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I am looking for an LTO tape library. Do you have one to spare?
non port: head/games/quake2lnx/files/patch-src::linux::gl_glx.c
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Number of commits found: 3

Thu, 17 Nov 2005
[ 10:51 edwin ] Original commit 
1.15 games/quake2lnx/Makefile
1.7 games/quake2lnx/distinfo
1.1 games/quake2lnx/files/extra-patch-src_rogue_g__local.h
1.1 games/quake2lnx/files/extra-patch-src_rogue_q__shared.c
1.1 games/quake2lnx/files/extra-patch-src_xatrix_q__shared.c
1.3 games/quake2lnx/files/patch-Makefile
1.2 games/quake2lnx/files/patch-src::game::g_phys.c
1.3 games/quake2lnx/files/patch-src::linux::gl_glx.c
1.3 games/quake2lnx/files/patch-src::linux::rw_in_svgalib.c
1.2 games/quake2lnx/files/patch-src::linux::rw_linux.c

(Only the first 10 of 26 ports in this commit are shown above. View all ports for this commit)
[UPDATE] games/quake2lnx: integrate with "quake2-data"

        Changes:
        * Integrate with "quake2-data".
        * Add OPTIONS (21).
        * Clean-up (sort knobs alphabetically, etc.).
        * Automatically extract Rogue and Xatrix mission packs.
        * Remove ARCH from library names (gamei386.so -> game.so).
          Also increases portability (the library name was manually
          defined between #ifdefs checking the architecture, and a
          #error at the end).
        * Change patch names (using "_" instead of "::"), and also some patches.

PR:             ports/87181
Submitted by:   Alejandro Pulver <alejandro@varnet.biz>
Approved by:    maintainer timeout
Tue, 15 Mar 2005
[ 19:32 danfe ] Original commit 
1.11 games/quake2lnx/Makefile
1.5 games/quake2lnx/distinfo
1.2 games/quake2lnx/files/patch-Makefile
1.1 games/quake2lnx/files/patch-security
1.2 games/quake2lnx/files/patch-src::client::cl_fx.c
1.2 games/quake2lnx/files/patch-src::client::cl_fxmax.c
1.2 games/quake2lnx/files/patch-src::client::cl_newfx.c
1.2 games/quake2lnx/files/patch-src::client::cl_view.c
1.2 games/quake2lnx/files/patch-src::client::snd_mix.c
1.1 games/quake2lnx/files/patch-src::game::g_phys.c

(Only the first 10 of 21 ports in this commit are shown above. View all ports for this commit)
Long-awaited icculus.org's Quake2 project update:

- Most recent version, 0.16.2
- Security patch [1]
- New knobs: WITH_RETEXTURE, WITH_REDBLUE, WITH_XATRIX, WITH_ROGUE,
  WITH_MANUAL

Changes/bugfixes:

- Improved GLX/DGA mouse support
- Load more pakfiles
- Load bigger PCX images
- Railgun easter egg bug fixed
- Preliminary AMD64 support
- Red-blue 3D glasses support
- Retexturing support
- Improved joystick support
- 16:10 widescreen resolutions support
- ... and more!

[1] VuXML ID:   2c25e762-6bb9-11d9-93db-000a95bc6fae
Wed, 18 Jun 2003
[ 09:21 fjoe ] Original commit 
1.560 games/Makefile
1.1 games/quake2lnx/Makefile
1.1 games/quake2lnx/distinfo
1.1 games/quake2lnx/files/patch-Makefile
1.1 games/quake2lnx/files/patch-src::client::cl_fx.c
1.1 games/quake2lnx/files/patch-src::client::cl_fxmax.c
1.1 games/quake2lnx/files/patch-src::client::cl_newfx.c
1.1 games/quake2lnx/files/patch-src::client::cl_view.c
1.1 games/quake2lnx/files/patch-src::client::snd_mix.c
1.1 games/quake2lnx/files/patch-src::linux::gl_glx.c

(Only the first 10 of 20 ports in this commit are shown above. View all ports for this commit)
New port: games/quake2lnx

Quake2-LNX project aims to further develop and bug fix original Quake II
code released by id Software in 1998, as well as support multiple
architectures. It also includes additional rendering drivers, eyecandy stuff
from Quake2Max project, and experimental IPv6 support.

Submitted by:   Alexey Dokuchaev <danfe (at) regency.nsu.ru>

Number of commits found: 3

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