693a FreshPorts -- games/q3cellshading
FreshPorts -- The Place For Ports If you buy from Amazon USA, please support us by using this link.
Follow us
Blog
Twitter

Port details
q3cellshading 1.0_1 games on this many watch lists=0 search for ports that depend on this port
Ignore IGNORE: is only for i386, while you are running amd64 (reason: does not run properly; try games/ioquake3 with option)
Quake III engine with Cell Shading capabilities

There is no maintainer for this port.
Any concerns regarding this port should be directed to the FreeBSD Ports mailing list via ports@FreeBSD.org search for ports maintained by this maintainer
Port Added: 13 Aug 2006 23:16:35
License: not specified in port


The goal of this project is to add Cell Shading capabilities to the Quake III
engine with real-time performance.

In order to provide such feature we have decided to use Kuwahara filter, a
noise-reduction filter that preserves edges.

It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.

To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.

To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any graphics card.  The edge effect is
produced by painting backface polygons with a thick wireframe without
textures and repaint all the scene, but this time, with textures.

We have also implemented a different algorithm (we call it White Texture),
which uses white textures.  You can set the console variable r_celshadalgo
to 2, and load another map, or run using the appropriate link that came
with the release.

WWW: http://q3cellshading.sourceforge.net/
SVNWeb : Main Web Site : Distfiles Availability : PortsMon

NOTE: FreshPorts displays only required dependencies information. Optional dependencies are not covered.

Required To Build:
  1. devel/gmake
  2. x11/libXxf86dga
Required To Run:
  1. games/quake3-data
  2. x11/libXxf86dga
Required Libraries:
  1. graphics/libGLU
There are no ports dependent upon this port

To install the port: cd /usr/ports/games/q3cellshading/ && make install clean

A package is not available for ports marked as: Forbidden / Broken / Ignore / Restricted


Configuration Options
===> The following configuration options are available for q3cellshading-1.0_1:
     GAMELIBS=off: Force building game libraries
     OPTIMIZED_CFLAGS=on: Use extra compiler optimizations
====> Options available for the multi FLAVOR: you have to choose at least one of them
     CLIENT=on: Build client
     DEDICATED=on: Build dedicated server
     SMP_CLIENT=on: Build SMP (threaded) client
===> Use 'make config' to modify these settings

Master Sites:
  1. ftp://ftp.FreeBSD.org/pub/FreeBSD/ports/distfiles/
  2. http://aarnet.dl.sourceforge.net/project/q3cellshading/q3cellshading/1.0/
  3. http://freefr.dl.sourceforge.net/project/q3cellshading/q3cellshading/1.0/
  4. http://garr.dl.sourceforge.net/project/q3cellshading/q3cellshading/1.0/
  5. http://heanet.dl.sourceforge.net/project/q3cellshading/q3cellshading/1.0/
  6. http://hivelocity.dl.sourceforge.net/project/q3cellshading/q3cellshading/1.0/
  7. http://ignum.dl.sourceforge.net/project/q3cellshading/q3cellshading/1.0/
  8. http://internode.dl.sourceforge.net/project/q3cellshading/q3cellshading/1.0/
  9. http://iweb.dl.sourceforge.net/project/q3cellshading/q3cellshading/1.0/
  10. http://jaist.dl.sourceforge.net/project/q3cellshading/q3cellshading/1.0/
  11. http://nchc.dl.sourceforge.net/project/q3cellshading/q3cellshading/1.0/
  12. http://ncu.dl.sourceforge.net/project/q3cellshading/q3cellshading/1.0/
  13. http://netcologne.dl.sourceforge.net/project/q3cellshading/q3cellshading/1.0/
  14. http://osdn.dl.sourceforge.net/project/q3cellshading/q3cellshading/1.0/
  15. http://space.dl.sourceforge.net/project/q3cellshading/q3cellshading/1.0/
  16. http://sunet.dl.sourceforge.net/project/q3cellshading/q3cellshading/1.0/
  17. http://superb-dca3.dl.sourceforge.net/project/q3cellshading/q3cellshading/1.0/
  18. http://switch.dl.sourceforge.net/project/q3cellshading/q3cellshading/1.0/
  19. http://tenet.dl.sourceforge.net/project/q3cellshading/q3cellshading/1.0/
  20. http://ufpr.dl.sourceforge.net/project/q3cellshading/q3cellshading/1.0/
  21. http://waix.dl.sourceforge.net/project/q3cellshading/q3cellshading/1.0/

Number of commits found: 12

Commit History - (may be incomplete: see SVNWeb link above for full details)
DateByDescription
16 Mar 2013 17:34:11
Original commit files touched by this commit  1.0_1
danfe search for other commits by this committer
- Trim old-school Makefile header
- Fix a typo in OPTIONS_DEFAULT (CLIETN -> CLIENT)
- Reindent and generally cleanup Makefile
- Reformat port description for better readability
12 Jun 2012 16:35:45
Original commit files touched by this commit  1.0_1
bapt search for other commits by this committer
Convert to new options framework
03 Jul 2011 14:25:36
Original commit files touched by this commit  1.0_1
ohauer search for other commits by this committer
-remove MD5
27 Feb 2011 04:54:41
Original commit files touched by this commit  1.0_1
tabthorpe search for other commits by this committer
- Reassign ports to heap

Submitted by:   alepulver
25 Jul 2008 14:34:52
Original commit files touched by this commit  1.0_1
pav search for other commits by this committer
- Remove USE_GCC where it can be satisfied with base compiler on following
  FreeBSD versions: 5.3 and up, 6.x, 7.x, 8-CURRENT
19 Apr 2008 17:56:05
Original commit files touched by this commit  1.0_1
  Sanity Test Failure
miwi search for other commits by this committer
- Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+

Thanks to all Helpers:
        Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
        ehaupt, nox, itetcu, flz, pav

PR:             116263
Tested on:      pointyhat
Approved by:    portmgr (pav)
29 Mar 2008 23:09:35
Original commit files touched by this commit  1.0_1
alepulver search for other commits by this committer
- USE_XLIB -> USE_XORG clean up.

Reported by:    miwi
11 Jan 2008 19:30:23
Original commit files touched by this commit  1.0_1
alepulver search for other commits by this committer
- Add ONLY_FOR_ARCHS=i386 since it's just a patch (for graphics) over the
  original code, which also builds but doesn't run on other archs.
19 Oct 2007 02:02:34
Original commit files touched by this commit  1.0_1
alepulver search for other commits by this committer
- Add USE_XLIB when needed since USE_GL does not imply it anymore.

Reported by:    pointyhat (via erwin)
19 May 2007 20:32:57
Original commit files touched by this commit  1.0_1
flz search for other commits by this committer
- Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
17 Dec 2006 18:16:39
Original commit files touched by this commit  1.0
alepulver search for other commits by this committer
- Fix building with GCC 4.x.

Reported by:    pointyhat
13 Aug 2006 23:16:03
Original commit files touched by this commit  1.0
alepulver search for other commits by this committer
The goal of this project is to add Cell Shading capabilities to the Quake III
engine with Real-time performance.

In order to provide such feature we have decided to use Kuwahara filter.
Kuwahara filter is a noise-reduction filter that preserves edges.

It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.

To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.

To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any gfx card. The edge effect is produced
by painting backface polygons with a thick wireframe without textures and
repaint all the scene, but this time, with textures.

We have also implemented a different algorithm (we call it White Texture),
which uses white textures. It looks like this and this, you can set the
console variable r_celshadalgo to 2, and load another map, or run using the
appropiate link that came with the release.

WWW: http://q3cellshading.sourceforge.net/

PR:             ports/101677

Number of commits found: 12

2869
Login
User Login
Create account

Servers and bandwidth provided by
New York Internet, SuperNews, and RootBSD

Search
Enter Keywords:
 
more...

Latest Vulnerabilities
otrsMay 23
otrsMay 23
otrsMay 23
otrsMay 23
chromiumMay 22
chromiumMay 22
firefox*May 21
firefox-devel*May 21
firefox-esr*May 21
firefox10*May 21
firefox15*May 21
firefox3*May 21
firefox3-devel*May 21
firefox35*May 21
firefox36*May 21

8 vulnerabilities affecting 24 ports have been reported in the past 14 days

* - modified, not new

All vulnerabilities


Ports
Home
Categories
Deleted ports
Sanity Test Failures
Newsfeeds


Statistics
Graphs
NEW Graphs (Javascript)
Traffic

Calculated hourly:
Port count 24541
Broken 216
Deprecated 478
Ignore 634
Forbidden 2
Restricted 292
No CDROM 109
Vulnerable 25
Expired 132
Set to expire 516
Interactive 33
new 24 hours 2
new 48 hours7
new 7 days29
new fortnight59
new month216

This site
What is FreshPorts?
About the Authors
FAQ
How big is it?
The latest upgrade!
Privacy
Forums
Blog
Contact
8e7

Servers and bandwidth provided by
New York Internet, SuperNews, and RootBSD
Valid HTML, CSS, and RSS.
Copyright © 2000-2013 DVL Software Limited. All rights reserved.
0