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non port: games/quake2lnx/files/patch-src_linux_snd__linux.c

Number of commits found: 1

Friday, 9 Aug 2013
13:28 danfe search for other commits by this committer
- Some time ago, original (non-SDL) client executable started to yield
  choppy sound (when using standard OSS API).  It happens because the
  SNDCTL_DSP_GETOSPACE ioctl() was issued before setting other important
  parameters; to remedy the problem, it should be moved below the mmap()
  call.  While here, cleanup few more potential problems: avoid using
  AFMT_S16_LE as it would break on big-endian machines, align mmap()'ed
  buffer to the page size, and fix resource leaks here and there.
- In the port's Makefile: bump PORTREVISION and convert USE_GMAKE

Submitted by:	Ozkan Sezer (via icculus.org quake2 mailing list)
Original commitRevision:324435 

Number of commits found: 1