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Please give me your LTO-4 or better tape library and I'll put it to good use.
found something from the cache
non port: head/games/quake2max/files/patch-Makefile
SVNWeb

Number of commits found: 4

Sun, 20 Apr 2014
[ 14:44 danfe ] Original commit 
351622 games/quake2max/Makefile
351622 games/quake2max/files/patch-Makefile
- Fix the build by dropping now unsupported compiler options
- While here: stagify, convert MASTER_SITE_SUBDIR and USE_BZIP2

Reported by:	pkg-fallout
Mon, 13 May 2013
[ 12:51 danfe ] Original commit 
318075 games/quake2max/Makefile
318075 games/quake2max/files/patch-Makefile
- Provide working mirror in MASTER_SITES
- Mute additional extraction and patching commands output (as we always do)
- Fix nasty crash due to `-funroll-loops' being passed to the compiler
Mon, 7 Aug 2006
[ 19:35 alepulver ] Original commit 
1.2 games/quake2max/Makefile
1.2 games/quake2max/files/patch-Makefile
- Fix building on FreeBSD 4.x.
Fri, 28 Jul 2006
[ 22:05 alepulver ] Original commit 
1.1014 games/Makefile
1.1 games/quake2max/Makefile
1.1 games/quake2max/distinfo
1.1 games/quake2max/files/patch-Makefile
1.1 games/quake2max/files/patch-qcommon__files.c
1.1 games/quake2max/files/patch-unix__gl_glx.c
1.1 games/quake2max/files/patch-unix__sys_unix.c
1.1 games/quake2max/pkg-descr
1.1 games/quake2max/pkg-plist
OpenGL only Quake II engine modification with the following features:

- Requires id Software's Quake II: Patched to v3.20.
- OpenGL Only: No software mode; No 3dfx.
- 32-bit color skin/texture support: .jpg; .tga; .png.
- Texture Compression: For large textures/skins.
- Particle Engine: Fast intuitive system; dynamically lit; custom special
  effects.
- RScript Shaders: Spheremapping; detail textures; animated skins; vertex
  deformation, other custom functions.
- Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution;
  reorganized menus.
- Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing
  distance; adjustable viewing angle.
- Miscellaneous Special Effects: Improved model lighting system; improved
  dynamic shadows system; overbright maps, entities and particles; transparent
  surface vertex lighting.
- Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and
  impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist
  filter parameter.
- Backwards Compatible: With old mods.

WWW: http://www.quake2max.net/

Number of commits found: 4

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