| Commit History - (may be incomplete: see SVNWeb link above for full details) |
| Date | By | Description |
13 May 2013 12:51:32
0.45_8
|
danfe  |
- Provide working mirror in MASTER_SITES
- Mute additional extraction and patching commands output (as we always do)
- Fix nasty crash due to `-funroll-loops' being passed to the compiler |
28 Apr 2013 03:18:01
0.45_7
|
danfe  |
- Convert to modern OPTIONS framework (courtesy of jgh@)
- Trim the header, drop shlib ABI versions, misc. cleanups
- Cleanup port description, remove defunct web address |
01 Jun 2012 05:26:28
0.45_7
|
dinoex  |
- update png to 1.5.10 |
18 Feb 2012 10:18:33
0.45_6
|
mva  |
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav |
03 Jul 2011 14:25:36
0.45_5
|
ohauer  |
-remove MD5 |
14 Mar 2011 16:47:46
0.45_5
|
danfe  |
Bring unmaintained Quake ports under my wing. |
27 Feb 2011 04:54:41
0.45_5
|
tabthorpe  |
- Reassign ports to heap
Submitted by: alepulver |
28 Mar 2010 06:47:48
0.45_5
|
dinoex  |
- update to 1.4.1
Reviewed by: exp8 run on pointyhat
Supported by: miwi |
05 Feb 2010 11:46:55
0.45_4
|
dinoex  |
- update to jpeg-8 |
18 Jul 2009 11:11:29
0.45_3
|
dinoex  |
- update to jpeg7
Tested by: pav on pointyhat |
25 Jul 2008 14:34:52
0.45_2
|
pav  |
- Remove USE_GCC where it can be satisfied with base compiler on following
FreeBSD versions: 5.3 and up, 6.x, 7.x, 8-CURRENT |
27 Mar 2008 11:20:18
0.45_2
|
miwi  |
- Add missing dependens
- Bump PORTREVISION
Submitted by: pointyhat via pav |
13 Mar 2008 14:28:35
0.45_2
|
miwi  |
- Chase devel/sdl12 shlib version bump |
19 May 2007 20:32:57
0.45_1
|
flz  |
- Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}. |
22 Mar 2007 03:43:38
0.45
|
alepulver  |
- Fix building with GCC 4.x.
Reported by: pointyhat |
30 Dec 2006 21:31:36
0.45
|
alepulver  |
- Update to version 0.45.
- Remove PORTSCOUT for avoiding version 0.45.
- Reduce too high default mouse sensivity in game.
- Change USE_GCC from 3.2+ to 3.4+ because it is supported in more archs. |
28 Dec 2006 13:55:46
0.44_1
|
alepulver  |
- Add PORTSCOUT variable. |
20 Sep 2006 11:21:59
0.44_1
|
stas  |
- Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor) |
07 Aug 2006 19:35:19
0.44
|
alepulver  |
- Fix building on FreeBSD 4.x. |
28 Jul 2006 22:05:00
0.44
|
alepulver  |
OpenGL only Quake II engine modification with the following features:
- Requires id Software's Quake II: Patched to v3.20.
- OpenGL Only: No software mode; No 3dfx.
- 32-bit color skin/texture support: .jpg; .tga; .png.
- Texture Compression: For large textures/skins.
- Particle Engine: Fast intuitive system; dynamically lit; custom special
effects.
- RScript Shaders: Spheremapping; detail textures; animated skins; vertex
deformation, other custom functions.
- Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution;
reorganized menus.
- Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing
distance; adjustable viewing angle.
- Miscellaneous Special Effects: Improved model lighting system; improved
dynamic shadows system; overbright maps, entities and particles; transparent
surface vertex lighting.
- Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and
impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist
filter parameter.
- Backwards Compatible: With old mods.
WWW: http://www.quake2max.net/ |