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non port: head/games/quake2-ctf/Makefile
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Number of commits found: 13

Mon, 17 Aug 2015
[ 14:20 mat ] Original commit 
394508 CHANGES
394508 Mk/bsd.database.mk
394508 Mk/bsd.options.mk
394508 Mk/bsd.port.mk
394508 Mk/bsd.sanity.mk
394508 Tools/scripts/README
394508 Tools/scripts/check-latest-link
394508 UPDATING
394508 audio/amarok-kde4/Makefile
394508 audio/jack/Makefile

(Only the first 10 of 271 ports in this commit are shown above. View all ports for this commit)
Remove UNIQUENAME and LATEST_LINK.

UNIQUENAME was never unique, it was only used by USE_LDCONFIG and now,
we won't have conflicts there.

Use PKGBASE instead of LATEST_LINK in PKGLATESTFILE, the *only* consumer
is pkg-devel, and it works just fine without LATEST_LINK as pkg-devel
has the correct PKGNAME anyway.

Now that UNIQUENAME is gone, OPTIONSFILE is too. (it's been called
OPTIONS_FILE now.)

Reviewed by:	antoine, bapt
Exp-run by:	antoine
Sponsored by:	Absolight
Differential Revision:	https://reviews.freebsd.org/D3336
Wed, 9 Jul 2014
[ 02:29 danfe ] Original commit 
361325 games/quake2-3zb2/Makefile
361325 games/quake2-ctf/Makefile
361325 games/quake2-extras/Makefile
361325 games/quake2-lights/Makefile
361325 games/quake2-lights/pkg-descr
361325 games/quake2-matrix/Makefile
361325 games/quake2-psychomod/Makefile
361325 games/quake2-relay/Makefile
361325 games/quake2-relay/pkg-descr
361325 games/quake2-rogue/Makefile

(Only the first 10 of 14 ports in this commit are shown above. View all ports for this commit)
Mostly cosmetic fixes over various Quake2 ports:
- Wrap overly long lines to fit standard terminal width
- When installing pre-generated docs, do not check PORT_OPTIONS:MDOCS
  which is useless in post-stage era
- Simplify MASTER_SITES, optimize away MASTER_SITE_SUBDIR if possible
- Amend COMMENT text and pkg-descr in `quake2-lights' port
- Unbreak installation of Quake2-LNX (icculus.org port)
Thu, 3 Jul 2014
[ 22:20 wg ] Original commit 
360474 games/quake2-ctf/Makefile
games/quake2-ctf: support stage
Wed, 2 Jul 2014
[ 18:22 antoine ] Original commit 
360239 games/adonthell/Makefile
360239 games/alienarena/Makefile
360239 games/atomix/Makefile
360239 games/avp-demo/Makefile
360239 games/balazar/Makefile
360239 games/balazarbrothers/Makefile
360239 games/blockout/Makefile
360239 games/bsdtris/Makefile
360239 games/bubbros/Makefile
360239 games/childsplay_plugins/Makefile

(Only the first 10 of 58 ports in this commit are shown above. View all ports for this commit)
Resetting maintainership on ports that have not been staged and without any
pending PR

With hat:	portmgr
Mon, 10 Mar 2014
[ 22:53 antoine ] Original commit 
347815 games/quake2-ctf/Makefile
Unbreak
[ 14:49 bapt ] Original commit 
347760 games/aestats/Makefile
347760 games/alephone-data/Makefile
347760 games/alephone-scenarios/Makefile
347760 games/annelid/Makefile
347760 games/bass/Makefile
347760 games/bombz/Makefile
347760 games/brainworkshop/Makefile
347760 games/cake/Makefile
347760 games/cleanq3/Makefile
347760 games/crafty-open-enormous/Makefile

(Only the first 10 of 191 ports in this commit are shown above. View all ports for this commit)
Convert g* to USES=zip
Fri, 20 Sep 2013
[ 17:36 bapt ] Original commit 
327730 games/0ad/Makefile
327730 games/0verkill/Makefile
327730 games/3dc/Makefile
327730 games/3dpong/Makefile
327730 games/4stattack/Makefile
327730 games/54321/Makefile
327730 games/BillardGL/Makefile
327730 games/CaribbeanStud/Makefile
327730 games/HeroesOfMightAndMagic/Makefile
327730 games/KnightCap/Makefile

(Only the first 10 of 1149 ports in this commit are shown above. View all ports for this commit)
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
Sun, 12 May 2013
[ 10:20 danfe ] Original commit 
317942 games/quake2-ctf/Makefile
317942 games/quake2-ctf/pkg-descr
- Tighten Makefile header and COMMENT line
- Sort the knobs, NOPORTDOCS -> PORT_OPTIONS:MDOCS
- Mute MKDIR's and adjust port description text
Mon, 14 Mar 2011
[ 16:47 danfe ] Original commit 
1.9 games/quake-data/Makefile
1.12 games/quake-dpmod/Makefile
1.6 games/quake-extras/Makefile
1.6 games/quake-reaper/Makefile
1.9 games/quake-source/Makefile
1.6 games/quake2-3zb2/Makefile
1.5 games/quake2-ctf/Makefile
1.15 games/quake2-data/Makefile
1.3 games/quake2-extras/Makefile
1.5 games/quake2-lights/Makefile

(Only the first 10 of 26 ports in this commit are shown above. View all ports for this commit)
Bring unmaintained Quake ports under my wing.
Sun, 27 Feb 2011
[ 04:54 tabthorpe ] Original commit 
1.11 audio/xmms-defx/Makefile
1.11 audio/xmms-efxmms/Makefile
1.11 audio/xmms-eq/Makefile
1.11 audio/xmms-fxt/Makefile
1.3 deskutils/menumaker/Makefile
1.4 devel/fossology/Makefile
1.23 devel/jam/Makefile
1.3 devel/libublio/Makefile
1.13 devel/pdcurses-the/Makefile
1.14 devel/pdcurses/Makefile

(Only the first 10 of 147 ports in this commit are shown above. View all ports for this commit)
- Reassign ports to heap

Submitted by:   alepulver
Thu, 3 Jun 2010
[ 15:54 pav ] Original commit 
1.19 games/darkplaces/Makefile
1.3 games/quake2-ctf/Makefile
1.13 games/quake2-data/Makefile
1.24 games/xevil/Makefile
1.15 graphics/fli2gif/Makefile
1.4 graphics/fli2gif/files/patch-ab
1.1 graphics/fli2gif/files/patch-fli2gif.c
1.44 misc/astrolog/Makefile
1.10 misc/projectionlib/Makefile
1.12 print/acrobatviewer/Makefile

(Only the first 10 of 13 ports in this commit are shown above. View all ports for this commit)
- Convert unzip -a to USE_DOS2UNIX

PR:             ports/146533
Submitted by:   Alex Kozlov <spam@rm-rf.kiev.ua>
Thu, 22 Mar 2007
[ 19:24 alepulver ] Original commit 
1.2 games/quake2-ctf/Makefile
1.2 games/quake2-ctf/distinfo
1.2 games/quake2-ctf/pkg-plist
- Use newer version of the source code (1.52), taken from games/quake2lnx.

Reported by:    Steve Crowder <steve@crowders.org>
Fri, 28 Jul 2006
[ 22:24 alepulver ] Original commit 
1.1015 games/Makefile
1.1 games/quake2-ctf/Makefile
1.1 games/quake2-ctf/distinfo
1.1 games/quake2-ctf/files/Makefile
1.1 games/quake2-ctf/pkg-descr
1.1 games/quake2-ctf/pkg-plist
Capture the Flag offers an exciting variation on team play. It gives more
meaning to base defense along with offensive positioning and organized
strikes.

The basic premise is this:

Attack the enemy base, grab their flag, then take it back to your base. In
this variation you must touch your base flag when carrying the enemy flag in
order to score - if your flag isn't at your base when you return, you or your
team must get it back to gain points and captures.

Number of commits found: 13

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