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Port details
quake2max 0.45_8 games on this many watch lists=2 search for ports that depend on this port
OpenGL-only Quake II engine modification
Maintained by: danfe@FreeBSD.org search for ports maintained by this maintainer
Port Added: 28 Jul 2006 22:30:13
License: GPLv2


OpenGL-only Quake II engine modification with the following features:

  - Requires id Software's Quake II (patched to v3.20)
  - OpenGL only: no software mode; no 3dfx
  - 32-bit color skin/texture support: .jpg; .tga; .png.
  - Texture compression (for large textures/skins)
  - Particle engine: fast intuitive system; dynamically lit; custom special
    effects
  - RScript shaders: spheremapping; detail textures; animated skins; vertex
    deformation, other custom functions
  - Enhanced menus: mouse support in menus; menus scaled to fixed resolution;
    reorganized menus
  - Client side 3D chase camera: accurate aiming system; adjustable viewing
    distance; adjustable viewing angle
  - Miscellaneous special effects: improved model lighting system; improved
    dynamic shadows system; overbright maps, entities and particles;
    transparent surface vertex lighting
  - Miscellaneous gameplay enhancements: decals for blood, bullet marks, and
    impact explosions; mouse FOV autosensitivity; *.pak loading; CVARlist
    filter parameter
  - Backwards compatible with old mods
SVNWeb : Distfiles Availability : PortsMon

NOTE: FreshPorts displays only required dependencies information. Optional dependencies are not covered.

Required To Build:
  1. devel/sdl12
  2. devel/gmake
  3. x11/glproto
  4. x11/dri2proto
  5. x11/libXxf86dga
Required To Run:
  1. games/quake2-data
  2. x11/libXxf86dga
Required Libraries:
  1. graphics/jpeg
  2. graphics/png
  3. devel/sdl12
  4. graphics/libGLU
There are no ports dependent upon this port

To install the port: cd /usr/ports/games/quake2max/ && make install clean
To add the package: pkg install games/quake2max


Configuration Options
===> The following configuration options are available for quake2max-0.45_8:
     CLIENT=on: Build original client
     DEDICATED=on: Build dedicated server
     GAME=off: Build main game (default mod)
     GLX=on: Build OpenGL renderer
     OPTIMIZED_CFLAGS=on: Use extra compiler optimizations
     SDLCLIENT=on: Build SDL client
     SDLGL=on: Build SDL OpenGL renderer
===> Use 'make config' to modify these settings

Master Sites:
  1. ftp://ftp.FreeBSD.org/pub/FreeBSD/ports/distfiles/

Number of commits found: 24

Commit History - (may be incomplete: see SVNWeb link above for full details)
DateByDescription
20 Apr 2014 14:44:25
Original commit files touched by this commit  0.45_8
Revision:351622
danfe search for other commits by this committer
- Fix the build by dropping now unsupported compiler options
- While here: stagify, convert MASTER_SITE_SUBDIR and USE_BZIP2

Reported by:	pkg-fallout
20 Sep 2013 17:36:36
Original commit files touched by this commit  0.45_8
Revision:327730
bapt search for other commits by this committer
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
05 Sep 2013 05:46:47
Original commit files touched by this commit  0.45_8
Revision:326353
danfe search for other commits by this committer
- Unbreak the build against Clang (non-void function should return a value)
- Sound file loader in the engine already converts the data to host-endian,
  therefore the device must be open in host-endian mode, too
- Convert obsolete USE_GMAKE while here

Reported by:	pkg-fallout
09 Aug 2013 07:16:28
Original commit files touched by this commit  0.45_8
Revision:324416
danfe search for other commits by this committer
- Unbreak the build with EYECANDY option (required libGLU and fixing famous
  jpeg_mem_src() collision) [*]
- Use new syntax when setting LIB_DEPENDS (per r322328)
- Get rid of TGTDIR, cleanup Makefile a bit while here
- Reduce the differences between games/quake2lnx and games/quake2max

Reported by:	tigerby on #bsdports [*]
13 May 2013 12:51:32
Original commit files touched by this commit  0.45_8
Revision:318075
danfe search for other commits by this committer
- Provide working mirror in MASTER_SITES
- Mute additional extraction and patching commands output (as we always do)
- Fix nasty crash due to `-funroll-loops' being passed to the compiler
28 Apr 2013 03:18:01
Original commit files touched by this commit  0.45_7
Revision:316698
danfe search for other commits by this committer
- Convert to modern OPTIONS framework (courtesy of jgh@)
- Trim the header, drop shlib ABI versions, misc. cleanups
- Cleanup port description, remove defunct web address
01 Jun 2012 05:26:28
Original commit files touched by this commit  0.45_7
dinoex search for other commits by this committer
- update png to 1.5.10
18 Feb 2012 10:18:33
Original commit files touched by this commit  0.45_6
mva search for other commits by this committer
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions

Tested by:      exp-run by pav
03 Jul 2011 14:25:36
Original commit files touched by this commit  0.45_5
ohauer search for other commits by this committer
-remove MD5
14 Mar 2011 16:47:46
Original commit files touched by this commit  0.45_5
danfe search for other commits by this committer
Bring unmaintained Quake ports under my wing.
27 Feb 2011 04:54:41
Original commit files touched by this commit  0.45_5
tabthorpe search for other commits by this committer
- Reassign ports to heap

Submitted by:   alepulver
28 Mar 2010 06:47:48
Original commit files touched by this commit  0.45_5
dinoex search for other commits by this committer
- update to 1.4.1
Reviewed by:    exp8 run on pointyhat
Supported by:   miwi
05 Feb 2010 11:46:55
Original commit files touched by this commit  0.45_4
dinoex search for other commits by this committer
- update to jpeg-8
18 Jul 2009 11:11:29
Original commit files touched by this commit  0.45_3
dinoex search for other commits by this committer
- update to jpeg7
Tested by:      pav on pointyhat
25 Jul 2008 14:34:52
Original commit files touched by this commit  0.45_2
pav search for other commits by this committer
- Remove USE_GCC where it can be satisfied with base compiler on following
  FreeBSD versions: 5.3 and up, 6.x, 7.x, 8-CURRENT
27 Mar 2008 11:20:18
Original commit files touched by this commit  0.45_2
miwi search for other commits by this committer
- Add missing dependens
- Bump PORTREVISION

Submitted by:   pointyhat via pav
13 Mar 2008 14:28:35
Original commit files touched by this commit  0.45_2
miwi search for other commits by this committer
- Chase devel/sdl12 shlib version bump
19 May 2007 20:32:57
Original commit files touched by this commit  0.45_1
flz search for other commits by this committer
- Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
22 Mar 2007 03:43:38
Original commit files touched by this commit  0.45
alepulver search for other commits by this committer
- Fix building with GCC 4.x.

Reported by:    pointyhat
30 Dec 2006 21:31:36
Original commit files touched by this commit  0.45
alepulver search for other commits by this committer
- Update to version 0.45.
- Remove PORTSCOUT for avoiding version 0.45.
- Reduce too high default mouse sensivity in game.
- Change USE_GCC from 3.2+ to 3.4+ because it is supported in more archs.
28 Dec 2006 13:55:46
Original commit files touched by this commit  0.44_1
alepulver search for other commits by this committer
- Add PORTSCOUT variable.
20 Sep 2006 11:21:59
Original commit files touched by this commit  0.44_1
stas search for other commits by this committer
 - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
   structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
07 Aug 2006 19:35:19
Original commit files touched by this commit  0.44
alepulver search for other commits by this committer
- Fix building on FreeBSD 4.x.
28 Jul 2006 22:05:00
Original commit files touched by this commit  0.44
alepulver search for other commits by this committer
OpenGL only Quake II engine modification with the following features:

- Requires id Software's Quake II: Patched to v3.20.
- OpenGL Only: No software mode; No 3dfx.
- 32-bit color skin/texture support: .jpg; .tga; .png.
- Texture Compression: For large textures/skins.
- Particle Engine: Fast intuitive system; dynamically lit; custom special
  effects.
- RScript Shaders: Spheremapping; detail textures; animated skins; vertex
  deformation, other custom functions.
- Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution;
  reorganized menus.
- Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing
  distance; adjustable viewing angle.
- Miscellaneous Special Effects: Improved model lighting system; improved
  dynamic shadows system; overbright maps, entities and particles; transparent
  surface vertex lighting.
- Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and
  impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist
  filter parameter.
- Backwards Compatible: With old mods.

WWW: http://www.quake2max.net/

Number of commits found: 24

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