FreshPorts -- The Place For Ports If you buy from Amazon USA, please support us by using this link.
Follow us
Blog
Twitter

Please give me your LTO-4 or better tape library and I'll put it to good use.
found something from the cache
non port: head/games/q3cellshading/pkg-descr
SVNWeb

Number of commits found: 2

Sat, 16 Mar 2013
[ 17:34 danfe ] Original commit 
314379 games/q3cellshading/Makefile
314379 games/q3cellshading/pkg-descr
- Trim old-school Makefile header
- Fix a typo in OPTIONS_DEFAULT (CLIETN -> CLIENT)
- Reindent and generally cleanup Makefile
- Reformat port description for better readability
Sun, 13 Aug 2006
[ 23:16 alepulver ] Original commit 
1.15966 /CVSROOT/modules
1.1024 games/Makefile
1.16 games/q3cellshading/Makefile
1.2 games/q3cellshading/distinfo
1.7 games/q3cellshading/files/patch-code-unix-Makefile
1.2 games/q3cellshading/pkg-descr
1.4 games/q3cellshading/pkg-plist
The goal of this project is to add Cell Shading capabilities to the Quake III
engine with Real-time performance.

In order to provide such feature we have decided to use Kuwahara filter.
Kuwahara filter is a noise-reduction filter that preserves edges.

It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.

To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.

To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any gfx card. The edge effect is produced
by painting backface polygons with a thick wireframe without textures and
repaint all the scene, but this time, with textures.

We have also implemented a different algorithm (we call it White Texture),
which uses white textures. It looks like this and this, you can set the
console variable r_celshadalgo to 2, and load another map, or run using the
appropiate link that came with the release.

WWW: http://q3cellshading.sourceforge.net/

PR:             ports/101677

Number of commits found: 2

Login
User Login
Create account

Servers and bandwidth provided by
New York Internet, SuperNews, and RootBSD

This site
What is FreshPorts?
About the authors
FAQ
How big is it?
The latest upgrade!
Privacy
Forums
Blog
Contact

Search
Enter Keywords:
 
more...

Latest Vulnerabilities
libidn*Aug 03
chicken*Jul 31
net-snmpJul 31
net-snmpJul 31
bind910Jul 28
bind99Jul 28
logstashJul 27
openssh-portableJul 27
chromiumJul 25
wordpress*Jul 24
wordpress*Jul 24
wordpress*Jul 24
wordpress*Jul 24
wordpress-zh_TW*Jul 24
opensaml2Jul 23

14 vulnerabilities affecting 25 ports have been reported in the past 14 days

* - modified, not new

All vulnerabilities


Ports
Home
Categories
Deleted ports
Sanity Test Failures
Newsfeeds

Statistics
Graphs
NEW Graphs (Javascript)
Traffic

Calculated hourly:
Port count 25083
Broken 197
Deprecated 108
Ignore 498
Forbidden 1
Restricted 204
No CDROM 94
Vulnerable 44
Expired 3
Set to expire 96
Interactive 0
new 24 hours 0
new 48 hours1
new 7 days23
new fortnight57
new month160

Servers and bandwidth provided by
New York Internet, SuperNews, and RootBSD
Valid HTML, CSS, and RSS.
Copyright © 2000-2014 Dan Langille. All rights reserved.