D view of the surroundings.

WWW:    http://www.planeshift.it

PR:             ports/94720
Submitted by:   Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>

Number of commits found: 3

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