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Port details
quake2lnx 0.16.2_11 games on this many watch lists=2 search for ports that depend on this port An older version of this port was marked as vulnerable.
Icculus.org version of the original Quake II
Maintained by: danfe@FreeBSD.org search for ports maintained by this maintainer
Port Added: 18 Jun 2003 09:22:00
Also Listed In: ipv6
License: GPLv2


Quake2-LNX project aims to further develop and bug fix original Quake II
code released by id Software in 1998, as well as support multiple
architectures (currently i386, alpha, sparc64, and powerpc are supported).
It also includes additional rendering drivers, eyecandy stuff from
Quake2Max project, and experimental IPv6 support.

WWW: http://www.icculus.org/quake2/
SVNWeb : Main Web Site : Distfiles Availability : PortsMon

NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.

Required To Build:
  1. devel/gmake
  2. x11/glproto
  3. x11/dri2proto
  4. x11/libX11
  5. x11/libXxf86dga
Required To Run:
  1. games/quake2-data
  2. x11/libX11
  3. x11/libXxf86dga
Required Libraries:
  1. graphics/libGL
There are no ports dependent upon this port

To install the port: cd /usr/ports/games/quake2lnx/ && make install clean
To add the package: pkg install games/quake2lnx


Configuration Options
===> The following configuration options are available for quake2lnx-0.16.2_11:
     AA=off: Build ASCII graphics renderer
     CLIENT=on: Build original client
     CTF=off: Build Capture The Flag mod
     DOCS=on: Build and/or install documentation
     EYECANDY=off: Build client with fancier GL graphics
     GAME=off: Build main game (default mod)
     GLX=on: Build OpenGL (GLX) renderer
     IPV6=on: IPv6 protocol support
     JOYSTICK=off: Joystick support
     OPTIMIZED_CFLAGS=off: Use extra compiler optimizations
     REDBLUE=off: Enable 3D glasses rendering
     RETEXTURE=off: Retextured graphics support
     SDLCLIENT=off: Build SDL client
     SDLGL=off: Build SDL OpenGL renderer
     SERVER=on: Build dedicated server
     SOFTSDL=off: Build software SDL renderer
     X11=on: Build X11 (software) renderer
===> Use 'make config' to modify these settings

Master Sites:
  1. http://distcache.FreeBSD.org/ports-distfiles/quake2lnx/
  2. http://offload1.icculus.org/quake2/files/

Number of commits found: 48

Commit History - (may be incomplete: see SVNWeb link above for full details)
DateByDescription
09 Jul 2014 02:29:22
Original commit files touched by this commit  0.16.2_11
Revision:361325
danfe search for other commits by this committer
Mostly cosmetic fixes over various Quake2 ports:
- Wrap overly long lines to fit standard terminal width
- When installing pre-generated docs, do not check PORT_OPTIONS:MDOCS
  which is useless in post-stage era
- Simplify MASTER_SITES, optimize away MASTER_SITE_SUBDIR if possible
- Amend COMMENT text and pkg-descr in `quake2-lights' port
- Unbreak installation of Quake2-LNX (icculus.org port)
08 Jul 2014 03:23:11
Original commit files touched by this commit  0.16.2_11
Revision:361162
danfe search for other commits by this committer
Stagify and reclaim.
02 Jul 2014 18:22:39
Original commit files touched by this commit  0.16.2_11
Revision:360239
antoine search for other commits by this committer
Resetting maintainership on ports that have not been staged and without any
pending PR

With hat:	portmgr
20 Sep 2013 17:36:36
Original commit files touched by this commit  0.16.2_11
Revision:327730
bapt search for other commits by this committer
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
09 Aug 2013 14:29:40
Original commit files touched by this commit  0.16.2_11
Revision:324440
danfe search for other commits by this committer
Minor last-minute changes missed in recent previous commits.
09 Aug 2013 13:28:18
Original commit files touched by this commit  0.16.2_11
Revision:324435
danfe search for other commits by this committer
- Some time ago, original (non-SDL) client executable started to yield
  choppy sound (when using standard OSS API).  It happens because the
  SNDCTL_DSP_GETOSPACE ioctl() was issued before setting other important
  parameters; to remedy the problem, it should be moved below the mmap()
  call.  While here, cleanup few more potential problems: avoid using
  AFMT_S16_LE as it would break on big-endian machines, align mmap()'ed
  buffer to the page size, and fix resource leaks here and there.
- In the port's Makefile: bump PORTREVISION and convert USE_GMAKE

Submitted by:	Ozkan Sezer (via icculus.org quake2 mailing list)
09 Aug 2013 07:16:28
Original commit files touched by this commit  0.16.2_10
Revision:324416
danfe search for other commits by this committer
- Unbreak the build with EYECANDY option (required libGLU and fixing famous
  jpeg_mem_src() collision) [*]
- Use new syntax when setting LIB_DEPENDS (per r322328)
- Get rid of TGTDIR, cleanup Makefile a bit while here
- Reduce the differences between games/quake2lnx and games/quake2max

Reported by:	tigerby on #bsdports [*]
26 Jul 2013 23:52:02
Original commit files touched by this commit  0.16.2_10
Revision:323768
bapt search for other commits by this committer
Chase audio/arts removel
27 Apr 2013 07:12:07
Original commit files touched by this commit  0.16.2_10
Revision:316651
danfe search for other commits by this committer
- Convert to modern OPTIONS framework (courtesy of jgh@)
- Rephrase some of the knob names while here
- Trim the header, drop shlib ABI versions, etc.
18 Feb 2012 10:18:33
Original commit files touched by this commit  0.16.2_10
mva search for other commits by this committer
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions

Tested by:      exp-run by pav
03 Jul 2011 14:25:36
Original commit files touched by this commit  0.16.2_9
ohauer search for other commits by this committer
-remove MD5
05 Feb 2010 11:46:55
Original commit files touched by this commit  0.16.2_9
dinoex search for other commits by this committer
- update to jpeg-8
18 Jul 2009 11:11:29
Original commit files touched by this commit  0.16.2_9
dinoex search for other commits by this committer
- update to jpeg7
Tested by:      pav on pointyhat
19 Apr 2008 17:56:05
Original commit files touched by this commit  0.16.2_8
  Sanity Test Failure
miwi search for other commits by this committer
- Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+

Thanks to all Helpers:
        Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
        ehaupt, nox, itetcu, flz, pav

PR:             116263
Tested on:      pointyhat
Approved by:    portmgr (pav)
13 Mar 2008 14:28:35
Original commit files touched by this commit  0.16.2_7
miwi search for other commits by this committer
- Chase devel/sdl12 shlib version bump
19 May 2007 20:32:57
Original commit files touched by this commit  0.16.2_6
flz search for other commits by this committer
- Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
08 Apr 2007 04:15:47
Original commit files touched by this commit  0.16.2_5
alepulver search for other commits by this committer
- Bump PORTREVISION.
- Remove code from patch-security which was causing a "Bad challenge" error
  when connecting to password protected servers.
- Turn GAME option to "off" by default (a functional game.so is installed by
  games/quake2-data) as in other Quake II engine ports.

PR:             ports/111048
Submitted by:   alepulver (myself)
Approved by:    danfe (maintainer, timeout)
Reported by:    Kyle Hunter <keletmaster@gmail.com>
08 Jan 2007 04:00:13
Original commit files touched by this commit  0.16.2_4
danfe search for other commits by this committer
Add `ipv6' virtual category since port supports IPv6.

PR:             ports/106123
Submitted by:   Janos Mohacsi
03 Jan 2007 16:31:05
Original commit files touched by this commit  0.16.2_4
alepulver search for other commits by this committer
- Remove invalid entry from MASTER_SITE (is a redirect to the other one).
- Remove unneeded ":icc" group.
- Remove unavoidable autodetection of installed libraries to use them.
- Change nonexistent dependency games/quake2-retexture to games/quake2-extras.

PR:             107199
Submitted by:   alepulver (myself)
Approved by:    maintainer (timeout)
20 Sep 2006 11:21:59
Original commit files touched by this commit  0.16.2_4
stas search for other commits by this committer
 - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
   structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
14 Aug 2006 20:38:44
Original commit files touched by this commit  0.16.2_3
alepulver search for other commits by this committer
- Bump PORTREVISION.
- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
  "games/quake2-xatrix").
- Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with
  "games/sdlquake2".
- Depend on "games/quake2-extras" for the RETEXTURE option instead of
  installing them directly (most Q2 engines in ports support them).
- Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR}
  (global directory). Other engines have their own pak/pk3 files.
- Fix reversed mouse when doing very slow movements (like when aiming at a long
  distance). It's the same fix as sent to "games/warsow".
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
  search paths (DATADIR/LIBDIR weren't used when playing a modification, also
  use the right order).

PR:             ports/101010
Submitted by:   alepulver
Approved by:    maintainer (timeout)
06 Apr 2006 00:21:42
Original commit files touched by this commit  0.16.2_2
edwin search for other commits by this committer
[PATCH] bsd.sites.mk and relevant ports: add MASTER_SITE_IDSOFTWARE

        This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to
bsd.sites.mk and adds it to the following ports:

        games/doom
        games/linux-quake3
        games/linux-quake4
        games/qcc
        games/quake-data
        games/quake-source
        games/quake2-data
        games/quake2-source
        games/quake2forge
        games/quake2lnx
        games/quake3
        games/quake3-data
        games/rtcw

PR:             ports/93546
Submitted by:   Alejandro Pulver <alejandro@varnet.biz>
03 Apr 2006 18:41:20
Original commit files touched by this commit  0.16.2_2
danfe search for other commits by this committer
- Rephrase COMMENT to better reflect the reality
- Fix a comparison typo
21 Mar 2006 16:52:51
Original commit files touched by this commit  0.16.2_2
danfe search for other commits by this committer
- Remove trivial patches, use REINPLACE_CMD instead
- Mute extraction of mission packs sources
21 Mar 2006 16:24:32
Original commit files touched by this commit  0.16.2_2
danfe search for other commits by this committer
Further work on my beloved port:

- Rework the way we handle BASEDIR/LIBDIR, keeping ability to set basedir
  from command line.  Only ref_*.so files path left hardcoded
- Tiny fix for dedicated server build (Makefile typo)
- Most importantly, help Quake II always find libGL.so (no more LD_PRELOAD
  magic).  Bump PORTREVISION for that [*]
- Restore my nifty comments in pkg-plist

References:     http://utah-glx.sourceforge.net/faq.html#AEN262 [*]
21 Mar 2006 11:37:03
Original commit files touched by this commit  0.16.2_1
danfe search for other commits by this committer
- Resort OPTIONS.  Alphabetical order isn't really the best choice here
- Add ${ARCH} != i386 check for SVGA renderer
- Restore some cosmetic comments of mine
28 Dec 2005 21:15:32
Original commit files touched by this commit  0.16.2_1
edwin search for other commits by this committer
[MAINTAINER UPDATE] games/quake2-data: redesign, patch dependant ports

        - Changed quake2-data/Makefile.include to be more similar
          to bsd.*.mk files, also it doesn't override port's
          variables.
        - Change dependant ports.

PR:             ports/90147
Subnmitted by:  Alejandro Pulver <alejandro@varnet.biz>
18 Nov 2005 10:02:24
Original commit files touched by this commit  0.16.2_1
danfe search for other commits by this committer
Start curing the damage done in previous massive commit:

- Reindent OPTIONS for easy reading
- Add SHA256 hashes while here
17 Nov 2005 11:15:02
Original commit files touched by this commit  0.16.2_1
edwin search for other commits by this committer
rescue distinfo after a fatal makesum call.
17 Nov 2005 10:51:28
Original commit files touched by this commit  0.16.2_1
edwin search for other commits by this committer
[UPDATE] games/quake2lnx: integrate with "quake2-data"

        Changes:
        * Integrate with "quake2-data".
        * Add OPTIONS (21).
        * Clean-up (sort knobs alphabetically, etc.).
        * Automatically extract Rogue and Xatrix mission packs.
        * Remove ARCH from library names (gamei386.so -> game.so).
          Also increases portability (the library name was manually
          defined between #ifdefs checking the architecture, and a
          #error at the end).
        * Change patch names (using "_" instead of "::"), and also some patches.

PR:             ports/87181
Submitted by:   Alejandro Pulver <alejandro@varnet.biz>
Approved by:    maintainer timeout
08 Apr 2005 09:47:24
Original commit files touched by this commit  0.16.2_1
danfe search for other commits by this committer
Fix the case when ports tree is read-only (CDROM and similar media).
25 Mar 2005 10:57:10
Original commit files touched by this commit  0.16.2_1
danfe search for other commits by this committer
Fix PLIST substituion for correct packaging.

Reported by:    pointyhat via kris
Approved by:    portmgr (krion)
21 Mar 2005 12:22:46
Original commit files touched by this commit  0.16.2_1
danfe search for other commits by this committer
Add WITH_CTF_MAPS knob.
15 Mar 2005 19:32:31
Original commit files touched by this commit  0.16.2
danfe search for other commits by this committer
Long-awaited icculus.org's Quake2 project update:

- Most recent version, 0.16.2
- Security patch [1]
- New knobs: WITH_RETEXTURE, WITH_REDBLUE, WITH_XATRIX, WITH_ROGUE,
  WITH_MANUAL

Changes/bugfixes:

- Improved GLX/DGA mouse support
- Load more pakfiles
- Load bigger PCX images
- Railgun easter egg bug fixed
- Preliminary AMD64 support
- Red-blue 3D glasses support
- Retexturing support
- Improved joystick support
- 16:10 widescreen resolutions support
- ... and more!

[1] VuXML ID:   2c25e762-6bb9-11d9-93db-000a95bc6fae
27 Aug 2004 08:46:33
Original commit files touched by this commit  0.15_2
 This port version is marked as vulnerable.
danfe search for other commits by this committer
Update my email address to `@FreeBSD.org'.
Relinquish ports I happen to no longer use.  They seem to be of the latest
versions, and non-broken, so this is a "clean" dump.

Approved by:    fjoe (mentor)
29 May 2004 22:42:58
Original commit files touched by this commit  0.15_2
 This port version is marked as vulnerable.
anholt search for other commits by this committer
Replace explicit XFree86-4-libraries dependencies with USE_XLIB, USE_XPM, and
USE_GL as appropriate.
08 May 2004 19:01:30
Original commit files touched by this commit  0.15_2
 This port version is marked as vulnerable.
vs search for other commits by this committer
Move distfiles into own subdir to avoid clash with games/fuhquake.

PR:             ports/63872
Submitted by:   trevor@
08 Mar 2004 01:01:31
Original commit files touched by this commit  0.15_2
 This port version is marked as vulnerable.
edwin search for other commits by this committer
Properly use SDL everywhere:
        USE_SDL=yes     -> USE_SDL=sdl  (good examles everywhere)
        WANT_SDL/HAVE_SDL instead of exists(localbase/lib/lib...)

See
http://www.freebsd.org/doc/en_US.ISO8859-1/books/porters-handbook/using-sdl.html
for more information on how to use USE_SDL, WANT_SDL and HAVE_SDL.

PR:             follow-ups of ports/55494, ports/61877
Submitted by:   Edwin Groothuis <edwin@mavetju.org>
06 Mar 2004 01:53:43
Original commit files touched by this commit  0.15_2
 This port version is marked as vulnerable.
kris search for other commits by this committer
Correct distfile SIZE (no md5 change)

Reviewed by:    maintainer
29 Feb 2004 20:50:30
Original commit files touched by this commit  0.15_2
 This port version is marked as vulnerable.
krion search for other commits by this committer
- SIZEify

PR:             ports/63548
Submitted by:   maintainer
04 Feb 2004 05:21:48
Original commit files touched by this commit  0.15_2
 This port version is marked as vulnerable.
marcus search for other commits by this committer
Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.

(Part 2)
01 Feb 2004 13:58:14
Original commit files touched by this commit  0.15_1
 This port version is marked as vulnerable.
pav search for other commits by this committer
- Add new architectures, hopefully unbreaking build on amd64/ia64

PR:             ports/62218
Submitted by:   Alexey Dokuchaev <danfe@regency.nsu.ru> (maintainer)
20 Jan 2004 21:18:12
Original commit files touched by this commit  0.15_1
 This port version is marked as vulnerable.
krion search for other commits by this committer
- Use new knobs from bsd.sdl.mk

Approved by:    portmgr
30 Jun 2003 08:55:39
Original commit files touched by this commit  0.15_1
 This port version is marked as vulnerable.
osa search for other commits by this committer
Fix latest update

Submitted by:   maintainer
PR:             53893
Approved by:    fjoe (mentor) (implicit)
28 Jun 2003 15:52:13
Original commit files touched by this commit  0.15_1
 This port version is marked as vulnerable.
fjoe search for other commits by this committer
Bump port revision.

Forgotten by:   fjoe
28 Jun 2003 08:02:23
Original commit files touched by this commit  0.15
 This port version is marked as vulnerable.
fjoe search for other commits by this committer
Allow client to be run from any directory.

Submitted by:   MAINTAINER
28 Jun 2003 06:31:12
Original commit files touched by this commit  0.15
 This port version is marked as vulnerable.
fjoe search for other commits by this committer
Fix pkg-plist when port is built without SDL.
18 Jun 2003 09:21:21
Original commit files touched by this commit  0.15
 This port version is marked as vulnerable.
fjoe search for other commits by this committer
New port: games/quake2lnx

Quake2-LNX project aims to further develop and bug fix original Quake II
code released by id Software in 1998, as well as support multiple
architectures. It also includes additional rendering drivers, eyecandy stuff
from Quake2Max project, and experimental IPv6 support.

Submitted by:   Alexey Dokuchaev <danfe (at) regency.nsu.ru>

Number of commits found: 48

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