FreshPorts -- The Place For Ports If you buy from Amazon USA, please support us by using this link.
Follow us
Blog
Twitter

non port: head/games/q3cellshading/pkg-plist
SVNWeb

Number of commits found: 3

Fri, 16 Jan 2015
[ 20:14 amdmi3 ] Original commit   Revision:377198
377198 games/nInvaders/pkg-plist
377198 games/netherearth/pkg-plist
377198 games/netrek-client-cow/pkg-plist
377198 games/oneko/pkg-plist
377198 games/openmsx/pkg-plist
377198 games/opensfx/pkg-plist
377198 games/opensonic/pkg-plist
377198 games/ptkei/pkg-plist
377198 games/q3cellshading/pkg-plist
377198 games/qtv/pkg-plist

(Only the first 10 of 28 ports in this commit are shown above. View all ports for this commit)
- Drop @dirrm* from and add empty directories to plists

Approved by:	portmgr blanket
Fri, 18 Apr 2014
[ 09:16 pawel ] Original commit   Revision:351523
351523 games/q3cellshading/Makefile
351523 games/q3cellshading/files/patch-code-qcommon-vm_x86.c
351523 games/q3cellshading/pkg-plist
- Fix build with clang (global var defined as static,
  unrecognized compiler arguments)
- Add staging support
- Use options subs

MFH:		2014Q2
Sun, 13 Aug 2006
[ 23:16 alepulver ] Original commit 
1.15966 /CVSROOT/modules
1.1024 games/Makefile
1.16 games/q3cellshading/Makefile
1.2 games/q3cellshading/distinfo
1.7 games/q3cellshading/files/patch-code-unix-Makefile
1.2 games/q3cellshading/pkg-descr
1.4 games/q3cellshading/pkg-plist
The goal of this project is to add Cell Shading capabilities to the Quake III
engine with Real-time performance.

In order to provide such feature we have decided to use Kuwahara filter.
Kuwahara filter is a noise-reduction filter that preserves edges.

It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.

To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.

To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any gfx card. The edge effect is produced
by painting backface polygons with a thick wireframe without textures and
repaint all the scene, but this time, with textures.

We have also implemented a different algorithm (we call it White Texture),
which uses white textures. It looks like this and this, you can set the
console variable r_celshadalgo to 2, and load another map, or run using the
appropiate link that came with the release.

WWW: http://q3cellshading.sourceforge.net/

PR:             ports/101677

Number of commits found: 3

Login
User Login
Create account

Servers and bandwidth provided by
New York Internet, SuperNews, and RootBSD

This site
What is FreshPorts?
About the authors
Issues
FAQ
How big is it?
The latest upgrade!
Privacy
Forums
Blog
Contact

Search
Enter Keywords:
 
more...

Latest Vulnerabilities
jenkinsApr 27
jenkins-ltsApr 27
codeigniterApr 25
bind9-devel*Apr 24
bind910*Apr 24
bind911*Apr 24
bind99*Apr 24
knot1*Apr 24
knot2*Apr 24
nsd*Apr 24
powerdns*Apr 24
weechatApr 24
chromiumApr 21
drupal8Apr 21
curlApr 20

17 vulnerabilities affecting 115 ports have been reported in the past 14 days

* - modified, not new

All vulnerabilities


Ports
Home
Categories
Deleted ports
Sanity Test Failures
Newsfeeds

Statistics
Graphs
NEW Graphs (Javascript)
Traffic

Calculated hourly:
Port count 29874
Broken 238
Deprecated 202
Ignore 528
Forbidden 0
Restricted 207
No CDROM 84
Vulnerable 141
Expired 24
Set to expire 197
Interactive 0
new 24 hours 11
new 48 hours25
new 7 days60
new fortnight251
new month1581

Servers and bandwidth provided by
New York Internet, SuperNews, and RootBSD
Valid HTML, CSS, and RSS.
Copyright © 2000-2014 Dan Langille. All rights reserved.