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non port: head/games/quake2max/pkg-plist

Number of commits found: 3

Sun, 18 Jan 2015
[ 21:23 amdmi3 ] Original commit 
377348 games/manaplus/pkg-plist
377348 games/megaglest/pkg-plist
377348 games/mkgichessclub/pkg-plist
377348 games/monster-masher/pkg-plist
377348 games/mt_gtk_client/pkg-plist
377348 games/nibbles/pkg-plist
377348 games/odamex/pkg-plist
377348 games/openarena-data/pkg-plist
377348 games/pathological/pkg-plist
377348 games/py-fife/pkg-plist

(Only the first 10 of 24 ports in this commit are shown above. View all ports for this commit)
- Drop @dirrm* from and add empty directories to plists

Approved by:	portmgr blanket
Sun, 28 Apr 2013
[ 03:18 danfe ] Original commit 
316698 games/quake2max/Makefile
316698 games/quake2max/pkg-descr
316698 games/quake2max/pkg-plist
- Convert to modern OPTIONS framework (courtesy of jgh@)
- Trim the header, drop shlib ABI versions, misc. cleanups
- Cleanup port description, remove defunct web address
Fri, 28 Jul 2006
[ 22:05 alepulver ] Original commit 
1.1014 games/Makefile
1.1 games/quake2max/Makefile
1.1 games/quake2max/distinfo
1.1 games/quake2max/files/patch-Makefile
1.1 games/quake2max/files/patch-qcommon__files.c
1.1 games/quake2max/files/patch-unix__gl_glx.c
1.1 games/quake2max/files/patch-unix__sys_unix.c
1.1 games/quake2max/pkg-descr
1.1 games/quake2max/pkg-plist
OpenGL only Quake II engine modification with the following features:

- Requires id Software's Quake II: Patched to v3.20.
- OpenGL Only: No software mode; No 3dfx.
- 32-bit color skin/texture support: .jpg; .tga; .png.
- Texture Compression: For large textures/skins.
- Particle Engine: Fast intuitive system; dynamically lit; custom special
- RScript Shaders: Spheremapping; detail textures; animated skins; vertex
  deformation, other custom functions.
- Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution;
  reorganized menus.
- Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing
  distance; adjustable viewing angle.
- Miscellaneous Special Effects: Improved model lighting system; improved
  dynamic shadows system; overbright maps, entities and particles; transparent
  surface vertex lighting.
- Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and
  impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist
  filter parameter.
- Backwards Compatible: With old mods.


Number of commits found: 3

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