| Commit History - (may be incomplete: see SVNWeb link above for full details) |
| Date | By | Description |
27 Apr 2013 07:12:07
0.16.2_10
|
danfe  |
- Convert to modern OPTIONS framework (courtesy of jgh@)
- Rephrase some of the knob names while here
- Trim the header, drop shlib ABI versions, etc. |
18 Feb 2012 10:18:33
0.16.2_10
|
mva  |
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav |
03 Jul 2011 14:25:36
0.16.2_9
|
ohauer  |
-remove MD5 |
05 Feb 2010 11:46:55
0.16.2_9
|
dinoex  |
- update to jpeg-8 |
18 Jul 2009 11:11:29
0.16.2_9
|
dinoex  |
- update to jpeg7
Tested by: pav on pointyhat |
19 Apr 2008 17:56:05
0.16.2_8  |
miwi  |
- Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav) |
13 Mar 2008 14:28:35
0.16.2_7
|
miwi  |
- Chase devel/sdl12 shlib version bump |
19 May 2007 20:32:57
0.16.2_6
|
flz  |
- Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}. |
08 Apr 2007 04:15:47
0.16.2_5
|
alepulver  |
- Bump PORTREVISION.
- Remove code from patch-security which was causing a "Bad challenge" error
when connecting to password protected servers.
- Turn GAME option to "off" by default (a functional game.so is installed by
games/quake2-data) as in other Quake II engine ports.
PR: ports/111048
Submitted by: alepulver (myself)
Approved by: danfe (maintainer, timeout)
Reported by: Kyle Hunter <keletmaster@gmail.com> |
08 Jan 2007 04:00:13
0.16.2_4
|
danfe  |
Add `ipv6' virtual category since port supports IPv6.
PR: ports/106123
Submitted by: Janos Mohacsi |
03 Jan 2007 16:31:05
0.16.2_4
|
alepulver  |
- Remove invalid entry from MASTER_SITE (is a redirect to the other one).
- Remove unneeded ":icc" group.
- Remove unavoidable autodetection of installed libraries to use them.
- Change nonexistent dependency games/quake2-retexture to games/quake2-extras.
PR: 107199
Submitted by: alepulver (myself)
Approved by: maintainer (timeout) |
20 Sep 2006 11:21:59
0.16.2_4
|
stas  |
- Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor) |
14 Aug 2006 20:38:44
0.16.2_3
|
alepulver  |
- Bump PORTREVISION.
- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
"games/quake2-xatrix").
- Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with
"games/sdlquake2".
- Depend on "games/quake2-extras" for the RETEXTURE option instead of
installing them directly (most Q2 engines in ports support them).
- Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR}
(global directory). Other engines have their own pak/pk3 files.
- Fix reversed mouse when doing very slow movements (like when aiming at a long
distance). It's the same fix as sent to "games/warsow".
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
search paths (DATADIR/LIBDIR weren't used when playing a modification, also
use the right order).
PR: ports/101010
Submitted by: alepulver
Approved by: maintainer (timeout) |
06 Apr 2006 00:21:42
0.16.2_2
|
edwin  |
[PATCH] bsd.sites.mk and relevant ports: add MASTER_SITE_IDSOFTWARE
This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to
bsd.sites.mk and adds it to the following ports:
games/doom
games/linux-quake3
games/linux-quake4
games/qcc
games/quake-data
games/quake-source
games/quake2-data
games/quake2-source
games/quake2forge
games/quake2lnx
games/quake3
games/quake3-data
games/rtcw
PR: ports/93546
Submitted by: Alejandro Pulver <alejandro@varnet.biz> |
03 Apr 2006 18:41:20
0.16.2_2
|
danfe  |
- Rephrase COMMENT to better reflect the reality
- Fix a comparison typo |
21 Mar 2006 16:52:51
0.16.2_2
|
danfe  |
- Remove trivial patches, use REINPLACE_CMD instead
- Mute extraction of mission packs sources |
21 Mar 2006 16:24:32
0.16.2_2
|
danfe  |
Further work on my beloved port:
- Rework the way we handle BASEDIR/LIBDIR, keeping ability to set basedir
from command line. Only ref_*.so files path left hardcoded
- Tiny fix for dedicated server build (Makefile typo)
- Most importantly, help Quake II always find libGL.so (no more LD_PRELOAD
magic). Bump PORTREVISION for that [*]
- Restore my nifty comments in pkg-plist
References: http://utah-glx.sourceforge.net/faq.html#AEN262 [*] |
21 Mar 2006 11:37:03
0.16.2_1
|
danfe  |
- Resort OPTIONS. Alphabetical order isn't really the best choice here
- Add ${ARCH} != i386 check for SVGA renderer
- Restore some cosmetic comments of mine |
28 Dec 2005 21:15:32
0.16.2_1
|
edwin  |
[MAINTAINER UPDATE] games/quake2-data: redesign, patch dependant ports
- Changed quake2-data/Makefile.include to be more similar
to bsd.*.mk files, also it doesn't override port's
variables.
- Change dependant ports.
PR: ports/90147
Subnmitted by: Alejandro Pulver <alejandro@varnet.biz> |
18 Nov 2005 10:02:24
0.16.2_1
|
danfe  |
Start curing the damage done in previous massive commit:
- Reindent OPTIONS for easy reading
- Add SHA256 hashes while here |
17 Nov 2005 11:15:02
0.16.2_1
|
edwin  |
rescue distinfo after a fatal makesum call. |
17 Nov 2005 10:51:28
0.16.2_1
|
edwin  |
[UPDATE] games/quake2lnx: integrate with "quake2-data"
Changes:
* Integrate with "quake2-data".
* Add OPTIONS (21).
* Clean-up (sort knobs alphabetically, etc.).
* Automatically extract Rogue and Xatrix mission packs.
* Remove ARCH from library names (gamei386.so -> game.so).
Also increases portability (the library name was manually
defined between #ifdefs checking the architecture, and a
#error at the end).
* Change patch names (using "_" instead of "::"), and also some patches.
PR: ports/87181
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout |
08 Apr 2005 09:47:24
0.16.2_1
|
danfe  |
Fix the case when ports tree is read-only (CDROM and similar media). |
25 Mar 2005 10:57:10
0.16.2_1
|
danfe  |
Fix PLIST substituion for correct packaging.
Reported by: pointyhat via kris
Approved by: portmgr (krion) |
21 Mar 2005 12:22:46
0.16.2_1
|
danfe  |
Add WITH_CTF_MAPS knob. |
15 Mar 2005 19:32:31
0.16.2
|
danfe  |
Long-awaited icculus.org's Quake2 project update:
- Most recent version, 0.16.2
- Security patch [1]
- New knobs: WITH_RETEXTURE, WITH_REDBLUE, WITH_XATRIX, WITH_ROGUE,
WITH_MANUAL
Changes/bugfixes:
- Improved GLX/DGA mouse support
- Load more pakfiles
- Load bigger PCX images
- Railgun easter egg bug fixed
- Preliminary AMD64 support
- Red-blue 3D glasses support
- Retexturing support
- Improved joystick support
- 16:10 widescreen resolutions support
- ... and more!
[1] VuXML ID: 2c25e762-6bb9-11d9-93db-000a95bc6fae |
27 Aug 2004 08:46:33
0.15_2  |
danfe  |
Update my email address to `@FreeBSD.org'.
Relinquish ports I happen to no longer use. They seem to be of the latest
versions, and non-broken, so this is a "clean" dump.
Approved by: fjoe (mentor) |
29 May 2004 22:42:58
0.15_2  |
anholt  |
Replace explicit XFree86-4-libraries dependencies with USE_XLIB, USE_XPM, and
USE_GL as appropriate. |
08 May 2004 19:01:30
0.15_2  |
vs  |
Move distfiles into own subdir to avoid clash with games/fuhquake.
PR: ports/63872
Submitted by: trevor@ |
08 Mar 2004 01:01:31
0.15_2  |
edwin  |
Properly use SDL everywhere:
USE_SDL=yes -> USE_SDL=sdl (good examles everywhere)
WANT_SDL/HAVE_SDL instead of exists(localbase/lib/lib...)
See
http://www.freebsd.org/doc/en_US.ISO8859-1/books/porters-handbook/using-sdl.html
for more information on how to use USE_SDL, WANT_SDL and HAVE_SDL.
PR: follow-ups of ports/55494, ports/61877
Submitted by: Edwin Groothuis <edwin@mavetju.org> |
06 Mar 2004 01:53:43
0.15_2  |
kris  |
Correct distfile SIZE (no md5 change)
Reviewed by: maintainer |
29 Feb 2004 20:50:30
0.15_2  |
krion  |
- SIZEify
PR: ports/63548
Submitted by: maintainer |
04 Feb 2004 05:21:48
0.15_2  |
marcus  |
Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.
(Part 2) |
01 Feb 2004 13:58:14
0.15_1  |
pav  |
- Add new architectures, hopefully unbreaking build on amd64/ia64
PR: ports/62218
Submitted by: Alexey Dokuchaev <danfe@regency.nsu.ru> (maintainer) |
20 Jan 2004 21:18:12
0.15_1  |
krion  |
- Use new knobs from bsd.sdl.mk
Approved by: portmgr |
30 Jun 2003 08:55:39
0.15_1  |
osa  |
Fix latest update
Submitted by: maintainer
PR: 53893
Approved by: fjoe (mentor) (implicit) |
28 Jun 2003 15:52:13
0.15_1  |
fjoe  |
Bump port revision.
Forgotten by: fjoe |
28 Jun 2003 08:02:23
0.15  |
fjoe  |
Allow client to be run from any directory.
Submitted by: MAINTAINER |
28 Jun 2003 06:31:12
0.15  |
fjoe  |
Fix pkg-plist when port is built without SDL. |
18 Jun 2003 09:21:21
0.15  |
fjoe  |
New port: games/quake2lnx
Quake2-LNX project aims to further develop and bug fix original Quake II
code released by id Software in 1998, as well as support multiple
architectures. It also includes additional rendering drivers, eyecandy stuff
from Quake2Max project, and experimental IPv6 support.
Submitted by: Alexey Dokuchaev <danfe (at) regency.nsu.ru> |